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3 Commits

Author SHA1 Message Date
Romain Vimont
09564e167a Stabilize auto-resize
The window dimensions are integers, so resizing to fit the content may
not be exact.

When computing the optimal size, it could cause to reduce the width and
height alternatively by few pixels, making the "optimal size" unstable.

For the same reason, during rendering, the content size could be
different from the optimal window size, leading to black borders
(supposed to be removed in optimal size).

To avoid this problem, always choose the same dimension if the choice to
resize the width or the height is in the error range.
2020-04-18 02:15:22 +02:00
Romain Vimont
20cde79980 Manually position and scale the content
Position and scale the content "manually" instead of relying on the
renderer "logical size".

This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.

This will also enable to draw items at their expected size on the screen
(unscaled).
2020-04-18 02:15:22 +02:00
Romain Vimont
2ed8f5009b Handle window resizing in screen
Only the screen knows what to do when the window is resized.

This paves the way to do other actions on window resizing.
2020-04-18 02:15:22 +02:00
15 changed files with 171 additions and 679 deletions

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@@ -21,9 +21,5 @@ assignees: ''
A clear and concise description of what the bug is.
On errors, please provide the output of the console (and `adb logcat` if relevant).
```
Please paste terminal output in a code block.
```
Format them between code blocks (delimited by ```).
Please do not post screenshots of your terminal, just post the content as text instead.

View File

@@ -249,10 +249,10 @@ You can then [run](README.md#run) _scrcpy_.
## Prebuilt server
- [`scrcpy-server-v1.13`][direct-scrcpy-server]
_(SHA-256: 5fee64ca1ccdc2f38550f31f5353c66de3de30c2e929a964e30fa2d005d5f885)_
- [`scrcpy-server-v1.12.1`][direct-scrcpy-server]
_(SHA-256: 63e569c8a1d0c1df31d48c4214871c479a601782945fed50c1e61167d78266ea)_
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.13/scrcpy-server-v1.13
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.12.1/scrcpy-server-v1.12.1
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:

View File

@@ -100,30 +100,30 @@ dist-win32: build-server build-win32 build-win32-noconsole
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.10/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64 build-win64-noconsole
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.12/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.10/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \

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@@ -1,4 +1,4 @@
# scrcpy (v1.13)
# scrcpy (v1.12.1)
This application provides display and control of Android devices connected on
USB (or [over TCP/IP][article-tcpip]). It does not require any _root_ access.
@@ -37,7 +37,7 @@ control it using keyboard and mouse.
### Linux
On Debian (_testing_ and _sid_ for now) and Ubuntu (20.04):
In Debian (_testing_ and _sid_ for now):
```
apt install scrcpy
@@ -69,10 +69,10 @@ hard).
For Windows, for simplicity, a prebuilt archive with all the dependencies
(including `adb`) is available:
- [`scrcpy-win64-v1.13.zip`][direct-win64]
_(SHA-256: 806aafc00d4db01513193addaa24f47858893ba5efe75770bfef6ae1ea987d27)_
- [`scrcpy-win64-v1.12.1.zip`][direct-win64]
_(SHA-256: 57d34b6d16cfd9fe169bc37c4df58ebd256d05c1ea3febc63d9cb0a027ab47c9)_
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.13/scrcpy-win64-v1.13.zip
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.12.1/scrcpy-win64-v1.12.1.zip
It is also available in [Chocolatey]:
@@ -270,7 +270,7 @@ You could use [AutoAdb]:
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
[AutoAdb]: https://github.com/rom1v/usbaudio
#### SSH tunnel
@@ -396,10 +396,6 @@ The list of display ids can be retrieved by:
adb shell dumpsys display # search "mDisplayId=" in the output
```
The secondary display may only be controlled if the device runs at least Android
10 (otherwise it is mirrored in read-only).
#### Turn screen off
It is possible to turn the device screen off while mirroring on start with a

View File

@@ -1,529 +0,0 @@
# scrcpy (v1.12.1)
Esta aplicação fornece visualização e controle de dispositivos Android conectados via
USB (ou [via TCP/IP][article-tcpip]). Não requer nenhum acesso root.
Funciona em _GNU/Linux_, _Windows_ e _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Foco em:
- **leveza** (Nativo, mostra apenas a tela do dispositivo)
- **performance** (30~60fps)
- **qualidade** (1920×1080 ou acima)
- **baixa latência** ([35~70ms][lowlatency])
- **baixo tempo de inicialização** (~1 segundo para mostrar a primeira imagem)
- **não intrusivo** (nada é deixado instalado no dispositivo)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Requisitos
O Dispositivo Android requer pelo menos a API 21 (Android 5.0).
Tenha certeza de ter [ativado a depuração USB][enable-adb] no(s) seu(s) dispositivo(s).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
Em alguns dispositivos, você também precisará ativar [uma opção adicional][control] para controlá-lo usando o teclado e mouse.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Obtendo o app
### Linux
No Debian (_em testes_ e _sid_ por enquanto):
```
apt install scrcpy
```
O pacote [Snap] está disponível: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Para Arch Linux, um pacote [AUR] está disponível: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Para Gentoo, uma [Ebuild] está disponível: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
Você também pode [compilar a aplicação manualmente][BUILD] (não se preocupe, não é tão difícil).
### Windows
Para Windows, para simplicidade, um arquivo pré-compilado com todas as dependências
(incluindo `adb`) está disponível:
- [`scrcpy-win64-v1.12.1.zip`][direct-win64]
_(SHA-256: 57d34b6d16cfd9fe169bc37c4df58ebd256d05c1ea3febc63d9cb0a027ab47c9)_
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.12.1/scrcpy-win64-v1.12.1.zip
Também disponível em [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # se você ainda não o tem
```
E no [Scoop]:
```bash
scoop install scrcpy
scoop install adb # se você ainda não o tem
```
[Scoop]: https://scoop.sh
Você também pode [compilar a aplicação manualmente][BUILD].
### macOS
A aplicação está disponível em [Homebrew]. Apenas a instale:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Você precisa do `adb`, acessível através do seu `PATH`. Se você ainda não o tem:
```bash
brew cask install android-platform-tools
```
Você também pode [compilar a aplicação manualmente][BUILD].
## Executar
Plugue um dispositivo Android e execute:
```bash
scrcpy
```
Também aceita argumentos de linha de comando, listados por:
```bash
scrcpy --help
```
## Funcionalidades
### Configuração de captura
#### Redução de tamanho
Algumas vezes, é útil espelhar um dispositivo Android em uma resolução menor para
aumentar performance.
Para limitar ambos(largura e altura) para algum valor (ex: 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versão reduzida
```
A outra dimensão é calculada para que a proporção do dispositivo seja preservada.
Dessa forma, um dispositivo em 1920x1080 será espelhado em 1024x576.
#### Mudanças no bit-rate
O Padrão de bit-rate é 8 mbps. Para mudar o bitrate do vídeo (ex: para 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versão reduzida
```
#### Limitar frame rates
Em dispositivos com Android >= 10, a captura de frame rate pode ser limitada:
```bash
scrcpy --max-fps 15
```
#### Cortar
A tela do dispositivo pode ser cortada para espelhar apenas uma parte da tela.
Isso é útil por exemplo, ao espelhar apenas um olho do Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 no deslocamento (0,0)
```
Se `--max-size` também for especificado, redimensionar é aplicado após os cortes.
### Gravando
É possível gravar a tela enquanto ocorre o espelhamento:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Para desativar o espelhamento durante a gravação:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrompe a gravação com Ctrl+C
# Ctrl+C não encerrar propriamente no Windows, então desconecte o dispositivo
```
"Frames pulados" são gravados, mesmo que não sejam mostrado em tempo real (por motivos de performance).
Frames tem seu _horário_ _carimbado_ no dispositivo, então [Variação de atraso nos pacotes] não impacta na gravação do arquivo.
[Variação de atraso de pacote]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Conexão
#### Wireless/Sem fio
_Scrcpy_ usa `adb` para se comunicar com o dispositivo, e `adb` pode [conectar-se] à um dispositivo via TCP/IP:
1. Conecte o dispositivo a mesma rede Wi-Fi do seu computador.
2. Pegue o endereço de IP do seu dispositivo (Em Configurações → Sobre o Telefone → Status).
3. Ative o adb via TCP/IP no seu dispositivo: `adb tcpip 5555`.
4. Desplugue seu dispositivo.
5. Conecte-se ao seu dispositivo: `adb connect DEVICE_IP:5555` _(substitua o `DEVICE_IP`)_.
6. Execute `scrcpy` como de costume.
Pode ser útil diminuir o bit-rate e a resolução:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versão reduzida
```
[conectar-se]: https://developer.android.com/studio/command-line/adb.html#wireless
#### N-dispositivos
Se alguns dispositivos estão listados em `adb devices`, você precisa especificar o _serial_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versão reduzida
```
Se o dispositivo está conectado via TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versão reduzida
```
Você pode iniciar algumas instâncias do _scrcpy_ para alguns dispositivos.
#### Conexão via SSH
Para conectar-se à um dispositivo remoto, é possível se conectar um cliente local `adb` à um servidor `adb` remoto (contanto que eles usem a mesma versão do protocolo _adb_):
```bash
adb kill-server # encerra o servidor local na 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# mantém isso aberto
```
De outro terminal:
```bash
scrcpy
```
Igual para conexões sem fio, pode ser útil reduzir a qualidade:
```
scrcpy -b2M -m800 --max-fps 15
```
### Configurações de Janela
#### Título
Por padrão, o título da janela é o modelo do dispositivo. Isto pode ser mudado:
```bash
scrcpy --window-title 'Meu dispositivo'
```
#### Posição e tamanho
A posição e tamanho iniciais da janela podem ser especificados:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Sem bordas
Para desativar decorações da janela:
```bash
scrcpy --window-borderless
```
#### Sempre visível
Para manter a janela do scrcpy sempre visível:
```bash
scrcpy --always-on-top
```
#### Tela cheia
A aplicação pode ser iniciada diretamente em tela cheia:
```bash
scrcpy --fullscreen
scrcpy -f # versão reduzida
```
Tela cheia pode ser alternada dinamicamente com `Ctrl`+`f`.
### Outras opções de espelhamento
#### Apenas leitura
Para desativar controles (tudo que possa interagir com o dispositivo: teclas de entrada, eventos de mouse, arrastar e soltar arquivos):
```bash
scrcpy --no-control
scrcpy -n
```
#### Desligar a tela
É possível desligar a tela do dispositivo durante o início do espelhamento com uma opção de linha de comando:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
Ou apertando `Ctrl`+`o` durante qualquer momento.
Para ligar novamente, pressione `POWER` (ou `Ctrl`+`p`).
#### Frames expirados de renderização
Por padrão, para minimizar a latência, _scrcpy_ sempre renderiza o último frame decodificado disponível e descarta o anterior.
Para forçar a renderização de todos os frames ( com o custo de aumento de latência), use:
```bash
scrcpy --render-expired-frames
```
#### Mostrar toques
Para apresentações, pode ser útil mostrar toques físicos(dispositivo físico).
Android fornece esta funcionalidade nas _Opções do Desenvolvedor_.
_Scrcpy_ fornece esta opção de ativar esta funcionalidade no início e desativar no encerramento:
```bash
scrcpy --show-touches
scrcpy -t
```
Note que isto mostra apenas toques _físicos_ (com o dedo no dispositivo).
### Controle de entrada
#### Rotacionar a tela do dispositivo
Pressione `Ctrl`+`r` para mudar entre os modos Retrato e Paisagem.
Note que só será rotacionado se a aplicação em primeiro plano tiver suporte para o modo requisitado.
#### Copiar-Colar
É possível sincronizar áreas de transferência entre computador e o dispositivo,
para ambas direções:
- `Ctrl`+`c` copia a área de transferência do dispositivo para a área de trasferência do computador;
- `Ctrl`+`Shift`+`v` copia a área de transferência do computador para a área de transferência do dispositivo;
- `Ctrl`+`v` _cola_ a área de transferência do computador como uma sequência de eventos de texto (mas
quebra caracteres não-ASCII).
#### Preferências de injeção de texto
Existe dois tipos de [eventos][textevents] gerados ao digitar um texto:
- _eventos de teclas_, sinalizando que a tecla foi pressionada ou solta;
- _eventos de texto_, sinalizando que o texto foi inserido.
Por padrão, letras são injetadas usando eventos de teclas, assim teclados comportam-se
como esperado em jogos (normalmente para tecladas WASD)
Mas isto pode [causar problemas][prefertext]. Se você encontrar tal problema,
pode evitá-lo usando:
```bash
scrcpy --prefer-text
```
(mas isto vai quebrar o comportamento do teclado em jogos)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
### Transferência de arquivo
#### Instalar APK
Para instalar um APK, arraste e solte o arquivo APK(com extensão `.apk`) na janela _scrcpy_.
Não existe feedback visual, um log é imprimido no console.
#### Enviar arquivo para o dispositivo
Para enviar um arquivo para o diretório `/sdcard/` no dispositivo, arraste e solte um arquivo não APK para a janela do
_scrcpy_.
Não existe feedback visual, um log é imprimido no console.
O diretório alvo pode ser mudado ao iniciar:
```bash
scrcpy --push-target /sdcard/foo/bar/
```
### Encaminhamento de áudio
Áudio não é encaminhando pelo _scrcpy_. Use [USBaudio] (Apenas linux).
Também veja [issue #14].
[USBaudio]: https://github.com/rom1v/usbaudio
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Atalhos
| Ação | Atalho | Atalho (macOS)
| ------------------------------------------------------------- |:------------------------------- |:-----------------------------
| Alternar para modo de tela cheia | `Ctrl`+`f` | `Cmd`+`f`
| Redimensionar janela para pixel-perfect(Escala 1:1) | `Ctrl`+`g` | `Cmd`+`g`
| Redimensionar janela para tirar as bordas pretas | `Ctrl`+`x` \| _Clique-duplo¹_ | `Cmd`+`x` \| _Clique-duplo¹_
| Clicar em `HOME` | `Ctrl`+`h` \| _Clique-central_ | `Ctrl`+`h` \| _Clique-central_
| Clicar em `BACK` | `Ctrl`+`b` \| _Clique-direito²_ | `Cmd`+`b` \| _Clique-direito²_
| Clicar em `APP_SWITCH` | `Ctrl`+`s` | `Cmd`+`s`
| Clicar em `MENU` | `Ctrl`+`m` | `Ctrl`+`m`
| Clicar em `VOLUME_UP` | `Ctrl`+`↑` _(cima)_ | `Cmd`+`↑` _(cima)_
| Clicar em `VOLUME_DOWN` | `Ctrl`+`↓` _(baixo)_ | `Cmd`+`↓` _(baixo)_
| Clicar em `POWER` | `Ctrl`+`p` | `Cmd`+`p`
| Ligar | _Clique-direito²_ | _Clique-direito²_
| Desligar a tela do dispositivo | `Ctrl`+`o` | `Cmd`+`o`
| Rotacionar tela do dispositivo | `Ctrl`+`r` | `Cmd`+`r`
| Expandir painel de notificação | `Ctrl`+`n` | `Cmd`+`n`
| Esconder painel de notificação | `Ctrl`+`Shift`+`n` | `Cmd`+`Shift`+`n`
| Copiar área de transferência do dispositivo para o computador | `Ctrl`+`c` | `Cmd`+`c`
| Colar área de transferência do computador para o dispositivo | `Ctrl`+`v` | `Cmd`+`v`
| Copiar área de transferência do computador para dispositivo | `Ctrl`+`Shift`+`v` | `Cmd`+`Shift`+`v`
| Ativar/desativar contador de FPS(Frames por segundo) | `Ctrl`+`i` | `Cmd`+`i`
_¹Clique-duplo em bordas pretas para removê-las._
_²Botão direito liga a tela se ela estiver desligada, clique BACK para o contrário._
## Caminhos personalizados
Para usar um binário específico _adb_, configure seu caminho na variável de ambiente `ADB`:
ADB=/caminho/para/adb scrcpy
Para sobrepor o caminho do arquivo `scrcpy-server`, configure seu caminho em
`SCRCPY_SERVER_PATH`.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## Por quê _scrcpy_?
Um colega me desafiou a encontrar um nome impronunciável como [gnirehtet].
[`strcpy`] copia uma **str**ing; `scrcpy` copia uma **scr**een.
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## Como compilar?
Veja [BUILD].
[BUILD]: BUILD.md
## Problemas comuns
Veja [FAQ](FAQ.md).
## Desenvolvedores
Leia a [developers page].
[developers page]: DEVELOP.md
## Licença
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Artigos
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

View File

@@ -7,33 +7,6 @@
#include "util/lock.h"
#include "util/log.h"
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
// coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void
convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static struct point
get_mouse_point(struct screen *screen) {
int x;
int y;
SDL_GetMouseState(&x, &y);
convert_to_renderer_coordinates(screen->renderer, &x, &y);
return (struct point) {
.x = x,
.y = y,
};
}
static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1;
@@ -487,11 +460,17 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int ww;
int wh;
SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
// SDL touch event coordinates are normalized in the range [0; 1]
float x = from->x * screen->content_size.width;
float y = from->y * screen->content_size.height;
int32_t x = from->x * ww;
int32_t y = from->y * wh;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
@@ -508,13 +487,6 @@ input_manager_process_touch(struct input_manager *im,
}
}
static bool
is_outside_device_screen(struct input_manager *im, int x, int y)
{
return x < 0 || x >= im->screen->content_size.width ||
y < 0 || y >= im->screen->content_size.height;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
@@ -552,10 +524,14 @@ input_manager_process_mouse_button(struct input_manager *im,
action_home(im->controller, ACTION_DOWN | ACTION_UP);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
bool outside =
is_outside_device_screen(im, event->x, event->y);
int x = event->x;
int y = event->y;
SDL_Rect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {
screen_resize_to_fit(im->screen);
return;
@@ -579,9 +555,15 @@ input_manager_process_mouse_button(struct input_manager *im,
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = get_mouse_point(screen),
.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;

View File

@@ -109,10 +109,9 @@ static int
event_watcher(void *data, SDL_Event *event) {
(void) data;
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
// In practice, it seems to always be called from the same thread in
// that specific case. Anyway, it's just a workaround.
screen_handle_window_event(&screen, &event->window);
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// called from another thread, not very safe, but it's a workaround!
screen_render(&screen);
}
return 0;
}

View File

@@ -87,6 +87,26 @@ get_preferred_display_bounds(struct size *bounds) {
return true;
}
// Indicate if the width should be kept on computing the optimal rectangle size
// to display the content in the window.
// Return true if the width should be kept, false if the height should be kept.
static bool
should_keep_width(struct size window_size, struct size content_size) {
// 32 bits because we need to multiply two 16 bits values
uint32_t ww = window_size.width;
uint32_t wh = window_size.height;
uint32_t cw = content_size.width;
uint32_t ch = content_size.height;
// To avoid keeping alternatively width and height on successive resizes
// due to rounding to integer, always prefer height (arbitrarily) if in the
// error range.
// err = ceil of content aspect ratio
unsigned err = (cw + ch - 1) / ch;
return cw * wh > ch * (ww + err);
}
// return the optimal size of the window, with the following constraints:
// - it attempts to keep at least one dimension of the current_size (i.e. it
// crops the black borders)
@@ -99,40 +119,33 @@ get_optimal_size(struct size current_size, struct size content_size) {
return current_size;
}
struct size display_size;
// 32 bits because we need to multiply two 16 bits values
uint32_t w;
uint32_t h;
struct size window_size;
struct size display_size;
if (!get_preferred_display_bounds(&display_size)) {
// could not get display bounds, do not constraint the size
w = current_size.width;
h = current_size.height;
window_size.width = current_size.width;
window_size.height = current_size.height;
} else {
w = MIN(current_size.width, display_size.width);
h = MIN(current_size.height, display_size.height);
window_size.width = MIN(current_size.width, display_size.width);
window_size.height = MIN(current_size.height, display_size.height);
}
if (h == w * content_size.height / content_size.width
|| w == h * content_size.width / content_size.height) {
// The size is already optimal, if we ignore rounding errors due to
// integer window dimensions
return (struct size) {w, h};
}
bool keep_width = content_size.width * h > content_size.height * w;
bool keep_width = should_keep_width(window_size, content_size);
if (keep_width) {
// remove black borders on top and bottom
h = content_size.height * w / content_size.width;
window_size.height = content_size.height * window_size.width
/ content_size.width;
} else {
// remove black borders on left and right (or none at all if it already
// fits)
w = content_size.width * h / content_size.height;
window_size.width = content_size.width * window_size.height
/ content_size.height;
}
// w and h must fit into 16 bits
assert(w < 0x10000 && h < 0x10000);
return (struct size) {w, h};
// width and height must fit into 16 bits
assert(window_size.width < 0x10000 && window_size.height < 0x10000);
return window_size;
}
// same as get_optimal_size(), but read the current size from the window
@@ -169,6 +182,34 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
return window_size;
}
static void
update_content_rect(struct screen *screen) {
int w;
int h;
SDL_GL_GetDrawableSize(screen->window, &w, &h);
struct size window_size = {w, h};
uint16_t ww = window_size.width;
uint16_t wh = window_size.height;
uint16_t cw = screen->content_size.width;
uint16_t ch = screen->content_size.height;
SDL_Rect *rect = &screen->rect;
bool keep_width = should_keep_width(window_size, screen->content_size);
if (keep_width) {
rect->x = 0;
rect->w = ww;
rect->h = ww * ch / cw;
rect->y = (wh - rect->h) / 2;
} else {
rect->y = 0;
rect->h = wh;
rect->w = wh * cw / ch;
rect->x = (ww - rect->w) / 2;
}
}
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
@@ -258,14 +299,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
// starts with "opengl"
// stats with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
struct sc_opengl *gl = &screen->gl;
@@ -342,13 +376,6 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
struct size new_content_size =
get_rotated_size(screen->frame_size, rotation);
if (SDL_RenderSetLogicalSize(screen->renderer,
new_content_size.width,
new_content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return;
}
struct size windowed_size = get_windowed_window_size(screen);
struct size target_size = {
.width = (uint32_t) windowed_size.width * new_content_size.width
@@ -363,6 +390,7 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
screen->rotation = rotation;
LOGI("Display rotation set to %u", rotation);
update_content_rect(screen);
screen_render(screen);
}
@@ -371,18 +399,11 @@ static bool
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
if (SDL_RenderSetLogicalSize(screen->renderer,
new_content_size.width,
new_content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
struct size content_size = screen->content_size;
struct size windowed_size = get_windowed_window_size(screen);
struct size target_size = {
@@ -434,6 +455,7 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_unlock(vb->mutex);
return false;
}
update_content_rect(screen);
update_texture(screen, frame);
mutex_unlock(vb->mutex);
@@ -441,11 +463,17 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
return true;
}
void
screen_window_resized(struct screen *screen) {
update_content_rect(screen);
screen_render(screen);
}
void
screen_render(struct screen *screen) {
SDL_RenderClear(screen->renderer);
if (screen->rotation == 0) {
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
} else {
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
// counterclockwise (to be consistent with --lock-video-orientation)
@@ -455,12 +483,14 @@ screen_render(struct screen *screen) {
SDL_Rect *dstrect = NULL;
SDL_Rect rect;
if (screen->rotation & 1) {
struct size size = screen->content_size;
rect.x = (size.width - size.height) / 2;
rect.y = (size.height - size.width) / 2;
rect.w = size.height;
rect.h = size.width;
rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
rect.w = screen->rect.h;
rect.h = screen->rect.w;
dstrect = &rect;
} else {
assert(screen->rotation == 2);
dstrect = &screen->rect;
}
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
@@ -539,7 +569,7 @@ screen_handle_window_event(struct screen *screen,
// window is maximized or fullscreen is enabled.
screen->windowed_window_size = get_window_size(screen->window);
}
screen_render(screen);
screen_window_resized(screen);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
// The backup size must be non-nul.
@@ -568,6 +598,12 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
int32_t w = screen->content_size.width;
int32_t h = screen->content_size.height;
// scale
x = (x - screen->rect.x) * w / screen->rect.w;
y = (y - screen->rect.y) * h / screen->rect.h;
// rotate
struct point result;
switch (rotation) {
case 0:

View File

@@ -28,6 +28,8 @@ struct screen {
struct size windowed_window_size_backup;
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
unsigned rotation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
bool has_frame;
bool fullscreen;
bool maximized;
@@ -58,6 +60,12 @@ struct screen {
.height = 0, \
}, \
.rotation = 0, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \
@@ -90,6 +98,10 @@ screen_destroy(struct screen *screen);
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb);
// update content after window resizing
void
screen_window_resized(struct screen *screen);
// render the texture to the renderer
void
screen_render(struct screen *screen);

View File

@@ -15,6 +15,6 @@ cpu = 'i686'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.2-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.2-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.12/i686-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.10/i686-w64-mingw32'

View File

@@ -15,6 +15,6 @@ cpu = 'x86_64'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.2-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.2-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.12/x86_64-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.10/x86_64-w64-mingw32'

View File

@@ -1,5 +1,5 @@
project('scrcpy', 'c',
version: '1.13',
version: '1.12.1',
meson_version: '>= 0.48',
default_options: [
'c_std=c11',

View File

@@ -10,29 +10,29 @@ prepare-win32: prepare-sdl2 prepare-ffmpeg-shared-win32 prepare-ffmpeg-dev-win32
prepare-win64: prepare-sdl2 prepare-ffmpeg-shared-win64 prepare-ffmpeg-dev-win64 prepare-adb
prepare-ffmpeg-shared-win32:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.2-win32-shared.zip \
ab5d603aaa54de360db2c2ffe378c82376b9343ea1175421dd644639aa07ee31 \
ffmpeg-4.2.2-win32-shared
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.1-win32-shared.zip \
9208255f409410d95147151d7e829b5699bf8d91bfe1e81c3f470f47c2fa66d2 \
ffmpeg-4.2.1-win32-shared
prepare-ffmpeg-dev-win32:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/dev/ffmpeg-4.2.2-win32-dev.zip \
8d224be567a2950cad4be86f4aabdd045bfa52ad758e87c72cedd278613bc6c8 \
ffmpeg-4.2.2-win32-dev
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/dev/ffmpeg-4.2.1-win32-dev.zip \
c3469e6c5f031cbcc8cba88dee92d6548c5c6b6ff14f4097f18f72a92d0d70c4 \
ffmpeg-4.2.1-win32-dev
prepare-ffmpeg-shared-win64:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.2-win64-shared.zip \
5aedf268952b7d9f6541dbfcb47cd86a7e7881a3b7ba482fd3bc4ca33bda7bf5 \
ffmpeg-4.2.2-win64-shared
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.1-win64-shared.zip \
55063d3cf750a75485c7bf196031773d81a1b25d0980c7db48ecfc7701a42331 \
ffmpeg-4.2.1-win64-shared
prepare-ffmpeg-dev-win64:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.2.2-win64-dev.zip \
f4885f859c5b0d6663c2a0a4c1cf035b1c60b146402790b796bd3ad84f4f3ca2 \
ffmpeg-4.2.2-win64-dev
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.2.1-win64-dev.zip \
5af393be5f25c0a71aa29efce768e477c35347f7f8e0d9696767d5b9d405b74e \
ffmpeg-4.2.1-win64-dev
prepare-sdl2:
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.12-mingw.tar.gz \
e614a60f797e35ef9f3f96aef3dc6a1d786de3cc7ca6216f97e435c0b6aafc46 \
SDL2-2.0.12
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz \
a90a7cddaec4996f4d7be6d80c57ec69b062e132bffc513965f99217f603274a \
SDL2-2.0.10
prepare-adb:
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r29.0.5-windows.zip \

View File

@@ -6,8 +6,8 @@ android {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 29
versionCode 15
versionName "1.13"
versionCode 14
versionName "1.12.1"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {

View File

@@ -12,7 +12,7 @@
set -e
SCRCPY_DEBUG=false
SCRCPY_VERSION_NAME=1.13
SCRCPY_VERSION_NAME=1.12.1
PLATFORM=${ANDROID_PLATFORM:-29}
BUILD_TOOLS=${ANDROID_BUILD_TOOLS:-29.0.2}