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17 Commits

Author SHA1 Message Date
Romain Vimont
73c0f3ee05 Add compilation flag for HIDPI workaround
The HIDPI workaround is enabled by default. Expose a flag to be able to
disable it.
2019-11-06 19:27:42 +01:00
Louis Kruger
78d9d82091 Reset renderer on hidpi scaling change
Moving a window between hidpi and non-hidpi monitors is not correctly
handled by SDL.

Detect when this happens, and recreate the renderer.

Fixes <https://github.com/Genymobile/scrcpy/issues/15>.

Signed-off-by: Romain Vimont <rom@rom1v.com>
2019-11-06 19:27:38 +01:00
Romain Vimont
c8c921caf5 Remove HIDPI compilation flag
The flag had been added to avoid hidpi bugs.

A workaround will be implemented for these bugs, so the flag is not
needed anymore.
2019-11-06 19:15:30 +01:00
Romain Vimont
39ff8d9900 Handle window resizing in screen
Only the screen knows what to do when the window is resized.

This paves the way to do other actions on window resizing.
2019-11-06 18:25:37 +01:00
Romain Vimont
683f7ca848 Document how to attach a debugger to the server 2019-11-03 19:42:37 +01:00
Romain Vimont
120f08ee96 Fix manpage option parameter format
The parameter for --window-title was not underlined the same way as
others.
2019-11-03 16:51:47 +01:00
Romain Vimont
0415672a75 Merge branch 'master' into dev 2019-11-03 15:56:10 +01:00
Romain Vimont
3ea4742321 Call ninja without changing directory
In build instructions, use:

    ninja -Cx ...

instead of:

    cd x
    ninja ...
2019-10-31 21:05:04 +01:00
Romain Vimont
95fd64b5de Add scrcpy version in recorded video metadata
It might help to understand problems in recorded videos.
2019-10-31 20:57:57 +01:00
Romain Vimont
ab205084dc Merge pull request #896 from yangfl/upstream
Add manpage for scrcpy
2019-10-31 13:44:01 +01:00
yangfl
4696878a97 Add manpage for scrcpy 2019-10-31 18:18:19 +08:00
Romain Vimont
3da95b52bd Rename scrcpy-server.jar to scrcpy-server
The server name ending with .jar has several drawbacks:
 - meson requires the jar executable to attempt to modify it:
     <https://github.com/Genymobile/scrcpy/issues/404#issuecomment-456065923>
     <https://github.com/mesonbuild/meson/issues/4844>
 - meson warns during "ninja install"
     <https://github.com/Genymobile/scrcpy/issues/458>
 - some users try to execute it on the computer as a java executable

Removing the extension solves all these problems.
2019-10-31 10:54:29 +01:00
Romain Vimont
c72f677435 Merge branch 'master' into dev 2019-10-30 23:29:44 +01:00
Romain Vimont
1380f6e00f Fix help for --record-format
Record format requires a parameter.
2019-10-30 22:51:40 +01:00
Romain Vimont
d841718956 Add a script to build the server without gradle
Gradle versions may sometimes cause problems. This script offers an
alternative.
2019-10-30 21:47:20 +01:00
Romain Vimont
17d53be3ef Fix mouse events conversion
The conversion from SDL mouse state to Android mouse state used wrong
constants as mask.

Fixes <https://github.com/Genymobile/scrcpy/issues/635>
2019-10-25 11:09:06 +02:00
Romain Vimont
f9938dbf88 Inject button state for touch/mouse events
The buttons state was forwarded, but ignored by the server.
2019-10-25 11:04:04 +02:00
23 changed files with 657 additions and 254 deletions

View File

@@ -195,8 +195,7 @@ Then, build:
```bash
meson x --buildtype release --strip -Db_lto=true
cd x
ninja
ninja -Cx
```
_Note: `ninja` [must][ninja-user] be run as a non-root user (only `ninja
@@ -219,13 +218,13 @@ To run without installing:
After a successful build, you can install _scrcpy_ on the system:
```bash
sudo ninja install # without sudo on Windows
sudo ninja -Cx install # without sudo on Windows
```
This installs two files:
- `/usr/local/bin/scrcpy`
- `/usr/local/share/scrcpy/scrcpy-server.jar`
- `/usr/local/share/scrcpy/scrcpy-server`
Just remove them to "uninstall" the application.
@@ -244,8 +243,7 @@ configuration:
```bash
meson x --buildtype release --strip -Db_lto=true \
-Dprebuilt_server=/path/to/scrcpy-server.jar
cd x
ninja
sudo ninja install
-Dprebuilt_server=/path/to/scrcpy-server
ninja -Cx
sudo ninja -Cx install
```

View File

@@ -3,7 +3,7 @@
## Overview
This application is composed of two parts:
- the server (`scrcpy-server.jar`), to be executed on the device,
- the server (`scrcpy-server`), to be executed on the device,
- the client (the `scrcpy` binary), executed on the host computer.
The client is responsible to push the server to the device and start its
@@ -49,7 +49,7 @@ application may not replace the server just before the client executes it._
Instead of a raw _dex_ file, `app_process` accepts a _jar_ containing
`classes.dex` (e.g. an [APK]). For simplicity, and to benefit from the gradle
build system, the server is built to an (unsigned) APK (renamed to
`scrcpy-server.jar`).
`scrcpy-server`).
[dex]: https://en.wikipedia.org/wiki/Dalvik_(software)
[apk]: https://en.wikipedia.org/wiki/Android_application_package
@@ -268,3 +268,33 @@ For more details, go read the code!
If you find a bug, or have an awesome idea to implement, please discuss and
contribute ;-)
### Debug the server
The server is pushed to the device by the client on startup.
To debug it, enable the server debugger during configuration:
```bash
meson x -Dserver_debugger=true
# or, if x is already configured
meson configure x -Dserver_debugger=true
```
Then recompile.
When you start scrcpy, it will start a debugger on port 5005 on the device.
Redirect that port to the computer:
```bash
adb forward tcp:5005 tcp:5005
```
In Android Studio, _Run_ > _Debug_ > _Edit configurations..._ On the left, click on
`+`, _Remote_, and fill the form:
- Host: `localhost`
- Port: `5005`
Then click on _Debug_.

View File

@@ -3,7 +3,7 @@
#
# Here, "portable" means that the client and server binaries are expected to be
# anywhere, but in the same directory, instead of well-defined separate
# locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server.jar).
# locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server).
#
# In particular, this implies to change the location from where the client push
# the server to the device.
@@ -97,7 +97,7 @@ build-win64-noconsole: prepare-deps-win64
dist-win32: build-server build-win32 build-win32-noconsole
mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server.jar "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.1.4-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
@@ -112,7 +112,7 @@ dist-win32: build-server build-win32 build-win32-noconsole
dist-win64: build-server build-win64 build-win64-noconsole
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server.jar "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.1.4-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"

View File

@@ -358,7 +358,7 @@ To use a specific _adb_ binary, configure its path in the environment variable
ADB=/path/to/adb scrcpy
To override the path of the `scrcpy-server.jar` file, configure its path in
To override the path of the `scrcpy-server` file, configure its path in
`SCRCPY_SERVER_PATH`.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345

View File

@@ -93,7 +93,7 @@ conf.set_quoted('SCRCPY_VERSION', meson.project_version())
# the prefix used during configuration (meson --prefix=PREFIX)
conf.set_quoted('PREFIX', get_option('prefix'))
# build a "portable" version (with scrcpy-server.jar accessible from the same
# build a "portable" version (with scrcpy-server accessible from the same
# directory as the executable)
conf.set('PORTABLE', get_option('portable'))
@@ -109,12 +109,15 @@ conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
# overridden by option --bit-rate
conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
# enable High DPI support
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
# disable console on Windows
conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
# run a server debugger and wait for a client to be attached
conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
# enable a workaround for bug #15
conf.set('HIDPI_WORKAROUND', get_option('hidpi_workaround'))
configure_file(configuration: conf, output: 'config.h')
src_dir = include_directories('src')
@@ -134,6 +137,8 @@ executable('scrcpy', src,
c_args: c_args,
link_args: link_args)
install_man('scrcpy.1')
### TESTS

231
app/scrcpy.1 Normal file
View File

@@ -0,0 +1,231 @@
.TH "scrcpy" "1"
.SH NAME
scrcpy \- Display and control your Android device
.SH SYNOPSIS
.B scrcpy
.RI [ options ]
.SH DESCRIPTION
.B scrcpy
provides display and control of Android devices connected on USB (or over TCP/IP). It does not require any root access.
.SH OPTIONS
.TP
.BI "\-b, \-\-bit\-rate " value
Encode the video at the given bit\-rate, expressed in bits/s. Unit suffixes are supported: '\fBK\fR' (x1000) and '\fBM\fR' (x1000000).
Default is 8000000.
.TP
.BI "\-c, \-\-crop " width\fR:\fIheight\fR:\fIx\fR:\fIy
Crop the device screen on the server.
The values are expressed in the device natural orientation (typically, portrait for a phone, landscape for a tablet). Any
.B \-\-max\-size
value is computed on the cropped size.
.TP
.B \-f, \-\-fullscreen
Start in fullscreen.
.TP
.BI "\-F, \-\-record\-format " format
Force recording format (either mp4 or mkv).
.TP
.B \-h, \-\-help
Print this help.
.TP
.BI "\-m, \-\-max\-size " value
Limit both the width and height of the video to \fIvalue\fR. The other dimension is computed so that the device aspect\-ratio is preserved.
Default is 0 (unlimited).
.TP
.B \-n, \-\-no\-control
Disable device control (mirror the device in read\-only).
.TP
.B \-N, \-\-no\-display
Do not display device (only when screen recording is enabled).
.TP
.BI "\-p, \-\-port " port
Set the TCP port the client listens on.
Default is 27183.
.TP
.BI "\-\-push\-target " path
Set the target directory for pushing files to the device by drag & drop. It is passed as\-is to "adb push".
Default is "/sdcard/".
.TP
.BI "\-r, \-\-record " file
Record screen to
.IR file .
The format is determined by the
.B \-F/\-\-record\-format
option if set, or by the file extension (.mp4 or .mkv).
.TP
.B \-\-render\-expired\-frames
By default, to minimize latency, scrcpy always renders the last available decoded frame, and drops any previous ones. This flag forces to render all frames, at a cost of a possible increased latency.
.TP
.BI "\-s, \-\-serial " number
The device serial number. Mandatory only if several devices are connected to adb.
.TP
.B \-S, \-\-turn\-screen\-off
Turn the device screen off immediately.
.TP
.B \-t, \-\-show\-touches
Enable "show touches" on start, disable on quit.
It only shows physical touches (not clicks from scrcpy).
.TP
.B \-T, \-\-always\-on\-top
Make scrcpy window always on top (above other windows).
.TP
.B \-v, \-\-version
Print the version of scrcpy.
.TP
.BI \-\-window\-title " text
Set a custom window title.
.SH SHORTCUTS
.TP
.B Ctrl+f
switch fullscreen mode
.TP
.B Ctrl+g
resize window to 1:1 (pixel\-perfect)
.TP
.B Ctrl+x, Double\-click on black borders
resize window to remove black borders
.TP
.B Ctrl+h, Home, Middle\-click
Click on HOME
.TP
.B Ctrl+b, Ctrl+Backspace, Right\-click (when screen is on)
Click on BACK
.TP
.B Ctrl+s
Click on APP_SWITCH
.TP
.B Ctrl+m
Click on MENU
.TP
.B Ctrl+Up
Click on VOLUME_UP
.TP
.B Ctrl+Down
Click on VOLUME_DOWN
.TP
.B Ctrl+p
Click on POWER (turn screen on/off)
.TP
.B Right\-click (when screen is off)
turn screen on
.TP
.B Ctrl+o
turn device screen off (keep mirroring)
.TP
.B Ctrl+n
expand notification panel
.TP
.B Ctrl+Shift+n
collapse notification panel
.TP
.B Ctrl+c
copy device clipboard to computer
.TP
.B Ctrl+v
paste computer clipboard to device
.TP
.B Ctrl+Shift+v
copy computer clipboard to device
.TP
.B Ctrl+i
enable/disable FPS counter (print frames/second in logs)
.TP
.B Drag & drop APK file
install APK from computer
.SH Environment variables
.TP
.B ADB
Specify the path to adb.
.TP
.B SCRCPY_SERVER_PATH
Specify the path to server binary.
.SH AUTHORS
.B scrcpy
is written by Romain Vimont.
This manual page was written by
.MT mmyangfl@gmail.com
Yangfl
.ME
for the Debian Project (and may be used by others).
.SH "REPORTING BUGS"
Report bugs to
.UR https://github.com/Genymobile/scrcpy/issues
.UE .
.SH COPYRIGHT
Copyright \(co 2018 Genymobile
.UR https://www.genymobile.com
Genymobile
.UE
Copyright \(co 2018\-2019
.MT rom@rom1v.com
Romain Vimont
.ME
Licensed under the Apache License, Version 2.0.
.SH WWW
.UR https://github.com/Genymobile/scrcpy
.UE

View File

@@ -5,7 +5,7 @@
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
bool
static bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
@@ -33,7 +33,7 @@ autocomplete_metastate(enum android_metastate metastate) {
return metastate;
}
enum android_metastate
static enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
@@ -74,7 +74,7 @@ convert_meta_state(SDL_Keymod mod) {
return autocomplete_metastate(metastate);
}
bool
static bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
switch (from) {
MAP(SDLK_RETURN, AKEYCODE_ENTER);
@@ -128,7 +128,7 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
}
}
enum android_motionevent_buttons
static enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
@@ -140,16 +140,34 @@ convert_mouse_buttons(uint32_t state) {
if (state & SDL_BUTTON_MMASK) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
}
if (state & SDL_BUTTON_X1) {
if (state & SDL_BUTTON_X1MASK) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
}
if (state & SDL_BUTTON_X2) {
if (state & SDL_BUTTON_X2MASK) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
}
bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
return false;
}
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
@@ -159,6 +177,41 @@ convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
}
bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
@@ -167,3 +220,39 @@ convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
FAIL;
}
}
bool
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen_size;
// SDL touch event coordinates are normalized in the range [0; 1]
to->inject_touch_event.position.point.x = from->x * screen_size.width;
to->inject_touch_event.position.point.y = from->y * screen_size.height;
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
// SDL behavior seems inconsistent between horizontal and vertical scrolling
// so reverse the horizontal
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
to->inject_scroll_event.hscroll = -mul * from->x;
to->inject_scroll_event.vscroll = mul * from->y;
return true;
}

View File

@@ -7,22 +7,36 @@
#include "config.h"
#include "control_msg.h"
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
struct complete_mouse_motion_event {
SDL_MouseMotionEvent *mouse_motion_event;
struct size screen_size;
};
enum android_metastate
convert_meta_state(SDL_Keymod mod);
struct complete_mouse_wheel_event {
SDL_MouseWheelEvent *mouse_wheel_event;
struct point position;
};
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod);
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state);
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to);
bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to);
// the video size may be different from the real device size, so we need the
// size to which the absolute position apply, to scale it accordingly
bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to);
bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to);
// on Android, a scroll event requires the current mouse position
bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to);
#endif

View File

@@ -7,6 +7,33 @@
#include "lock_util.h"
#include "log.h"
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
// coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void
convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static struct point
get_mouse_point(struct screen *screen) {
int x;
int y;
SDL_GetMouseState(&x, &y);
convert_to_renderer_coordinates(screen->renderer, &x, &y);
return (struct point) {
.x = x,
.y = y,
};
}
static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1;
@@ -185,7 +212,7 @@ clipboard_paste(struct controller *controller) {
}
void
input_manager_process_text_input(struct input_manager *im,
input_manager_process_text_input(struct input_manager *input_manager,
const SDL_TextInputEvent *event) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
@@ -200,32 +227,14 @@ input_manager_process_text_input(struct input_manager *im,
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(im->controller, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
SDL_free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
return false;
}
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
void
input_manager_process_key(struct input_manager *im,
input_manager_process_key(struct input_manager *input_manager,
const SDL_KeyboardEvent *event,
bool control) {
// control: indicates the state of the command-line option --no-control
@@ -252,7 +261,7 @@ input_manager_process_key(struct input_manager *im,
return;
}
struct controller *controller = im->controller;
struct controller *controller = input_manager->controller;
// capture all Ctrl events
if (ctrl || cmd) {
@@ -327,23 +336,23 @@ input_manager_process_key(struct input_manager *im,
return;
case SDLK_f:
if (!shift && cmd && !repeat && down) {
screen_switch_fullscreen(im->screen);
screen_switch_fullscreen(input_manager->screen);
}
return;
case SDLK_x:
if (!shift && cmd && !repeat && down) {
screen_resize_to_fit(im->screen);
screen_resize_to_fit(input_manager->screen);
}
return;
case SDLK_g:
if (!shift && cmd && !repeat && down) {
screen_resize_to_pixel_perfect(im->screen);
screen_resize_to_pixel_perfect(input_manager->screen);
}
return;
case SDLK_i:
if (!shift && cmd && !repeat && down) {
struct fps_counter *fps_counter =
im->video_buffer->fps_counter;
input_manager->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
@@ -373,23 +382,8 @@ input_manager_process_key(struct input_manager *im,
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
void
input_manager_process_mouse_motion(struct input_manager *im,
input_manager_process_mouse_motion(struct input_manager *input_manager,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
// do not send motion events when no button is pressed
@@ -400,76 +394,33 @@ input_manager_process_mouse_motion(struct input_manager *im,
return;
}
struct control_msg msg;
if (convert_mouse_motion(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
}
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
struct size frame_size = screen->frame_size;
// SDL touch event coordinates are normalized in the range [0; 1]
float x = from->x * frame_size.width;
float y = from->y * frame_size.height;
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = frame_size;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
void
input_manager_process_touch(struct input_manager *im,
input_manager_process_touch(struct input_manager *input_manager,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
if (convert_touch(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
if (convert_touch(event, input_manager->screen->frame_size, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static bool
is_outside_device_screen(struct input_manager *im, int x, int y)
is_outside_device_screen(struct input_manager *input_manager, int x, int y)
{
return x < 0 || x >= im->screen->frame_size.width ||
y < 0 || y >= im->screen->frame_size.height;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
return x < 0 || x >= input_manager->screen->frame_size.width ||
y < 0 || y >= input_manager->screen->frame_size.height;
}
void
input_manager_process_mouse_button(struct input_manager *im,
input_manager_process_mouse_button(struct input_manager *input_manager,
const SDL_MouseButtonEvent *event,
bool control) {
if (event->which == SDL_TOUCH_MOUSEID) {
@@ -478,19 +429,19 @@ input_manager_process_mouse_button(struct input_manager *im,
}
if (event->type == SDL_MOUSEBUTTONDOWN) {
if (control && event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(im->controller);
press_back_or_turn_screen_on(input_manager->controller);
return;
}
if (control && event->button == SDL_BUTTON_MIDDLE) {
action_home(im->controller, ACTION_DOWN | ACTION_UP);
action_home(input_manager->controller, ACTION_DOWN | ACTION_UP);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
bool outside =
is_outside_device_screen(im, event->x, event->y);
is_outside_device_screen(input_manager, event->x, event->y);
if (outside) {
screen_resize_to_fit(im->screen);
screen_resize_to_fit(input_manager->screen);
return;
}
}
@@ -502,47 +453,23 @@ input_manager_process_mouse_button(struct input_manager *im,
}
struct control_msg msg;
if (convert_mouse_button(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
if (convert_mouse_button(event, input_manager->screen->frame_size, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
}
}
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relatice to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
// SDL behavior seems inconsistent between horizontal and vertical scrolling
// so reverse the horizontal
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
to->inject_scroll_event.hscroll = -mul * from->x;
to->inject_scroll_event.vscroll = mul * from->y;
return true;
}
void
input_manager_process_mouse_wheel(struct input_manager *im,
input_manager_process_mouse_wheel(struct input_manager *input_manager,
const SDL_MouseWheelEvent *event) {
struct position position = {
.screen_size = input_manager->screen->frame_size,
.point = get_mouse_point(input_manager->screen),
};
struct control_msg msg;
if (convert_mouse_wheel(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
if (convert_mouse_wheel(event, position, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}

View File

@@ -17,29 +17,29 @@ struct input_manager {
};
void
input_manager_process_text_input(struct input_manager *im,
input_manager_process_text_input(struct input_manager *input_manager,
const SDL_TextInputEvent *event);
void
input_manager_process_key(struct input_manager *im,
input_manager_process_key(struct input_manager *input_manager,
const SDL_KeyboardEvent *event,
bool control);
void
input_manager_process_mouse_motion(struct input_manager *im,
input_manager_process_mouse_motion(struct input_manager *input_manager,
const SDL_MouseMotionEvent *event);
void
input_manager_process_touch(struct input_manager *im,
input_manager_process_touch(struct input_manager *input_manager,
const SDL_TouchFingerEvent *event);
void
input_manager_process_mouse_button(struct input_manager *im,
input_manager_process_mouse_button(struct input_manager *input_manager,
const SDL_MouseButtonEvent *event,
bool control);
void
input_manager_process_mouse_wheel(struct input_manager *im,
input_manager_process_mouse_wheel(struct input_manager *input_manager,
const SDL_MouseWheelEvent *event);
#endif

View File

@@ -59,7 +59,7 @@ static void usage(const char *arg0) {
" -f, --fullscreen\n"
" Start in fullscreen.\n"
"\n"
" -F, --record-format\n"
" -F, --record-format format\n"
" Force recording format (either mp4 or mkv).\n"
"\n"
" -h, --help\n"

View File

@@ -135,6 +135,9 @@ recorder_open(struct recorder *recorder, const AVCodec *input_codec) {
// <https://github.com/FFmpeg/FFmpeg/commit/0694d8702421e7aff1340038559c438b61bb30dd>
recorder->ctx->oformat = (AVOutputFormat *) format;
av_dict_set(&recorder->ctx->metadata, "comment",
"Recorded by scrcpy " SCRCPY_VERSION, 0);
AVStream *ostream = avformat_new_stream(recorder->ctx, input_codec);
if (!ostream) {
avformat_free_context(recorder->ctx);

View File

@@ -122,32 +122,6 @@ get_initial_optimal_size(struct size frame_size) {
return get_optimal_size(frame_size, frame_size);
}
static void
update_frame_rect(struct screen *screen) {
int ww;
int wh;
SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
// 32 bits because we need to multiply two 16 bits values
uint32_t fw = screen->frame_size.width;
uint32_t fh = screen->frame_size.height;
SDL_Rect *rect = &screen->rect;
bool keep_width = fw * wh > fh * ww;
if (keep_width) {
rect->x = 0;
rect->w = ww;
rect->h = ww * fh / fw;
rect->y = (wh - rect->h) / 2;
} else {
rect->y = 0;
rect->h = wh;
rect->w = wh * fw / fh;
rect->x = (ww - rect->w) / 2;
}
}
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
@@ -160,16 +134,57 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
frame_size.width, frame_size.height);
}
#ifdef HIDPI_WORKAROUND
static void
screen_get_sizes(struct screen *screen, struct screen_sizes *out) {
int ww, wh, dw, dh;
SDL_GetWindowSize(screen->window, &ww, &wh);
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
out->window.width = ww;
out->window.height = wh;
out->window.width = dw;
out->window.height = dh;
}
#endif
// This may be called more than once to work around SDL bugs
static bool
screen_init_renderer_and_texture(struct screen *screen) {
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
return false;
}
if (SDL_RenderSetLogicalSize(screen->renderer, screen->frame_size.width,
screen->frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
screen->texture = create_texture(screen->renderer, screen->frame_size);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
}
#ifdef HIDPI_WORKAROUND
screen_get_sizes(screen, &screen->sizes);
#endif
return true;
}
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top) {
screen->frame_size = frame_size;
struct size window_size = get_initial_optimal_size(frame_size);
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
#ifdef HIDPI_SUPPORT
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
uint32_t window_flags = SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_ALLOW_HIGHDPI;
if (always_on_top) {
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
@@ -188,14 +203,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
SDL_Surface *icon = read_xpm(icon_xpm);
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
@@ -206,9 +213,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
screen->texture = create_texture(screen->renderer, frame_size);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
if (!screen_init_renderer_and_texture(screen)) {
screen_destroy(screen);
return false;
}
@@ -239,6 +244,12 @@ static bool
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width,
new_frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
@@ -284,7 +295,6 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_unlock(vb->mutex);
return false;
}
update_frame_rect(screen);
update_texture(screen, frame);
mutex_unlock(vb->mutex);
@@ -292,16 +302,47 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
return true;
}
#ifdef HIDPI_WORKAROUND
// workaround for <https://github.com/Genymobile/scrcpy/issues/15>
static inline bool
screen_fix_hidpi(struct screen *screen) {
struct screen_sizes cur;
screen_get_sizes(screen, &cur);
struct screen_sizes *prev = &screen->sizes;
bool width_ratio_changed = cur.window.width * prev->drawable.width !=
cur.drawable.width * prev->window.width;
bool height_ratio_changed = cur.window.height * prev->drawable.height !=
cur.drawable.height * prev->window.height;
if (width_ratio_changed || height_ratio_changed) {
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
if (!screen_init_renderer_and_texture(screen)) {
screen->texture = NULL;
screen->renderer = NULL;
return false;
}
LOGI("Renderer reset after hidpi scaling changed");
}
return true;
}
#endif
void
screen_window_resized(struct screen *screen) {
update_frame_rect(screen);
#ifdef HIDPI_WORKAROUND
screen_fix_hidpi(screen);
#endif
screen_render(screen);
}
void
screen_render(struct screen *screen) {
SDL_RenderClear(screen->renderer);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
SDL_RenderPresent(screen->renderer);
}
@@ -347,11 +388,3 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
LOGD("Resized to pixel-perfect");
}
}
struct point
screen_convert_to_frame_coords(struct screen *screen, float x, float y) {
struct point out;
out.x = (x - screen->rect.x) * screen->frame_size.width / screen->rect.w;
out.y = (y - screen->rect.y) * screen->frame_size.height / screen->rect.h;
return out;
}

View File

@@ -17,10 +17,15 @@ struct screen {
struct size frame_size;
//used only in fullscreen mode to know the windowed window size
struct size windowed_window_size;
struct SDL_Rect rect;
bool has_frame;
bool fullscreen;
bool no_window;
#ifdef HIDPI_WORKAROUND
struct screen_sizes {
struct size window;
struct size drawable;
} sizes;
#endif
};
#define SCREEN_INITIALIZER { \
@@ -35,15 +40,9 @@ struct screen {
.width = 0, \
.height = 0, \
}, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.no_window = false, \
.has_frame = false, \
.fullscreen = false, \
.no_window = false, \
}
// initialize default values
@@ -87,9 +86,4 @@ screen_resize_to_fit(struct screen *screen);
void
screen_resize_to_pixel_perfect(struct screen *screen);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels (float to allow partial pixels)
struct point
screen_convert_to_frame_coords(struct screen *screen, float x, float y);
#endif

View File

@@ -13,7 +13,7 @@
#include "net.h"
#define SOCKET_NAME "scrcpy"
#define SERVER_FILENAME "scrcpy-server.jar"
#define SERVER_FILENAME "scrcpy-server"
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
#define DEVICE_SERVER_PATH "/data/local/tmp/" SERVER_FILENAME
@@ -32,7 +32,7 @@ get_server_path(void) {
// the absolute path is hardcoded
return DEFAULT_SERVER_PATH;
#else
// use scrcpy-server.jar in the same directory as the executable
// use scrcpy-server in the same directory as the executable
char *executable_path = get_executable_path();
if (!executable_path) {
LOGE("Could not get executable path, "
@@ -124,6 +124,11 @@ execute_server(struct server *server, const struct server_params *params) {
"shell",
"CLASSPATH=/data/local/tmp/" SERVER_FILENAME,
"app_process",
#ifdef SERVER_DEBUGGER
# define SERVER_DEBUGGER_PORT "5005"
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
SERVER_DEBUGGER_PORT,
#endif
"/", // unused
"com.genymobile.scrcpy.Server",
max_size_string,
@@ -133,6 +138,17 @@ execute_server(struct server *server, const struct server_params *params) {
"true", // always send frame meta (packet boundaries + timestamp)
params->control ? "true" : "false",
};
#ifdef SERVER_DEBUGGER
LOGI("Server debugger waiting for a client on device port "
SERVER_DEBUGGER_PORT "...");
// From the computer, run
// adb forward tcp:5005 tcp:5005
// Then, from Android Studio: Run > Debug > Edit configurations...
// On the left, click on '+', "Remote", with:
// Host: localhost
// Port: 5005
// Then click on "Debug"
#endif
return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
}

View File

@@ -3,5 +3,6 @@ option('compile_server', type: 'boolean', value: true, description: 'Build the s
option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server.jar from the same directory as the scrcpy executable')
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
option('server_debugger', type: 'boolean', value: false, description: 'Run a server debugger and wait for a client to be attached')
option('hidpi_workaround', type: 'boolean', value: true, description: 'Enable a workaround for bug #15')

View File

@@ -23,21 +23,21 @@ cd -
make -f Makefile.CrossWindows
# the generated server must be the same everywhere
cmp "$BUILDDIR/server/scrcpy-server.jar" dist/scrcpy-win32/scrcpy-server.jar
cmp "$BUILDDIR/server/scrcpy-server.jar" dist/scrcpy-win64/scrcpy-server.jar
cmp "$BUILDDIR/server/scrcpy-server" dist/scrcpy-win32/scrcpy-server
cmp "$BUILDDIR/server/scrcpy-server" dist/scrcpy-win64/scrcpy-server
# get version name
TAG=$(git describe --tags --always)
# create release directory
mkdir -p "release-$TAG"
cp "$BUILDDIR/server/scrcpy-server.jar" "release-$TAG/scrcpy-server-$TAG.jar"
cp "$BUILDDIR/server/scrcpy-server" "release-$TAG/scrcpy-server-$TAG"
cp "dist/scrcpy-win32-$TAG.zip" "release-$TAG/"
cp "dist/scrcpy-win64-$TAG.zip" "release-$TAG/"
# generate checksums
cd "release-$TAG"
sha256sum "scrcpy-server-$TAG.jar" \
sha256sum "scrcpy-server-$TAG" \
"scrcpy-win32-$TAG.zip" \
"scrcpy-win64-$TAG.zip" > SHA256SUMS.txt

2
run
View File

@@ -20,4 +20,4 @@ then
exit 1
fi
SCRCPY_SERVER_PATH="$BUILDDIR/server/scrcpy-server.jar" "$BUILDDIR/app/scrcpy" "$@"
SCRCPY_SERVER_PATH="$BUILDDIR/server/scrcpy-server" "$BUILDDIR/app/scrcpy" "$@"

View File

@@ -1,2 +1,2 @@
#!/bin/bash
SCRCPY_SERVER_PATH="$MESON_BUILD_ROOT/server/scrcpy-server.jar" "$MESON_BUILD_ROOT/app/scrcpy"
SCRCPY_SERVER_PATH="$MESON_BUILD_ROOT/server/scrcpy-server" "$MESON_BUILD_ROOT/app/scrcpy"

62
server/build_without_gradle.sh Executable file
View File

@@ -0,0 +1,62 @@
#!/bin/bash
#
# This script generates the scrcpy binary "manually" (without gradle).
#
# Adapt Android platform and build tools versions (via ANDROID_PLATFORM and
# ANDROID_BUILD_TOOLS environment variables).
#
# Then execute:
#
# BUILD_DIR=my_build_dir ./build_without_gradle.sh
set -e
PLATFORM=${ANDROID_PLATFORM:-29}
BUILD_TOOLS=${ANDROID_BUILD_TOOLS:-29.0.2}
BUILD_DIR="$(realpath ${BUILD_DIR:-build_manual})"
CLASSES_DIR="$BUILD_DIR/classes"
SERVER_DIR=$(dirname "$0")
SERVER_BINARY=scrcpy-server
echo "Platform: android-$PLATFORM"
echo "Build-tools: $BUILD_TOOLS"
echo "Build dir: $BUILD_DIR"
rm -rf "$CLASSES_DIR" "$BUILD_DIR/$SERVER_BINARY" classes.dex
mkdir -p "$CLASSES_DIR/com/genymobile/scrcpy"
<< EOF cat > "$CLASSES_DIR/com/genymobile/scrcpy/BuildConfig.java"
package com.genymobile.scrcpy;
public final class BuildConfig {
public static final boolean DEBUG = false;
}
EOF
echo "Generating java from aidl..."
cd "$SERVER_DIR/src/main/aidl"
"$ANDROID_HOME/build-tools/$BUILD_TOOLS/aidl" -o "$CLASSES_DIR" \
android/view/IRotationWatcher.aidl
echo "Compiling java sources..."
cd ../java
javac -bootclasspath "$ANDROID_HOME/platforms/android-$PLATFORM/android.jar" \
-cp "$CLASSES_DIR" -d "$CLASSES_DIR" -source 1.8 -target 1.8 \
com/genymobile/scrcpy/*.java \
com/genymobile/scrcpy/wrappers/*.java
echo "Dexing..."
cd "$CLASSES_DIR"
"$ANDROID_HOME/build-tools/$BUILD_TOOLS/dx" --dex \
--output "$BUILD_DIR/classes.dex" \
android/view/*.class \
com/genymobile/scrcpy/*.class \
com/genymobile/scrcpy/wrappers/*.class
echo "Archiving..."
cd "$BUILD_DIR"
jar cvf "$SERVER_BINARY" classes.dex
rm -rf classes.dex classes
echo "Server generated in $BUILD_DIR/$SERVER_BINARY"

View File

@@ -4,7 +4,7 @@ prebuilt_server = get_option('prebuilt_server')
if prebuilt_server == ''
custom_target('scrcpy-server',
build_always: true, # gradle is responsible for tracking source changes
output: 'scrcpy-server.jar',
output: 'scrcpy-server',
command: [find_program('./scripts/build-wrapper.sh'), meson.current_source_dir(), '@OUTPUT@', get_option('buildtype')],
console: true,
install: true,
@@ -16,7 +16,7 @@ else
endif
custom_target('scrcpy-server-prebuilt',
input: prebuilt_server,
output: 'scrcpy-server.jar',
output: 'scrcpy-server',
command: ['cp', '@INPUT@', '@OUTPUT@'],
install: true,
install_dir: 'share/scrcpy')

View File

@@ -82,7 +82,7 @@ public class Controller {
injectText(msg.getText());
break;
case ControlMessage.TYPE_INJECT_TOUCH_EVENT:
injectTouch(msg.getAction(), msg.getPointerId(), msg.getPosition(), msg.getPressure(), 0);
injectTouch(msg.getAction(), msg.getPointerId(), msg.getPosition(), msg.getPressure(), msg.getButtons());
break;
case ControlMessage.TYPE_INJECT_SCROLL_EVENT:
injectScroll(msg.getPosition(), msg.getHScroll(), msg.getVScroll());
@@ -177,7 +177,7 @@ public class Controller {
}
MotionEvent event = MotionEvent.obtain(lastTouchDown, now, action, pointerCount, pointerProperties,
pointerCoords, 0, 0, 1f, 1f, 0, 0, InputDevice.SOURCE_TOUCHSCREEN, 0);
pointerCoords, 0, buttons, 1f, 1f, 0, 0, InputDevice.SOURCE_TOUCHSCREEN, 0);
return injectEvent(event);
}

View File

@@ -7,7 +7,7 @@ import java.io.IOException;
public final class Server {
private static final String SERVER_PATH = "/data/local/tmp/scrcpy-server.jar";
private static final String SERVER_PATH = "/data/local/tmp/scrcpy-server";
private Server() {
// not instantiable