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issue15.2
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supports_i
| Author | SHA1 | Date | |
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0e272561d6 |
@@ -116,6 +116,9 @@ conf.set('DEFAULT_LOCK_VIDEO_ORIENTATION', '-1') # -1: unlocked
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# overridden by option --bit-rate
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conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
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# enable High DPI support
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conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
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# disable console on Windows
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conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
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@@ -442,6 +442,36 @@ input_manager_process_key(struct input_manager *im,
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}
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}
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static struct point
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rotate_position(struct screen *screen, int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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assert(rotation < 4);
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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struct point result;
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switch (rotation) {
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case 0:
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result.x = x;
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result.y = y;
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break;
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case 1:
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result.x = h - y;
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result.y = x;
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break;
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case 2:
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result.x = w - x;
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result.y = h - y;
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break;
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default:
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assert(rotation == 3);
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result.x = y;
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result.y = w - x;
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break;
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}
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return result;
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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@@ -450,7 +480,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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rotate_position(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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@@ -485,13 +515,14 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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return false;
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}
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struct size frame_size = screen->frame_size;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.screen_size = frame_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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float x = from->x * screen->content_size.width;
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float y = from->y * screen->content_size.height;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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float x = from->x * frame_size.width;
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float y = from->y * frame_size.height;
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to->inject_touch_event.position.point = rotate_position(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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@@ -527,7 +558,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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rotate_position(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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@@ -109,10 +109,9 @@ static int
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event_watcher(void *data, SDL_Event *event) {
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(void) data;
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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screen_handle_window_event(&screen, &event->window);
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// called from another thread, not very safe, but it's a workaround!
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screen_render(&screen);
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}
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return 0;
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}
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@@ -128,7 +127,6 @@ enum event_result {
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EVENT_RESULT_CONTINUE,
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EVENT_RESULT_STOPPED_BY_USER,
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EVENT_RESULT_STOPPED_BY_EOS,
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EVENT_RESULT_STOPPED_BY_ERROR,
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};
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static enum event_result
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@@ -151,9 +149,7 @@ handle_event(SDL_Event *event, bool control) {
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}
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break;
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case SDL_WINDOWEVENT:
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if (!screen_handle_window_event(&screen, &event->window)) {
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return EVENT_RESULT_STOPPED_BY_ERROR;
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}
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screen_handle_window_event(&screen, &event->window);
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break;
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case SDL_TEXTINPUT:
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if (!control) {
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@@ -225,9 +221,6 @@ event_loop(bool display, bool control) {
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case EVENT_RESULT_STOPPED_BY_EOS:
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LOGW("Device disconnected");
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return false;
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case EVENT_RESULT_STOPPED_BY_ERROR:
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LOGC("Stopping due to unrecoverable error");
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return false;
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case EVENT_RESULT_CONTINUE:
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break;
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}
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124
app/src/screen.c
124
app/src/screen.c
@@ -113,13 +113,6 @@ get_optimal_size(struct size current_size, struct size content_size) {
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h = MIN(current_size.height, display_size.height);
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}
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if (h == w * content_size.height / content_size.width
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|| w == h * content_size.width / content_size.height) {
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// The size is already optimal, if we ignore rounding errors due to
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// integer window dimensions
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return (struct size) {w, h};
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}
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bool keep_width = content_size.width * h > content_size.height * w;
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if (keep_width) {
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// remove black borders on top and bottom
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@@ -217,9 +210,10 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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struct size window_size =
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get_initial_optimal_size(content_size, window_width, window_height);
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uint32_t window_flags = SDL_WINDOW_HIDDEN
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| SDL_WINDOW_RESIZABLE
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| SDL_WINDOW_ALLOW_HIGHDPI;
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uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
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#ifdef HIDPI_SUPPORT
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window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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if (always_on_top) {
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#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
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window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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@@ -264,7 +258,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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// starts with "opengl"
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// stats with "opengl"
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screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (screen->use_opengl) {
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struct sc_opengl *gl = &screen->gl;
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@@ -309,11 +303,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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screen->windowed_window_size = window_size;
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struct scale_ratio *rw = &screen->scale.w;
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struct scale_ratio *rh = &screen->scale.h;
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SDL_GetWindowSize(screen->window, &rw->window, &rh->window);
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SDL_GL_GetDrawableSize(screen->window, &rw->drawable, &rh->drawable);
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return true;
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}
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@@ -502,8 +491,7 @@ screen_resize_to_fit(struct screen *screen) {
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struct size optimal_size =
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get_optimal_window_size(screen, screen->content_size);
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SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
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LOGD("Resized to optimal size: %ux%u", optimal_size.width,
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optimal_size.height);
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LOGD("Resized to optimal size");
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}
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void
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@@ -519,78 +507,14 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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struct size content_size = screen->content_size;
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SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
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LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
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content_size.height);
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LOGD("Resized to pixel-perfect");
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}
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bool
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screen_fix_hidpi(struct screen *screen) {
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// If the scale ratio has changed, recreate the renderer to fix HiDPI issues
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// <https://github.com/Genymobile/scrcpy/issues/15>
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int ww, wh, dw, dh;
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SDL_GetWindowSize(screen->window, &ww, &wh);
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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struct scale_ratio *rw = &screen->scale.w;
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struct scale_ratio *rh = &screen->scale.h;
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if (ww * rw->drawable == dw * rw->window &&
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wh * rh->drawable == dh * rh->window) {
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// same ratio, both horizontally and vertically, nothing to do
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return true;
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}
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// update the current scale
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rw->window = ww;
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rh->window = wh;
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rw->drawable = dw;
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rh->drawable = dh;
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if (screen->texture) {
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SDL_DestroyTexture(screen->texture);
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}
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if (screen->renderer) {
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SDL_DestroyRenderer(screen->renderer);
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}
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screen->renderer = SDL_CreateRenderer(screen->window, -1,
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SDL_RENDERER_ACCELERATED);
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if (!screen->renderer) {
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LOGC("Could not create renderer: %s", SDL_GetError());
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return false;
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}
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struct size content_size = screen->content_size;
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if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
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content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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SDL_DestroyRenderer(screen->renderer);
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return false;
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}
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// FIXME this is wrong, we must update the last frame to the new texture,
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// but we don't have it anymore!
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screen->texture = create_texture(screen);
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if (!screen->texture) {
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LOGC("Could not create texture: %s", SDL_GetError());
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SDL_DestroyRenderer(screen->renderer);
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return false;
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}
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LOGD("Renderer and texture reset");
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return true;
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}
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bool
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void
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screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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if (!screen_fix_hidpi(screen)) {
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// unrecoverable
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return false;
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}
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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@@ -626,36 +550,4 @@ screen_handle_window_event(struct screen *screen,
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apply_windowed_size(screen);
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break;
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}
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return true;
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}
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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assert(rotation < 4);
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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struct point result;
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switch (rotation) {
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case 0:
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result.x = x;
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result.y = y;
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break;
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case 1:
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result.x = h - y;
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result.y = x;
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break;
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case 2:
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result.x = w - x;
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result.y = h - y;
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break;
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default:
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assert(rotation == 3);
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result.x = y;
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result.y = w - x;
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break;
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}
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return result;
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}
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@@ -13,11 +13,6 @@
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struct video_buffer;
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struct scale_ratio {
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int window;
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int drawable;
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};
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struct screen {
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SDL_Window *window;
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SDL_Renderer *renderer;
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@@ -38,11 +33,6 @@ struct screen {
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bool maximized;
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bool no_window;
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bool mipmaps;
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struct {
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struct scale_ratio w;
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struct scale_ratio h;
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} scale;
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};
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#define SCREEN_INITIALIZER { \
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@@ -73,16 +63,6 @@ struct screen {
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.maximized = false, \
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.no_window = false, \
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.mipmaps = false, \
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.scale = { \
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.w = { \
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.window = 0, \
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.drawable = 0, \
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}, \
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.h = { \
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.window = 0, \
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.drawable = 0, \
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}, \
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} \
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}
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// initialize default values
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@@ -131,13 +111,7 @@ void
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screen_set_rotation(struct screen *screen, unsigned rotation);
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// react to window events
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// return true on success, false on unrecoverable error
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bool
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void
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screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
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#endif
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@@ -4,5 +4,6 @@ option('crossbuild_windows', type: 'boolean', value: false, description: 'Build
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option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
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option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
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option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
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option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
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option('server_debugger', type: 'boolean', value: false, description: 'Run a server debugger and wait for a client to be attached')
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option('server_debugger_method', type: 'combo', choices: ['old', 'new'], value: 'new', description: 'Select the debugger method (Android < 9: "old", Android >= 9: "new")')
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@@ -136,12 +136,12 @@ public class ScreenEncoder implements Device.RotationListener {
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}
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private static MediaCodec createCodec() throws IOException {
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return MediaCodec.createEncoderByType(MediaFormat.MIMETYPE_VIDEO_AVC);
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return MediaCodec.createEncoderByType("video/avc");
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}
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private static MediaFormat createFormat(int bitRate, int maxFps, int iFrameInterval) {
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MediaFormat format = new MediaFormat();
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format.setString(MediaFormat.KEY_MIME, MediaFormat.MIMETYPE_VIDEO_AVC);
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format.setString(MediaFormat.KEY_MIME, "video/avc");
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format.setInteger(MediaFormat.KEY_BIT_RATE, bitRate);
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// must be present to configure the encoder, but does not impact the actual frame rate, which is variable
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format.setInteger(MediaFormat.KEY_FRAME_RATE, 60);
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@@ -53,7 +53,8 @@ public final class InputManager {
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method.invoke(inputEvent, displayId);
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return true;
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} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
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Ln.e("Cannot associate a display id to the input event", e);
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// just a warning, it might happen on old devices
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Ln.w("Cannot associate a display id to the input event");
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return false;
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}
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}
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Reference in New Issue
Block a user