Compare commits
2 Commits
logical_si
...
fixfullscr
| Author | SHA1 | Date | |
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7ce63499d9 | ||
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e2d5f0e7fc |
@@ -7,6 +7,33 @@
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#include "util/lock.h"
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#include "util/lock.h"
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#include "util/log.h"
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#include "util/log.h"
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// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
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// coordinates (as provided in SDL mouse events)
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//
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// See my question:
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// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
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static void
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convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
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SDL_Rect viewport;
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float scale_x, scale_y;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_RenderGetScale(renderer, &scale_x, &scale_y);
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*x = (int) (*x / scale_x) - viewport.x;
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point
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get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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return (struct point) {
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.x = x,
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.y = y,
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};
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}
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static const int ACTION_DOWN = 1;
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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static const int ACTION_UP = 1 << 1;
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@@ -460,17 +487,11 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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// SDL touch event coordinates are normalized in the range [0; 1]
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int32_t x = from->x * ww;
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float x = from->x * screen->content_size.width;
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int32_t y = from->y * wh;
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float y = from->y * screen->content_size.height;
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to->inject_touch_event.position.point =
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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screen_convert_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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to->inject_touch_event.buttons = 0;
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return true;
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return true;
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@@ -487,6 +508,13 @@ input_manager_process_touch(struct input_manager *im,
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}
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}
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}
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}
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static bool
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is_outside_device_screen(struct input_manager *im, int x, int y)
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{
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return x < 0 || x >= im->screen->content_size.width ||
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y < 0 || y >= im->screen->content_size.height;
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}
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static bool
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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struct control_msg *to) {
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@@ -524,15 +552,10 @@ input_manager_process_mouse_button(struct input_manager *im,
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action_home(im->controller, ACTION_DOWN | ACTION_UP);
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action_home(im->controller, ACTION_DOWN | ACTION_UP);
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return;
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return;
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}
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}
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// double-click on black borders resize to fit the device screen
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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int32_t x = event->x;
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bool outside =
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int32_t y = event->y;
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is_outside_device_screen(im, event->x, event->y);
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screen_hidpi_scale_coords(im->screen, &x, &y);
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SDL_Rect *r = &im->screen->rect;
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bool outside = x < r->x || x >= r->x + r->w
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|| y < r->y || y >= r->y + r->h;
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if (outside) {
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if (outside) {
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screen_resize_to_fit(im->screen);
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screen_resize_to_fit(im->screen);
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return;
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return;
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@@ -556,15 +579,9 @@ input_manager_process_mouse_button(struct input_manager *im,
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static bool
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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struct position position = {
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.screen_size = screen->frame_size,
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.screen_size = screen->frame_size,
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.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
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.point = get_mouse_point(screen),
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};
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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198
app/src/screen.c
198
app/src/screen.c
@@ -15,6 +15,18 @@
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#define DISPLAY_MARGINS 96
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#define DISPLAY_MARGINS 96
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static bool
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is_maximized(const struct screen *screen) {
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uint32_t flags = SDL_GetWindowFlags(screen->window);
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return !!(flags & SDL_WINDOW_MAXIMIZED);
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}
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static bool
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is_fullscreen(const struct screen *screen) {
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uint32_t flags = SDL_GetWindowFlags(screen->window);
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return !!(flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP));
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}
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static inline struct size
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static inline struct size
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get_rotated_size(struct size size, int rotation) {
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get_rotated_size(struct size size, int rotation) {
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struct size rotated_size;
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struct size rotated_size;
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@@ -44,7 +56,7 @@ get_window_size(SDL_Window *window) {
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// get the windowed window size
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// get the windowed window size
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static struct size
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static struct size
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get_windowed_window_size(const struct screen *screen) {
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get_windowed_window_size(const struct screen *screen) {
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if (screen->fullscreen || screen->maximized) {
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if (is_fullscreen(screen) || is_maximized(screen)) {
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return screen->windowed_window_size;
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return screen->windowed_window_size;
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}
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}
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return get_window_size(screen->window);
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return get_window_size(screen->window);
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@@ -53,7 +65,7 @@ get_windowed_window_size(const struct screen *screen) {
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// apply the windowed window size if fullscreen and maximized are disabled
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// apply the windowed window size if fullscreen and maximized are disabled
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static void
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static void
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apply_windowed_size(struct screen *screen) {
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apply_windowed_size(struct screen *screen) {
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if (!screen->fullscreen && !screen->maximized) {
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if (!is_fullscreen(screen) && !is_maximized(screen)) {
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SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
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SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
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screen->windowed_window_size.height);
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screen->windowed_window_size.height);
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}
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}
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@@ -87,16 +99,6 @@ get_preferred_display_bounds(struct size *bounds) {
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return true;
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return true;
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}
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}
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static bool
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is_optimal_size(struct size current_size, struct size content_size) {
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// The size is optimal if we can recompute one dimension of the current
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// size from the other
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return current_size.height == current_size.width * content_size.height
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/ content_size.width
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|| current_size.width == current_size.height * content_size.width
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/ content_size.height;
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}
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// return the optimal size of the window, with the following constraints:
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it
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// - it attempts to keep at least one dimension of the current_size (i.e. it
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// crops the black borders)
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// crops the black borders)
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@@ -109,36 +111,40 @@ get_optimal_size(struct size current_size, struct size content_size) {
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return current_size;
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return current_size;
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}
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}
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struct size window_size;
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struct size display_size;
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struct size display_size;
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// 32 bits because we need to multiply two 16 bits values
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uint32_t w;
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uint32_t h;
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if (!get_preferred_display_bounds(&display_size)) {
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if (!get_preferred_display_bounds(&display_size)) {
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// could not get display bounds, do not constraint the size
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// could not get display bounds, do not constraint the size
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window_size.width = current_size.width;
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w = current_size.width;
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window_size.height = current_size.height;
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h = current_size.height;
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} else {
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} else {
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window_size.width = MIN(current_size.width, display_size.width);
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w = MIN(current_size.width, display_size.width);
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window_size.height = MIN(current_size.height, display_size.height);
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h = MIN(current_size.height, display_size.height);
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}
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}
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if (is_optimal_size(window_size, content_size)) {
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if (h == w * content_size.height / content_size.width
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return window_size;
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|| w == h * content_size.width / content_size.height) {
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// The size is already optimal, if we ignore rounding errors due to
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// integer window dimensions
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return (struct size) {w, h};
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}
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}
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bool keep_width = content_size.width * window_size.height
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bool keep_width = content_size.width * h > content_size.height * w;
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> content_size.height * window_size.width;
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if (keep_width) {
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if (keep_width) {
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// remove black borders on top and bottom
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// remove black borders on top and bottom
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window_size.height = content_size.height * window_size.width
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h = content_size.height * w / content_size.width;
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/ content_size.width;
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} else {
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} else {
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// remove black borders on left and right (or none at all if it already
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// remove black borders on left and right (or none at all if it already
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// fits)
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// fits)
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window_size.width = content_size.width * window_size.height
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w = content_size.width * h / content_size.height;
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/ content_size.height;
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}
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}
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return window_size;
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// w and h must fit into 16 bits
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assert(w < 0x10000 && h < 0x10000);
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return (struct size) {w, h};
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}
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}
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// same as get_optimal_size(), but read the current size from the window
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// same as get_optimal_size(), but read the current size from the window
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@@ -175,45 +181,6 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
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return window_size;
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return window_size;
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}
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}
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static void
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update_content_rect(struct screen *screen) {
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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struct size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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struct size drawable_size = {dw, dh};
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SDL_Rect *rect = &screen->rect;
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if (is_optimal_size(drawable_size, content_size)) {
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rect->x = 0;
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rect->y = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.height;
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return;
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}
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bool keep_width = content_size.width * drawable_size.height
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> content_size.height * drawable_size.width;
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if (keep_width) {
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rect->x = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.width * content_size.height
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/ content_size.width;
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rect->y = (drawable_size.height - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = drawable_size.height;
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rect->w = drawable_size.height * content_size.width
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/ content_size.height;
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rect->x = (drawable_size.width - rect->w) / 2;
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}
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LOGI("== update_content_rect: %d,%d %dx%d", rect->x, rect->y, rect->w, rect->h);
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}
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void
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void
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screen_init(struct screen *screen) {
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screen_init(struct screen *screen) {
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*screen = (struct screen) SCREEN_INITIALIZER;
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*screen = (struct screen) SCREEN_INITIALIZER;
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@@ -303,6 +270,13 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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const char *renderer_name = r ? NULL : renderer_info.name;
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const char *renderer_name = r ? NULL : renderer_info.name;
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
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content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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// starts with "opengl"
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// starts with "opengl"
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screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (screen->use_opengl) {
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if (screen->use_opengl) {
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@@ -346,9 +320,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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return false;
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}
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}
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LOGI("# init");
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update_content_rect(screen);
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screen->windowed_window_size = window_size;
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screen->windowed_window_size = window_size;
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return true;
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return true;
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@@ -383,6 +354,13 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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struct size new_content_size =
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struct size new_content_size =
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get_rotated_size(screen->frame_size, rotation);
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get_rotated_size(screen->frame_size, rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return;
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}
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struct size windowed_size = get_windowed_window_size(screen);
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struct size windowed_size = get_windowed_window_size(screen);
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struct size target_size = {
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struct size target_size = {
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.width = (uint32_t) windowed_size.width * new_content_size.width
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.width = (uint32_t) windowed_size.width * new_content_size.width
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@@ -397,7 +375,6 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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screen->rotation = rotation;
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screen->rotation = rotation;
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LOGI("Display rotation set to %u", rotation);
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LOGI("Display rotation set to %u", rotation);
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update_content_rect(screen);
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screen_render(screen);
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screen_render(screen);
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}
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}
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@@ -406,11 +383,18 @@ static bool
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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if (screen->frame_size.width != new_frame_size.width
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if (screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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|| screen->frame_size.height != new_frame_size.height) {
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return false;
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}
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// frame dimension changed, destroy texture
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyTexture(screen->texture);
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|
||||||
struct size new_content_size =
|
|
||||||
get_rotated_size(new_frame_size, screen->rotation);
|
|
||||||
struct size content_size = screen->content_size;
|
struct size content_size = screen->content_size;
|
||||||
struct size windowed_size = get_windowed_window_size(screen);
|
struct size windowed_size = get_windowed_window_size(screen);
|
||||||
struct size target_size = {
|
struct size target_size = {
|
||||||
@@ -424,8 +408,6 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
|
|||||||
|
|
||||||
screen->frame_size = new_frame_size;
|
screen->frame_size = new_frame_size;
|
||||||
screen->content_size = new_content_size;
|
screen->content_size = new_content_size;
|
||||||
LOGI("# prepare_for_frame");
|
|
||||||
update_content_rect(screen);
|
|
||||||
|
|
||||||
LOGI("New texture: %" PRIu16 "x%" PRIu16,
|
LOGI("New texture: %" PRIu16 "x%" PRIu16,
|
||||||
screen->frame_size.width, screen->frame_size.height);
|
screen->frame_size.width, screen->frame_size.height);
|
||||||
@@ -475,7 +457,7 @@ void
|
|||||||
screen_render(struct screen *screen) {
|
screen_render(struct screen *screen) {
|
||||||
SDL_RenderClear(screen->renderer);
|
SDL_RenderClear(screen->renderer);
|
||||||
if (screen->rotation == 0) {
|
if (screen->rotation == 0) {
|
||||||
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
|
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
|
||||||
} else {
|
} else {
|
||||||
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
|
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
|
||||||
// counterclockwise (to be consistent with --lock-video-orientation)
|
// counterclockwise (to be consistent with --lock-video-orientation)
|
||||||
@@ -485,14 +467,12 @@ screen_render(struct screen *screen) {
|
|||||||
SDL_Rect *dstrect = NULL;
|
SDL_Rect *dstrect = NULL;
|
||||||
SDL_Rect rect;
|
SDL_Rect rect;
|
||||||
if (screen->rotation & 1) {
|
if (screen->rotation & 1) {
|
||||||
rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
|
struct size size = screen->content_size;
|
||||||
rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
|
rect.x = (size.width - size.height) / 2;
|
||||||
rect.w = screen->rect.h;
|
rect.y = (size.height - size.width) / 2;
|
||||||
rect.h = screen->rect.w;
|
rect.w = size.height;
|
||||||
|
rect.h = size.width;
|
||||||
dstrect = ▭
|
dstrect = ▭
|
||||||
} else {
|
|
||||||
assert(screen->rotation == 2);
|
|
||||||
dstrect = &screen->rect;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
|
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
|
||||||
@@ -503,31 +483,27 @@ screen_render(struct screen *screen) {
|
|||||||
|
|
||||||
void
|
void
|
||||||
screen_switch_fullscreen(struct screen *screen) {
|
screen_switch_fullscreen(struct screen *screen) {
|
||||||
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
bool was_fullscreen = is_fullscreen(screen);
|
||||||
|
uint32_t new_mode = was_fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||||
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
||||||
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
|
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
screen->fullscreen = !screen->fullscreen;
|
|
||||||
apply_windowed_size(screen);
|
apply_windowed_size(screen);
|
||||||
|
|
||||||
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
|
LOGD("Switched to %s mode", was_fullscreen ? "windowed" : "fullscreen");
|
||||||
LOGI("# screen_switch_fullscreen");
|
|
||||||
update_content_rect(screen);
|
|
||||||
screen_render(screen);
|
screen_render(screen);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
screen_resize_to_fit(struct screen *screen) {
|
screen_resize_to_fit(struct screen *screen) {
|
||||||
LOGI("resize_to_fit (fullscreen=%d)", screen->fullscreen);
|
if (is_fullscreen(screen)) {
|
||||||
if (screen->fullscreen) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (screen->maximized) {
|
if (is_maximized(screen)) {
|
||||||
SDL_RestoreWindow(screen->window);
|
SDL_RestoreWindow(screen->window);
|
||||||
screen->maximized = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct size optimal_size =
|
struct size optimal_size =
|
||||||
@@ -539,13 +515,12 @@ screen_resize_to_fit(struct screen *screen) {
|
|||||||
|
|
||||||
void
|
void
|
||||||
screen_resize_to_pixel_perfect(struct screen *screen) {
|
screen_resize_to_pixel_perfect(struct screen *screen) {
|
||||||
if (screen->fullscreen) {
|
if (is_fullscreen(screen)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (screen->maximized) {
|
if (is_maximized(screen)) {
|
||||||
SDL_RestoreWindow(screen->window);
|
SDL_RestoreWindow(screen->window);
|
||||||
screen->maximized = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct size content_size = screen->content_size;
|
struct size content_size = screen->content_size;
|
||||||
@@ -559,12 +534,10 @@ screen_handle_window_event(struct screen *screen,
|
|||||||
const SDL_WindowEvent *event) {
|
const SDL_WindowEvent *event) {
|
||||||
switch (event->event) {
|
switch (event->event) {
|
||||||
case SDL_WINDOWEVENT_EXPOSED:
|
case SDL_WINDOWEVENT_EXPOSED:
|
||||||
LOGI("SDL_WINDOW_EVENT_EXPOSED");
|
|
||||||
update_content_rect(screen);
|
|
||||||
screen_render(screen);
|
screen_render(screen);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||||
if (!screen->fullscreen && !screen->maximized) {
|
if (!is_fullscreen(screen) && !is_maximized(screen)) {
|
||||||
// Backup the previous size: if we receive the MAXIMIZED event,
|
// Backup the previous size: if we receive the MAXIMIZED event,
|
||||||
// then the new size must be ignored (it's the maximized size).
|
// then the new size must be ignored (it's the maximized size).
|
||||||
// We could not rely on the window flags due to race conditions
|
// We could not rely on the window flags due to race conditions
|
||||||
@@ -576,8 +549,6 @@ screen_handle_window_event(struct screen *screen,
|
|||||||
// window is maximized or fullscreen is enabled.
|
// window is maximized or fullscreen is enabled.
|
||||||
screen->windowed_window_size = get_window_size(screen->window);
|
screen->windowed_window_size = get_window_size(screen->window);
|
||||||
}
|
}
|
||||||
LOGI("SDL_WINDOW_EVENT_SIZE_CHANGED");
|
|
||||||
update_content_rect(screen);
|
|
||||||
screen_render(screen);
|
screen_render(screen);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||||
@@ -591,10 +562,8 @@ screen_handle_window_event(struct screen *screen,
|
|||||||
screen->windowed_window_size_backup.width = 0;
|
screen->windowed_window_size_backup.width = 0;
|
||||||
screen->windowed_window_size_backup.height = 0;
|
screen->windowed_window_size_backup.height = 0;
|
||||||
#endif
|
#endif
|
||||||
screen->maximized = true;
|
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_RESTORED:
|
case SDL_WINDOWEVENT_RESTORED:
|
||||||
screen->maximized = false;
|
|
||||||
apply_windowed_size(screen);
|
apply_windowed_size(screen);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -605,23 +574,8 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
|
|||||||
unsigned rotation = screen->rotation;
|
unsigned rotation = screen->rotation;
|
||||||
assert(rotation < 4);
|
assert(rotation < 4);
|
||||||
|
|
||||||
int old_x = x;
|
|
||||||
int old_y = y;
|
|
||||||
|
|
||||||
int32_t w = screen->content_size.width;
|
int32_t w = screen->content_size.width;
|
||||||
int32_t h = screen->content_size.height;
|
int32_t h = screen->content_size.height;
|
||||||
|
|
||||||
screen_hidpi_scale_coords(screen, &x, &y);
|
|
||||||
|
|
||||||
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
|
|
||||||
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
|
|
||||||
|
|
||||||
LOGI("content=%dx%d, rect={%d, %d, %dx%d}: (%d, %d) -> (%d, %d)",
|
|
||||||
(int) w, (int) h,
|
|
||||||
screen->rect.x, screen->rect.y, screen->rect.w, screen->rect.h,
|
|
||||||
old_x, old_y, (int) x, (int) y);
|
|
||||||
|
|
||||||
// rotate
|
|
||||||
struct point result;
|
struct point result;
|
||||||
switch (rotation) {
|
switch (rotation) {
|
||||||
case 0:
|
case 0:
|
||||||
@@ -644,15 +598,3 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
|
|||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
|
||||||
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
|
|
||||||
// take the HiDPI scaling (dw/ww and dh/wh) into account
|
|
||||||
int ww, wh, dw, dh;
|
|
||||||
SDL_GetWindowSize(screen->window, &ww, &wh);
|
|
||||||
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
|
||||||
|
|
||||||
// scale for HiDPI (64 bits for intermediate multiplications)
|
|
||||||
*x = (int64_t) *x * dw / ww;
|
|
||||||
*y = (int64_t) *y * dh / wh;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -28,11 +28,7 @@ struct screen {
|
|||||||
struct size windowed_window_size_backup;
|
struct size windowed_window_size_backup;
|
||||||
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
|
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
|
||||||
unsigned rotation;
|
unsigned rotation;
|
||||||
// rectangle of the content (excluding black borders)
|
|
||||||
struct SDL_Rect rect;
|
|
||||||
bool has_frame;
|
bool has_frame;
|
||||||
bool fullscreen;
|
|
||||||
bool maximized;
|
|
||||||
bool no_window;
|
bool no_window;
|
||||||
bool mipmaps;
|
bool mipmaps;
|
||||||
};
|
};
|
||||||
@@ -60,15 +56,7 @@ struct screen {
|
|||||||
.height = 0, \
|
.height = 0, \
|
||||||
}, \
|
}, \
|
||||||
.rotation = 0, \
|
.rotation = 0, \
|
||||||
.rect = { \
|
|
||||||
.x = 0, \
|
|
||||||
.y = 0, \
|
|
||||||
.w = 0, \
|
|
||||||
.h = 0, \
|
|
||||||
}, \
|
|
||||||
.has_frame = false, \
|
.has_frame = false, \
|
||||||
.fullscreen = false, \
|
|
||||||
.maximized = false, \
|
|
||||||
.no_window = false, \
|
.no_window = false, \
|
||||||
.mipmaps = false, \
|
.mipmaps = false, \
|
||||||
}
|
}
|
||||||
@@ -127,11 +115,4 @@ screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
|
|||||||
struct point
|
struct point
|
||||||
screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
|
screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
|
||||||
|
|
||||||
// Convert coordinates from window to drawable.
|
|
||||||
// Events are expressed in window coordinates, but content is expressed in
|
|
||||||
// drawable coordinates. They are the same if HiDPI scaling is 1, but differ
|
|
||||||
// otherwise.
|
|
||||||
void
|
|
||||||
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ public class Controller {
|
|||||||
|
|
||||||
MotionEvent event = MotionEvent
|
MotionEvent event = MotionEvent
|
||||||
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEVICE_ID_VIRTUAL, 0,
|
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEVICE_ID_VIRTUAL, 0,
|
||||||
InputDevice.SOURCE_MOUSE, 0);
|
InputDevice.SOURCE_TOUCHSCREEN, 0);
|
||||||
return injectEvent(event);
|
return injectEvent(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user