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issue15
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supports_i
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0e272561d6 |
@@ -442,6 +442,36 @@ input_manager_process_key(struct input_manager *im,
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}
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}
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static struct point
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rotate_position(struct screen *screen, int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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assert(rotation < 4);
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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struct point result;
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switch (rotation) {
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case 0:
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result.x = x;
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result.y = y;
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break;
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case 1:
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result.x = h - y;
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result.y = x;
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break;
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case 2:
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result.x = w - x;
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result.y = h - y;
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break;
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default:
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assert(rotation == 3);
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result.x = y;
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result.y = w - x;
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break;
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}
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return result;
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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@@ -450,7 +480,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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rotate_position(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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@@ -485,13 +515,14 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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return false;
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}
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struct size frame_size = screen->frame_size;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.screen_size = frame_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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float x = from->x * screen->content_size.width;
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float y = from->y * screen->content_size.height;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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float x = from->x * frame_size.width;
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float y = from->y * frame_size.height;
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to->inject_touch_event.position.point = rotate_position(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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@@ -527,7 +558,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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rotate_position(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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@@ -109,10 +109,9 @@ static int
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event_watcher(void *data, SDL_Event *event) {
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(void) data;
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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screen_handle_window_event(&screen, &event->window);
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// called from another thread, not very safe, but it's a workaround!
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screen_render(&screen);
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}
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return 0;
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}
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@@ -113,13 +113,6 @@ get_optimal_size(struct size current_size, struct size content_size) {
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h = MIN(current_size.height, display_size.height);
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}
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if (h == w * content_size.height / content_size.width
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|| w == h * content_size.width / content_size.height) {
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// The size is already optimal, if we ignore rounding errors due to
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// integer window dimensions
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return (struct size) {w, h};
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}
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bool keep_width = content_size.width * h > content_size.height * w;
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if (keep_width) {
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// remove black borders on top and bottom
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@@ -498,8 +491,7 @@ screen_resize_to_fit(struct screen *screen) {
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struct size optimal_size =
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get_optimal_window_size(screen, screen->content_size);
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SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
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LOGD("Resized to optimal size: %ux%u", optimal_size.width,
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optimal_size.height);
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LOGD("Resized to optimal size");
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}
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void
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@@ -515,17 +507,7 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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struct size content_size = screen->content_size;
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SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
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LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
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content_size.height);
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}
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static void
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screen_reset_logical_size(struct screen *screen) {
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// Re-apply the current logical size.
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if (SDL_RenderSetLogicalSize(screen->renderer, screen->content_size.width,
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screen->content_size.height)) {
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LOGE("Could not reset renderer logical size: %s", SDL_GetError());
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}
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LOGD("Resized to pixel-perfect");
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}
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void
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@@ -533,10 +515,6 @@ screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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// Re-apply the current logical size, in case the window has been
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// moved to a screen with a different HiDPI scaling
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// <https://github.com/Genymobile/scrcpy/issues/15>
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screen_reset_logical_size(screen);
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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@@ -573,33 +551,3 @@ screen_handle_window_event(struct screen *screen,
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break;
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}
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}
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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assert(rotation < 4);
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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struct point result;
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switch (rotation) {
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case 0:
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result.x = x;
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result.y = y;
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break;
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case 1:
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result.x = h - y;
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result.y = x;
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break;
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case 2:
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result.x = w - x;
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result.y = h - y;
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break;
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default:
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assert(rotation == 3);
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result.x = y;
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result.y = w - x;
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break;
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}
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return result;
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}
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@@ -114,9 +114,4 @@ screen_set_rotation(struct screen *screen, unsigned rotation);
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void
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screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
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#endif
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@@ -136,12 +136,12 @@ public class ScreenEncoder implements Device.RotationListener {
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}
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private static MediaCodec createCodec() throws IOException {
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return MediaCodec.createEncoderByType(MediaFormat.MIMETYPE_VIDEO_AVC);
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return MediaCodec.createEncoderByType("video/avc");
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}
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private static MediaFormat createFormat(int bitRate, int maxFps, int iFrameInterval) {
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MediaFormat format = new MediaFormat();
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format.setString(MediaFormat.KEY_MIME, MediaFormat.MIMETYPE_VIDEO_AVC);
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format.setString(MediaFormat.KEY_MIME, "video/avc");
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format.setInteger(MediaFormat.KEY_BIT_RATE, bitRate);
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// must be present to configure the encoder, but does not impact the actual frame rate, which is variable
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format.setInteger(MediaFormat.KEY_FRAME_RATE, 60);
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@@ -53,7 +53,8 @@ public final class InputManager {
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method.invoke(inputEvent, displayId);
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return true;
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} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
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Ln.e("Cannot associate a display id to the input event", e);
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// just a warning, it might happen on old devices
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Ln.w("Cannot associate a display id to the input event");
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return false;
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}
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}
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