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v1.2 ... cross

Author SHA1 Message Date
Romain Vimont
57b8dd76c8 Update README and FAQ for the new Windows releases
Document how to generate a Windows release from Linux.

It solves the "no output" issue on Windows, so update the FAQ.
2018-05-27 21:53:13 +02:00
Romain Vimont
6bc39acda3 Also build "noconsole" binary for Windows
On Windows, an application is either console or gui, it cannot be both.

Scrcpy should be both: it outputs important information to console, but
we still want to be able to ignore the console and launch it without a
visible cmd.exe window.

Therefore, build two binaries:
 - scrcpy.exe
 - scrcpy-noconsole.exe
2018-05-27 21:39:53 +02:00
Romain Vimont
295dd6f63a Add cross-compilation scripts for Windows
Build the Windows binary from mingw on Linux, using the official
prebuilt binaries for ffmpeg, SDL2 and adb.

MSYS2 and all its packaged dll are not necessary anymore.
2018-05-27 21:38:24 +02:00
Romain Vimont
053c534e26 Fix net_send_all() warning
If len is not positive, w could be returned uninitialized.
2018-05-27 15:50:50 +02:00
Romain Vimont
cf7414c735 Fix proc_show_touches warning
In practice, proc_show_touches may not be used uninitialized, since it
checks the flag options->show_touches, but the compiler can't know that,
so initialize it to avoid the warning.
2018-05-27 15:50:17 +02:00
11 changed files with 12 additions and 279 deletions

View File

@@ -128,4 +128,4 @@ zip-win64: dist-win64
sums:
cd "$(DIST)"; \
sha256sum *.zip > SHA256SUMS.txt
sha256sum *.zip > SHA256SUM.txt

View File

@@ -1,8 +1,8 @@
# scrcpy
This application provides display and control of Android devices connected on
USB (or [over TCP/IP][article-tcpip]). It does not require any _root_ access.
It works on _GNU/Linux_, _Windows_ and _MacOS_.
USB. It does not require any _root_ access. It works on _GNU/Linux_, _Windows_
and _MacOS_.
![screenshot](assets/screenshot-debian-600.jpg)
@@ -23,8 +23,7 @@ and extract the following files to a directory accessible from your `PATH`:
Make sure you [enabled adb debugging][enable-adb] on your device(s).
The client requires [FFmpeg] and [LibSDL2]. On Windows, they are included in the
[prebuilt application](#windows).
The client requires [FFmpeg] and [LibSDL2].
[adb]: https://developer.android.com/studio/command-line/adb.html
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
@@ -330,7 +329,6 @@ To run without installing:
| turn screen on | _Right-click²_ |
| paste computer clipboard to device | `Ctrl`+`v` |
| enable/disable FPS counter (on stdout) | `Ctrl`+`i` |
| install APK from computer | drag & drop APK file |
_¹Double-click on black borders to remove them._
_²Right-click turns the screen on if it was off, presses BACK otherwise._
@@ -376,8 +374,5 @@ Read the [developers page].
## Articles
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/
- [Introducing scrcpy](https://blog.rom1v.com/2018/03/introducing-scrcpy/)
- [Scrcpy now works wirelessly](https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/)

View File

@@ -9,7 +9,6 @@ src = [
'src/fpscounter.c',
'src/frames.c',
'src/inputmanager.c',
'src/installer.c',
'src/lockutil.c',
'src/net.c',
'src/scrcpy.c',
@@ -85,7 +84,7 @@ conf = configuration_data()
conf.set('BUILD_DEBUG', get_option('buildtype') == 'debug')
# the version, updated on release
conf.set_quoted('SCRCPY_VERSION', '1.2')
conf.set_quoted('SCRCPY_VERSION', '1.1')
# the prefix used during configuration (meson --prefix=PREFIX)
conf.set_quoted('PREFIX', get_option('prefix'))
@@ -126,9 +125,6 @@ conf.set('SKIP_FRAMES', get_option('skip_frames'))
# enable High DPI support
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
# disable console on Windows
conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
configure_file(configuration: conf, output: 'config.h')
src_dir = include_directories('src')

View File

@@ -72,21 +72,6 @@ process_t adb_push(const char *serial, const char *local, const char *remote) {
return adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
}
process_t adb_install(const char *serial, const char *local) {
#ifdef __WINDOWS__
// Windows will parse the string, so the local name must be quoted (see sys/win/command.c)
size_t len = strlen(local);
char quoted[len + 3];
memcpy(&quoted[1], local, len);
quoted[0] = '"';
quoted[len + 1] = '"';
quoted[len + 2] = '\0';
local = quoted;
#endif
const char *const adb_cmd[] = {"install", "-r", local};
return adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
}
process_t adb_remove_path(const char *serial, const char *path) {
const char *const adb_cmd[] = {"shell", "rm", path};
return adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));

View File

@@ -42,7 +42,6 @@ process_t adb_forward_remove(const char *serial, uint16_t local_port);
process_t adb_reverse(const char *serial, const char *device_socket_name, uint16_t local_port);
process_t adb_reverse_remove(const char *serial, const char *device_socket_name);
process_t adb_push(const char *serial, const char *local, const char *remote);
process_t adb_install(const char *serial, const char *local);
process_t adb_remove_path(const char *serial, const char *path);
// convenience function to wait for a successful process execution

View File

@@ -1,178 +0,0 @@
#include "installer.h"
#include <string.h>
#include "command.h"
#include "lockutil.h"
#include "log.h"
// NOTE(adopi) this can be more generic:
// it could be used with a command queue instead of a filename queue
// then we would have a generic invoker (useful if we want to handle more async commands)
SDL_bool apk_queue_is_empty(const struct apk_queue *queue) {
return queue->head == queue->tail;
}
SDL_bool apk_queue_is_full(const struct apk_queue *queue) {
return (queue->head + 1) % APK_QUEUE_SIZE == queue->tail;
}
SDL_bool apk_queue_init(struct apk_queue *queue) {
queue->head = 0;
queue->tail = 0;
return SDL_TRUE;
}
void apk_queue_destroy(struct apk_queue *queue) {
int i = queue->tail;
while (i != queue->head) {
SDL_free(queue->data[i]);
i = (i + 1) % APK_QUEUE_SIZE;
}
}
SDL_bool apk_queue_push(struct apk_queue *queue, const char *apk) {
if (apk_queue_is_full(queue)) {
return SDL_FALSE;
}
queue->data[queue->head] = SDL_strdup(apk);
queue->head = (queue->head + 1) % APK_QUEUE_SIZE;
return SDL_TRUE;
}
SDL_bool apk_queue_take(struct apk_queue *queue, char **apk) {
if (apk_queue_is_empty(queue)) {
return SDL_FALSE;
}
// transfer ownership
*apk = queue->data[queue->tail];
queue->tail = (queue->tail + 1) % APK_QUEUE_SIZE;
return SDL_TRUE;
}
SDL_bool installer_init(struct installer *installer, const char *serial) {
if (!apk_queue_init(&installer->queue)) {
return SDL_FALSE;
}
if (!(installer->mutex = SDL_CreateMutex())) {
return SDL_FALSE;
}
if (!(installer->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(installer->mutex);
return SDL_FALSE;
}
if (serial) {
installer->serial = SDL_strdup(serial);
if (!installer->serial) {
LOGW("Cannot strdup serial");
return SDL_FALSE;
}
} else {
installer->serial = NULL;
}
// lazy initialization
installer->initialized = SDL_FALSE;
installer->stopped = SDL_FALSE;
return SDL_TRUE;
}
void installer_destroy(struct installer *installer) {
SDL_DestroyCond(installer->event_cond);
SDL_DestroyMutex(installer->mutex);
apk_queue_destroy(&installer->queue);
SDL_free((void *) installer->serial);
}
SDL_bool installer_install_apk(struct installer *installer, const char *apk) {
SDL_bool res;
// start installer if it's used for the first time
if (!installer->initialized) {
if (!installer_start(installer)) {
return SDL_FALSE;
}
installer->initialized = SDL_TRUE;
}
mutex_lock(installer->mutex);
SDL_bool was_empty = apk_queue_is_empty(&installer->queue);
res = apk_queue_push(&installer->queue, apk);
if (was_empty) {
cond_signal(installer->event_cond);
}
mutex_unlock(installer->mutex);
return res;
}
static int run_installer(void *data) {
struct installer *installer = data;
for (;;) {
mutex_lock(installer->mutex);
while (!installer->stopped && apk_queue_is_empty(&installer->queue)) {
cond_wait(installer->event_cond, installer->mutex);
}
if (installer->stopped) {
// stop immediately, do not process further events
mutex_unlock(installer->mutex);
break;
}
char *current_apk;
#ifdef BUILD_DEBUG
bool non_empty = apk_queue_take(&installer->queue, &current_apk);
SDL_assert(non_empty);
#else
apk_queue_take(&installer->queue, &current_apk);
#endif
LOGI("Installing %s...", current_apk);
process_t process = adb_install(installer->serial, current_apk);
installer->current_process = process;
mutex_unlock(installer->mutex);
if (process_check_success(process, "adb install")) {
LOGI("%s installed successfully", current_apk);
} else {
LOGE("Failed to install %s", current_apk);
}
SDL_free(current_apk);
}
return 0;
}
SDL_bool installer_start(struct installer *installer) {
LOGD("Starting installer thread");
installer->thread = SDL_CreateThread(run_installer, "installer", installer);
if (!installer->thread) {
LOGC("Could not start installer thread");
return SDL_FALSE;
}
return SDL_TRUE;
}
void installer_stop(struct installer *installer) {
mutex_lock(installer->mutex);
installer->stopped = SDL_TRUE;
cond_signal(installer->event_cond);
if (installer->current_process != PROCESS_NONE) {
if (!cmd_terminate(installer->current_process)) {
LOGW("Cannot terminate install process");
}
cmd_simple_wait(installer->current_process, NULL);
installer->current_process = PROCESS_NONE;
}
mutex_unlock(installer->mutex);
}
void installer_join(struct installer *installer) {
SDL_WaitThread(installer->thread, NULL);
}

View File

@@ -1,40 +0,0 @@
#ifndef APK_INSTALLER_H
#define APK_INSTALLER_H
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_thread.h>
#include "command.h"
#define APK_QUEUE_SIZE 16
// NOTE(AdoPi) apk_queue and control_event can use a generic queue
struct apk_queue {
char *data[APK_QUEUE_SIZE];
int tail;
int head;
};
struct installer {
const char *serial;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
SDL_bool stopped;
SDL_bool initialized;
process_t current_process;
struct apk_queue queue;
};
SDL_bool installer_init(struct installer *installer, const char *serial);
void installer_destroy(struct installer *installer);
SDL_bool installer_start(struct installer *installer);
void installer_stop(struct installer *installer);
void installer_join(struct installer *installer);
// install an apk
SDL_bool installer_install_apk(struct installer *installer, const char *filename);
#endif

View File

@@ -98,9 +98,6 @@ static void usage(const char *arg0) {
"\n"
" Ctrl+i\n"
" enable/disable FPS counter (print frames/second in logs)\n"
"\n"
" Drag & drop APK file\n"
" install APK from computer\n"
"\n",
arg0,
DEFAULT_BIT_RATE,

View File

@@ -22,14 +22,12 @@
#include "screen.h"
#include "server.h"
#include "tinyxpm.h"
#include "installer.h"
static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER;
static struct frames frames;
static struct decoder decoder;
static struct controller controller;
static struct installer installer;
static struct input_manager input_manager = {
.controller = &controller,
@@ -104,9 +102,6 @@ static void event_loop(void) {
case SDL_MOUSEBUTTONUP:
input_manager_process_mouse_button(&input_manager, &event.button);
break;
case SDL_DROPFILE:
installer_install_apk(&installer, event.drop.file);
break;
}
}
}
@@ -130,7 +125,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
return SDL_FALSE;
}
process_t proc_show_touches = PROCESS_NONE;
process_t proc_show_touches = NULL;
SDL_bool show_touches_waited;
if (options->show_touches) {
LOGI("Enable show_touches");
@@ -174,12 +169,6 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
goto finally_destroy_server;
}
if (!installer_init(&installer, server.serial)) {
ret = SDL_FALSE;
server_stop(&server);
goto finally_destroy_frames;
}
decoder_init(&decoder, &frames, device_socket);
// now we consumed the header values, the socket receives the video stream
@@ -187,7 +176,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
if (!decoder_start(&decoder)) {
ret = SDL_FALSE;
server_stop(&server);
goto finally_destroy_installer;
goto finally_destroy_frames;
}
if (!controller_init(&controller, device_socket)) {
@@ -225,10 +214,6 @@ finally_stop_decoder:
// stop the server before decoder_join() to wake up the decoder
server_stop(&server);
decoder_join(&decoder);
finally_destroy_installer:
installer_stop(&installer);
installer_join(&installer);
installer_destroy(&installer);
finally_destroy_frames:
frames_destroy(&frames);
finally_destroy_server:

View File

@@ -1,6 +1,5 @@
#include "command.h"
#include "config.h"
#include "log.h"
#include "strutil.h"
@@ -21,12 +20,7 @@ HANDLE cmd_execute(const char *path, const char *const argv[]) {
return NULL;
}
#ifdef WINDOWS_NOCONSOLE
int flags = CREATE_NO_WINDOW;
#else
int flags = 0;
#endif
if (!CreateProcess(NULL, cmd, NULL, NULL, FALSE, flags, NULL, NULL, &si, &pi)) {
if (!CreateProcess(NULL, cmd, NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, NULL, &si, &pi)) {
return NULL;
}

View File

@@ -6,8 +6,8 @@ android {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 27
versionCode 3
versionName "1.2"
versionCode 2
versionName "1.1"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {