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10 Commits
logical_si
...
render_rew
| Author | SHA1 | Date | |
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d0ecc6c460 | ||
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a6dcbf34ba | ||
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5d5d3b7865 | ||
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eb189ceaab | ||
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b19d708a68 | ||
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6dc113e67b | ||
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f038518dfc | ||
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a85848a541 | ||
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28abd98f7f | ||
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e2d5f0e7fc |
@@ -210,7 +210,6 @@ To disable mirroring while recording:
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scrcpy --no-display --record file.mp4
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scrcpy -Nr file.mkv
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# interrupt recording with Ctrl+C
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# Ctrl+C does not terminate properly on Windows, so disconnect the device
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```
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"Skipped frames" are recorded, even if they are not displayed in real time (for
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@@ -7,6 +7,10 @@
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#include <sys/time.h>
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#include <SDL2/SDL.h>
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#ifdef _WIN32
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# include <windows.h>
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#endif
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#include "config.h"
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#include "command.h"
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#include "common.h"
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@@ -45,6 +49,18 @@ static struct input_manager input_manager = {
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.prefer_text = false, // initialized later
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};
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#ifdef _WIN32
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BOOL WINAPI windows_ctrl_handler(DWORD ctrl_type) {
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if (ctrl_type == CTRL_C_EVENT) {
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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return TRUE;
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}
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return FALSE;
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}
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#endif // _WIN32
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// init SDL and set appropriate hints
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static bool
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sdl_init_and_configure(bool display, const char *render_driver) {
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@@ -56,6 +72,14 @@ sdl_init_and_configure(bool display, const char *render_driver) {
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atexit(SDL_Quit);
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#ifdef _WIN32
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// Clean up properly on Ctrl+C on Windows
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bool ok = SetConsoleCtrlHandler(windows_ctrl_handler, TRUE);
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if (!ok) {
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LOGW("Could not set Ctrl+C handler");
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}
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#endif // _WIN32
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if (!display) {
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return true;
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}
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@@ -112,7 +136,7 @@ event_watcher(void *data, SDL_Event *event) {
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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screen_render(&screen);
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screen_render(&screen, true);
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}
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return 0;
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}
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188
app/src/screen.c
188
app/src/screen.c
@@ -30,10 +30,10 @@ get_rotated_size(struct size size, int rotation) {
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// get the window size in a struct size
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static struct size
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get_window_size(SDL_Window *window) {
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get_window_size(const struct screen *screen) {
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int width;
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int height;
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SDL_GetWindowSize(window, &width, &height);
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SDL_GetWindowSize(screen->window, &width, &height);
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struct size size;
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size.width = width;
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@@ -41,31 +41,12 @@ get_window_size(SDL_Window *window) {
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return size;
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}
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// get the windowed window size
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static struct size
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get_windowed_window_size(const struct screen *screen) {
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if (screen->fullscreen || screen->maximized) {
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return screen->windowed_window_size;
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}
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return get_window_size(screen->window);
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}
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// apply the windowed window size if fullscreen and maximized are disabled
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static void
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apply_windowed_size(struct screen *screen) {
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if (!screen->fullscreen && !screen->maximized) {
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SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
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screen->windowed_window_size.height);
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}
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}
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// set the window size to be applied when fullscreen is disabled
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static void
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set_window_size(struct screen *screen, struct size new_size) {
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// setting the window size during fullscreen is implementation defined,
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// so apply the resize only after fullscreen is disabled
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screen->windowed_window_size = new_size;
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apply_windowed_size(screen);
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
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}
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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@@ -144,8 +125,8 @@ get_optimal_size(struct size current_size, struct size content_size) {
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// same as get_optimal_size(), but read the current size from the window
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static inline struct size
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get_optimal_window_size(const struct screen *screen, struct size content_size) {
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struct size windowed_size = get_windowed_window_size(screen);
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return get_optimal_size(windowed_size, content_size);
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struct size window_size = get_window_size(screen);
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return get_optimal_size(window_size, content_size);
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}
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// initially, there is no current size, so use the frame size as current size
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@@ -176,7 +157,7 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
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}
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static void
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update_content_rect(struct screen *screen) {
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screen_update_content_rect(struct screen *screen) {
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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@@ -210,8 +191,6 @@ update_content_rect(struct screen *screen) {
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/ content_size.height;
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rect->x = (drawable_size.width - rect->w) / 2;
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}
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LOGI("== update_content_rect: %d,%d %dx%d", rect->x, rect->y, rect->w, rect->h);
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}
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void
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@@ -346,10 +325,12 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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LOGI("# init");
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update_content_rect(screen);
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// Reset the window size to trigger a SIZE_CHANGED event, to workaround
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// HiDPI issues with some SDL renderers when several displays having
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// different HiDPI scaling are connected
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SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
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screen->windowed_window_size = window_size;
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screen_update_content_rect(screen);
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return true;
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}
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@@ -372,6 +353,45 @@ screen_destroy(struct screen *screen) {
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}
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}
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static void
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resize_for_content(struct screen *screen, struct size old_content_size,
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struct size new_content_size) {
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struct size window_size = get_window_size(screen);
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struct size target_size = {
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.width = (uint32_t) window_size.width * new_content_size.width
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/ old_content_size.width,
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.height = (uint32_t) window_size.height * new_content_size.height
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/ old_content_size.height,
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};
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target_size = get_optimal_size(target_size, new_content_size);
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set_window_size(screen, target_size);
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}
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static void
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set_content_size(struct screen *screen, struct size new_content_size) {
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if (!screen->fullscreen && !screen->maximized) {
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resize_for_content(screen, screen->content_size, new_content_size);
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} else if (!screen->resize_pending) {
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// Store the windowed size to be able to compute the optimal size once
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// fullscreen and maximized are disabled
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screen->windowed_content_size = screen->content_size;
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screen->resize_pending = true;
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}
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screen->content_size = new_content_size;
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}
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static void
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apply_pending_resize(struct screen *screen) {
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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if (screen->resize_pending) {
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resize_for_content(screen, screen->windowed_content_size,
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screen->content_size);
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screen->resize_pending = false;
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}
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}
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void
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screen_set_rotation(struct screen *screen, unsigned rotation) {
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assert(rotation < 4);
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@@ -379,26 +399,15 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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return;
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}
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struct size old_content_size = screen->content_size;
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struct size new_content_size =
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get_rotated_size(screen->frame_size, rotation);
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struct size windowed_size = get_windowed_window_size(screen);
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struct size target_size = {
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.width = (uint32_t) windowed_size.width * new_content_size.width
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/ old_content_size.width,
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.height = (uint32_t) windowed_size.height * new_content_size.height
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/ old_content_size.height,
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};
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target_size = get_optimal_size(target_size, new_content_size);
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set_window_size(screen, target_size);
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set_content_size(screen, new_content_size);
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screen->content_size = new_content_size;
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screen->rotation = rotation;
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LOGI("Display rotation set to %u", rotation);
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update_content_rect(screen);
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screen_render(screen);
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screen_render(screen, true);
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}
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// recreate the texture and resize the window if the frame size has changed
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@@ -409,23 +418,13 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(screen->texture);
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screen->frame_size = new_frame_size;
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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struct size content_size = screen->content_size;
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struct size windowed_size = get_windowed_window_size(screen);
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struct size target_size = {
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(uint32_t) windowed_size.width * new_content_size.width
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/ content_size.width,
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(uint32_t) windowed_size.height * new_content_size.height
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/ content_size.height,
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};
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target_size = get_optimal_size(target_size, new_content_size);
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set_window_size(screen, target_size);
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set_content_size(screen, new_content_size);
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screen->frame_size = new_frame_size;
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screen->content_size = new_content_size;
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LOGI("# prepare_for_frame");
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update_content_rect(screen);
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screen_update_content_rect(screen);
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LOGI("New texture: %" PRIu16 "x%" PRIu16,
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screen->frame_size.width, screen->frame_size.height);
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@@ -467,12 +466,16 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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update_texture(screen, frame);
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mutex_unlock(vb->mutex);
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screen_render(screen);
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screen_render(screen, false);
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return true;
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}
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void
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screen_render(struct screen *screen) {
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screen_render(struct screen *screen, bool update_content_rect) {
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if (update_content_rect) {
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screen_update_content_rect(screen);
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}
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SDL_RenderClear(screen->renderer);
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if (screen->rotation == 0) {
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
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@@ -510,26 +513,20 @@ screen_switch_fullscreen(struct screen *screen) {
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}
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screen->fullscreen = !screen->fullscreen;
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apply_windowed_size(screen);
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if (!screen->fullscreen && !screen->maximized) {
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apply_pending_resize(screen);
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}
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LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
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LOGI("# screen_switch_fullscreen");
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update_content_rect(screen);
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screen_render(screen);
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screen_render(screen, true);
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}
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void
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screen_resize_to_fit(struct screen *screen) {
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LOGI("resize_to_fit (fullscreen=%d)", screen->fullscreen);
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if (screen->fullscreen) {
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if (screen->fullscreen || screen->maximized) {
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return;
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}
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if (screen->maximized) {
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SDL_RestoreWindow(screen->window);
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screen->maximized = false;
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}
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struct size optimal_size =
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get_optimal_window_size(screen, screen->content_size);
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SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
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@@ -559,43 +556,24 @@ screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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LOGI("SDL_WINDOW_EVENT_EXPOSED");
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update_content_rect(screen);
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screen_render(screen);
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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if (!screen->fullscreen && !screen->maximized) {
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// Backup the previous size: if we receive the MAXIMIZED event,
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// then the new size must be ignored (it's the maximized size).
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// We could not rely on the window flags due to race conditions
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// (they could be updated asynchronously, at least on X11).
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screen->windowed_window_size_backup =
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screen->windowed_window_size;
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// Save the windowed size, so that it is available once the
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// window is maximized or fullscreen is enabled.
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screen->windowed_window_size = get_window_size(screen->window);
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}
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LOGI("SDL_WINDOW_EVENT_SIZE_CHANGED");
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update_content_rect(screen);
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screen_render(screen);
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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// The backup size must be non-nul.
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assert(screen->windowed_window_size_backup.width);
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assert(screen->windowed_window_size_backup.height);
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// Revert the last size, it was updated while screen was maximized.
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screen->windowed_window_size = screen->windowed_window_size_backup;
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#ifdef DEBUG
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// Reset the backup to invalid values to detect unexpected usage
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screen->windowed_window_size_backup.width = 0;
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screen->windowed_window_size_backup.height = 0;
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#endif
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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if (screen->fullscreen) {
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// On Windows, in maximized+fullscreen, disabling fullscreen
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// mode unexpectedly triggers the "restored" then "maximized"
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// events, leaving the window in a weird state (maximized
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// according to the events, but not maximized visually).
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break;
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}
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screen->maximized = false;
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apply_windowed_size(screen);
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apply_pending_resize(screen);
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break;
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}
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}
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@@ -605,9 +583,6 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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assert(rotation < 4);
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int old_x = x;
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int old_y = y;
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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@@ -616,11 +591,6 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
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y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
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LOGI("content=%dx%d, rect={%d, %d, %dx%d}: (%d, %d) -> (%d, %d)",
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(int) w, (int) h,
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screen->rect.x, screen->rect.y, screen->rect.w, screen->rect.h,
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old_x, old_y, (int) x, (int) y);
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// rotate
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struct point result;
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switch (rotation) {
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@@ -21,11 +21,12 @@ struct screen {
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struct sc_opengl gl;
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struct size frame_size;
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struct size content_size; // rotated frame_size
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// The window size the last time it was not maximized or fullscreen.
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struct size windowed_window_size;
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// Since we receive the event SIZE_CHANGED before MAXIMIZED, we must be
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// able to revert the size to its non-maximized value.
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struct size windowed_window_size_backup;
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|
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bool resize_pending; // resize requested while fullscreen or maximized
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// The content size the last time the window was not maximized or
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// fullscreen (meaningful only when resize_pending is true)
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struct size windowed_content_size;
|
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|
||||
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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// rectangle of the content (excluding black borders)
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@@ -51,11 +52,8 @@ struct screen {
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.width = 0, \
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.height = 0, \
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}, \
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.windowed_window_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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.windowed_window_size_backup = { \
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.resize_pending = false, \
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.windowed_content_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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@@ -99,8 +97,11 @@ bool
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screen_update_frame(struct screen *screen, struct video_buffer *vb);
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|
||||
// render the texture to the renderer
|
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//
|
||||
// Set the update_content_rect flag if the window or content size may have
|
||||
// changed, so that the content rectangle is recomputed
|
||||
void
|
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screen_render(struct screen *screen);
|
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screen_render(struct screen *screen, bool update_content_rect);
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|
||||
// switch the fullscreen mode
|
||||
void
|
||||
|
||||
@@ -215,7 +215,7 @@ public class Controller {
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||||
|
||||
MotionEvent event = MotionEvent
|
||||
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEVICE_ID_VIRTUAL, 0,
|
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InputDevice.SOURCE_MOUSE, 0);
|
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InputDevice.SOURCE_TOUCHSCREEN, 0);
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return injectEvent(event);
|
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}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user