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17 Commits

Author SHA1 Message Date
Romain Vimont
b454af6808 Compensate slope on start
The first frames are typically received and decoded with more delay than
the others, causing a wrong slope estimation on start.

To compensate, assume an initial slope of 1, then progressively use the
estimated slope.
2021-07-14 00:39:35 +02:00
Romain Vimont
2b0399a615 Add buffering debugging tools
Output buffering and clock logs by disabling a compilation flag.
2021-07-14 00:39:35 +02:00
Romain Vimont
fb6863068c Add clock tests
The clock rolling sum is not trivial. Test it.
2021-07-14 00:39:35 +02:00
Romain Vimont
5cbcd10356 Add buffering command line options
Add --display-buffer and --v4l2-buffer options to configure buffering
time.
2021-07-14 00:39:35 +02:00
Romain Vimont
ecf417fc49 Implement buffering
To minimize latency (at the cost of jitter), scrcpy always displays a
frame as soon as it available, without waiting.

However, when recording (--record), it still writes the captured
timestamps to the output file, so that the recorded file can be played
correctly without jitter.

Some real-time use cases might benefit from adding a small latency to
compensate for jitter too. For example, few tens of seconds of latency
for live-streaming are not important, but jitter is noticeable.

Therefore, implement a buffering mechanism (disabled by default) to add
a configurable latency delay.

PR #2417 <https://github.com/Genymobile/scrcpy/issues/2417>
2021-07-14 00:39:35 +02:00
Romain Vimont
85bc66ad05 Notify new frames via callbacks
Currently, a frame is available to the consumer as soon as it is pushed
by the producer (which can detect if the previous frame is skipped).

Notify the new frames (and frame skipped) via callbacks instead.

This paves the way to add (optional) buffering, which will introduce a
delay between the time when the frame is produced and the time it is
available to be consumed.
2021-07-14 00:39:35 +02:00
Romain Vimont
ed2ac27596 Extract current video_buffer to frame_buffer
The current video buffer only stores one pending frame.

In order to add a new buffering feature, move this part to a separate
"frame buffer". Keep the video_buffer, which currently delegates all its
calls to the frame_buffer.
2021-07-14 00:39:35 +02:00
Romain Vimont
70a1b46e13 Rename video_buffer to sc_video_buffer
Add a scrcpy-specific prefix.
2021-07-14 00:39:35 +02:00
Romain Vimont
c1eeaa080a Relax v4l2_sink lock constraints
To fix a data race, commit 5caeab5f6d
called video_buffer_push() and video_buffer_consume() under the
v4l2_sink lock.

Instead, use the previous_skipped indication (initialized with video
buffer locked) to lock only for protecting the has_frame flag.

This enables the possibility for the video_buffer to notify new frames
via callbacks without lock inversion issues.
2021-07-14 00:39:35 +02:00
Romain Vimont
7ae18c3601 Replace delay by deadline in timedwait()
The function sc_cond_timedwait() accepted a parameter representing the
max duration to wait, because it internally uses SDL_CondWaitTimeout().

Instead, accept a deadline, to be consistent with
pthread_cond_timedwait().
2021-07-14 00:39:35 +02:00
Romain Vimont
1ffabc6fcd Wrap tick API
This avoids to use the SDL timer API directly, and will allow to handle
generic ticks (possibly negative).
2021-07-14 00:39:35 +02:00
Romain Vimont
5524f378c8 Add missing error log
Log video buffer initialization failure in v4l2_sink.
2021-07-14 00:39:35 +02:00
Romain Vimont
4ed3aa3604 Move include fps_counter
The fps_counter is not used from video_buffer.
2021-07-14 00:35:10 +02:00
Romain Vimont
40cea1f677 Remove obsolete comment
Commit 2a94a2b119 removed video_buffer
callbacks, the comment is now meaningless.
2021-07-14 00:35:10 +02:00
Romain Vimont
099cba07f0 Rename queue to sc_queue
Add a scrcpy-specific prefix.
2021-07-14 00:35:10 +02:00
Romain Vimont
af8a21ed7c Fix manpage formatting 2021-07-06 18:33:04 +02:00
Romain Vimont
5938e862a1 Fix --lock-video-orientation syntax in help
Commit f76fe2c0d4 fixed README and tests.

Fix command line help and manpage.
2021-07-06 18:32:40 +02:00
21 changed files with 462 additions and 127 deletions

View File

@@ -321,6 +321,24 @@ For example, you could capture the video within [OBS].
[OBS]: https://obsproject.com/fr
#### Buffering
It is possible to add buffering. This increases latency but reduces jitter (see
#2464).
The option is available for display buffering:
```bash
scrcpy --display-buffer=50 # add 50 ms buffering for display
```
and V4L2 sink:
```bash
scrcpy --v4l2-buffer=500 # add 500 ms buffering for v4l2 sink
```
### Connection
#### Wireless

View File

@@ -2,6 +2,7 @@ src = [
'src/main.c',
'src/adb.c',
'src/cli.c',
'src/clock.c',
'src/compat.c',
'src/control_msg.c',
'src/controller.c',
@@ -26,6 +27,7 @@ src = [
'src/util/process.c',
'src/util/str_util.c',
'src/util/thread.c',
'src/util/tick.c',
]
if host_machine.system() == 'windows'
@@ -166,6 +168,10 @@ if get_option('buildtype') == 'debug'
'src/cli.c',
'src/util/str_util.c',
]],
['test_clock', [
'tests/test_clock.c',
'src/clock.c',
]],
['test_control_msg_serialize', [
'tests/test_control_msg_serialize.c',
'src/control_msg.c',

View File

@@ -56,6 +56,12 @@ The list of possible display ids can be listed by "adb shell dumpsys display"
Default is 0.
.TP
.BI "\-\-display\-buffer ms
Add a buffering delay (in milliseconds) before displaying. This increases latency to compensate for jitter.
Default is 0 (no buffering).
.TP
.BI "\-\-encoder " name
Use a specific MediaCodec encoder (must be a H.264 encoder).
@@ -83,7 +89,7 @@ Inject computer clipboard text as a sequence of key events on Ctrl+v (like MOD+S
This is a workaround for some devices not behaving as expected when setting the device clipboard programmatically.
.TP
.BI "\-\-lock\-video\-orientation " [value]
.BI "\-\-lock\-video\-orientation[=value]
Lock video orientation to \fIvalue\fR. Possible values are "unlocked", "initial" (locked to the initial orientation), 0, 1, 2 and 3. Natural device orientation is 0, and each increment adds a 90 degrees otation counterclockwise.
Default is "unlocked".
@@ -189,7 +195,13 @@ It only shows physical touches (not clicks from scrcpy).
.BI "\-\-v4l2-sink " /dev/videoN
Output to v4l2loopback device.
It requires to lock the video orientation (see --lock-video-orientation).
It requires to lock the video orientation (see \fB\-\-lock\-video\-orientation\fR).
.TP
.BI "\-\-v4l2-buffer " ms
Add a buffering delay (in milliseconds) before pushing frames. This increases latency to compensate for jitter.
This option is similar to \fB\-\-display\-buffer\fR, but specific to V4L2 sink.
.TP
.BI "\-V, \-\-verbosity " value
@@ -240,7 +252,7 @@ Default is 0 (automatic).
.SH SHORTCUTS
In the following list, MOD is the shortcut modifier. By default, it's (left)
Alt or (left) Super, but it can be configured by \-\-shortcut-mod (see above).
Alt or (left) Super, but it can be configured by \fB\-\-shortcut\-mod\fR (see above).
.TP
.B MOD+f

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@@ -55,6 +55,12 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" Default is 0.\n"
"\n"
" --display-buffer ms\n"
" Add a buffering delay (in milliseconds) before displaying.\n"
" This increases latency to compensate for jitter.\n"
"\n"
" Default is 0 (no buffering).\n"
"\n"
" --encoder name\n"
" Use a specific MediaCodec encoder (must be a H.264 encoder).\n"
"\n"
@@ -79,7 +85,7 @@ scrcpy_print_usage(const char *arg0) {
" This is a workaround for some devices not behaving as\n"
" expected when setting the device clipboard programmatically.\n"
"\n"
" --lock-video-orientation [value]\n"
" --lock-video-orientation[=value]\n"
" Lock video orientation to value.\n"
" Possible values are \"unlocked\", \"initial\" (locked to the\n"
" initial orientation), 0, 1, 2 and 3.\n"
@@ -182,6 +188,15 @@ scrcpy_print_usage(const char *arg0) {
" It requires to lock the video orientation (see\n"
" --lock-video-orientation).\n"
"\n"
" --v4l2-buffer ms\n"
" Add a buffering delay (in milliseconds) before pushing\n"
" frames. This increases latency to compensate for jitter.\n"
"\n"
" This option is similar to --display-buffer, but specific to\n"
" V4L2 sink.\n"
"\n"
" Default is 0 (no buffering).\n"
"\n"
#endif
" -V, --verbosity value\n"
" Set the log level (verbose, debug, info, warn or error).\n"
@@ -392,6 +407,19 @@ parse_max_fps(const char *s, uint16_t *max_fps) {
return true;
}
static bool
parse_buffering_time(const char *s, sc_tick *tick) {
long value;
bool ok = parse_integer_arg(s, &value, false, 0, 0xFFFFFFFF,
"buffering time");
if (!ok) {
return false;
}
*tick = SC_TICK_FROM_MS(value);
return true;
}
static bool
parse_lock_video_orientation(const char *s,
enum sc_lock_video_orientation *lock_mode) {
@@ -689,6 +717,8 @@ guess_record_format(const char *filename) {
#define OPT_ENCODER_NAME 1025
#define OPT_POWER_OFF_ON_CLOSE 1026
#define OPT_V4L2_SINK 1027
#define OPT_DISPLAY_BUFFER 1028
#define OPT_V4L2_BUFFER 1029
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
@@ -700,6 +730,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"disable-screensaver", no_argument, NULL,
OPT_DISABLE_SCREENSAVER},
{"display", required_argument, NULL, OPT_DISPLAY_ID},
{"display-buffer", required_argument, NULL, OPT_DISPLAY_BUFFER},
{"encoder", required_argument, NULL, OPT_ENCODER_NAME},
{"force-adb-forward", no_argument, NULL,
OPT_FORCE_ADB_FORWARD},
@@ -732,6 +763,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"turn-screen-off", no_argument, NULL, 'S'},
#ifdef HAVE_V4L2
{"v4l2-sink", required_argument, NULL, OPT_V4L2_SINK},
{"v4l2-buffer", required_argument, NULL, OPT_V4L2_BUFFER},
#endif
{"verbosity", required_argument, NULL, 'V'},
{"version", no_argument, NULL, 'v'},
@@ -917,10 +949,20 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case OPT_POWER_OFF_ON_CLOSE:
opts->power_off_on_close = true;
break;
case OPT_DISPLAY_BUFFER:
if (!parse_buffering_time(optarg, &opts->display_buffer)) {
return false;
}
break;
#ifdef HAVE_V4L2
case OPT_V4L2_SINK:
opts->v4l2_device = optarg;
break;
case OPT_V4L2_BUFFER:
if (!parse_buffering_time(optarg, &opts->v4l2_buffer)) {
return false;
}
break;
#endif
default:
// getopt prints the error message on stderr

111
app/src/clock.c Normal file
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@@ -0,0 +1,111 @@
#include "clock.h"
#include "util/log.h"
#define SC_CLOCK_NDEBUG // comment to debug
void
sc_clock_init(struct sc_clock *clock) {
clock->count = 0;
clock->head = 0;
clock->left_sum.system = 0;
clock->left_sum.stream = 0;
clock->right_sum.system = 0;
clock->right_sum.stream = 0;
}
// Estimate the affine function f(stream) = slope * stream + offset
static void
sc_clock_estimate(struct sc_clock *clock,
double *out_slope, sc_tick *out_offset) {
assert(clock->count > 1); // two points are necessary
struct sc_clock_point left_avg = {
.system = clock->left_sum.system / (clock->count / 2),
.stream = clock->left_sum.stream / (clock->count / 2),
};
struct sc_clock_point right_avg = {
.system = clock->right_sum.system / ((clock->count + 1) / 2),
.stream = clock->right_sum.stream / ((clock->count + 1) / 2),
};
double slope = (double) (right_avg.system - left_avg.system)
/ (right_avg.stream - left_avg.stream);
if (clock->count < SC_CLOCK_RANGE) {
/* The first frames are typically received and decoded with more delay
* than the others, causing a wrong slope estimation on start. To
* compensate, assume an initial slope of 1, then progressively use the
* estimated slope. */
slope = (clock->count * slope + (SC_CLOCK_RANGE - clock->count))
/ SC_CLOCK_RANGE;
}
struct sc_clock_point global_avg = {
.system = (clock->left_sum.system + clock->right_sum.system)
/ clock->count,
.stream = (clock->left_sum.stream + clock->right_sum.stream)
/ clock->count,
};
sc_tick offset = global_avg.system - (sc_tick) (global_avg.stream * slope);
*out_slope = slope;
*out_offset = offset;
}
void
sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream) {
struct sc_clock_point *point = &clock->points[clock->head];
if (clock->count == SC_CLOCK_RANGE || clock->count & 1) {
// One point passes from the right sum to the left sum
unsigned mid;
if (clock->count == SC_CLOCK_RANGE) {
mid = (clock->head + SC_CLOCK_RANGE / 2) % SC_CLOCK_RANGE;
} else {
// Only for the first frames
mid = clock->count / 2;
}
struct sc_clock_point *mid_point = &clock->points[mid];
clock->left_sum.system += mid_point->system;
clock->left_sum.stream += mid_point->stream;
clock->right_sum.system -= mid_point->system;
clock->right_sum.stream -= mid_point->stream;
}
if (clock->count == SC_CLOCK_RANGE) {
// The current point overwrites the previous value in the circular
// array, update the left sum accordingly
clock->left_sum.system -= point->system;
clock->left_sum.stream -= point->stream;
} else {
++clock->count;
}
point->system = system;
point->stream = stream;
clock->right_sum.system += system;
clock->right_sum.stream += stream;
clock->head = (clock->head + 1) % SC_CLOCK_RANGE;
if (clock->count > 1) {
// Update estimation
sc_clock_estimate(clock, &clock->slope, &clock->offset);
#ifndef SC_CLOCK_NDEBUG
LOGD("Clock estimation: %g * pts + %" PRItick,
clock->slope, clock->offset);
#endif
}
}
sc_tick
sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream) {
assert(clock->count > 1); // sc_clock_update() must have been called
return (sc_tick) (stream * clock->slope) + clock->offset;
}

70
app/src/clock.h Normal file
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@@ -0,0 +1,70 @@
#ifndef SC_CLOCK_H
#define SC_CLOCK_H
#include "common.h"
#include <assert.h>
#include "util/tick.h"
#define SC_CLOCK_RANGE 32
static_assert(!(SC_CLOCK_RANGE & 1), "SC_CLOCK_RANGE must be even");
struct sc_clock_point {
sc_tick system;
sc_tick stream;
};
/**
* The clock aims to estimate the affine relation between the stream (device)
* time and the system time:
*
* f(stream) = slope * stream + offset
*
* To that end, it stores the SC_CLOCK_RANGE last clock points (the timestamps
* of a frame expressed both in stream time and system time) in a circular
* array.
*
* To estimate the slope, it splits the last SC_CLOCK_RANGE points into two
* sets of SC_CLOCK_RANGE/2 points, and compute their centroid ("average
* point"). The slope of the estimated affine function is that of the line
* passing through these two points.
*
* To estimate the offset, it computes the centroid of all the SC_CLOCK_RANGE
* points. The resulting affine function passes by this centroid.
*
* With a circular array, the rolling sums (and average) are quick to compute.
* In practice, the estimation is stable and the evolution is smooth.
*/
struct sc_clock {
// Circular array
struct sc_clock_point points[SC_CLOCK_RANGE];
// Number of points in the array (count <= SC_CLOCK_RANGE)
unsigned count;
// Index of the next point to write
unsigned head;
// Sum of the first count/2 points
struct sc_clock_point left_sum;
// Sum of the last (count+1)/2 points
struct sc_clock_point right_sum;
// Estimated slope and offset
// (computed on sc_clock_update(), used by sc_clock_to_system_time())
double slope;
sc_tick offset;
};
void
sc_clock_init(struct sc_clock *clock);
void
sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream);
sc_tick
sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream);
#endif

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@@ -4,7 +4,7 @@
#include "util/log.h"
#define FPS_COUNTER_INTERVAL_MS 1000
#define FPS_COUNTER_INTERVAL SC_TICK_FROM_SEC(1)
bool
fps_counter_init(struct fps_counter *counter) {
@@ -46,7 +46,7 @@ set_started(struct fps_counter *counter, bool started) {
static void
display_fps(struct fps_counter *counter) {
unsigned rendered_per_second =
counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered * SC_TICK_FREQ / FPS_COUNTER_INTERVAL;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
@@ -67,8 +67,8 @@ check_interval_expired(struct fps_counter *counter, uint32_t now) {
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL * elapsed_slices;
}
static int
@@ -96,7 +96,7 @@ run_fps_counter(void *data) {
bool
fps_counter_start(struct fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL_MS;
counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
sc_mutex_unlock(&counter->mutex);

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@@ -381,6 +381,7 @@ scrcpy(const struct scrcpy_options *options) {
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
.buffering_time = options->display_buffer,
};
if (!screen_init(&s->screen, &screen_params)) {
@@ -393,7 +394,8 @@ scrcpy(const struct scrcpy_options *options) {
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size)) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size,
options->v4l2_buffer)) {
goto end;
}

View File

@@ -7,6 +7,8 @@
#include <stddef.h>
#include <stdint.h>
#include "util/tick.h"
enum sc_log_level {
SC_LOG_LEVEL_VERBOSE,
SC_LOG_LEVEL_DEBUG,
@@ -78,6 +80,8 @@ struct scrcpy_options {
uint16_t window_width;
uint16_t window_height;
uint32_t display_id;
sc_tick display_buffer;
sc_tick v4l2_buffer;
bool show_touches;
bool fullscreen;
bool always_on_top;
@@ -126,6 +130,8 @@ struct scrcpy_options {
.window_width = 0, \
.window_height = 0, \
.display_id = 0, \
.display_buffer = 0, \
.v4l2_buffer = 0, \
.show_touches = false, \
.fullscreen = false, \
.always_on_top = false, \

View File

@@ -308,7 +308,8 @@ screen_init(struct screen *screen, const struct screen_params *params) {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&screen->vb, 2000, &cbs, screen);
bool ok = sc_video_buffer_init(&screen->vb, params->buffering_time, &cbs,
screen);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;

View File

@@ -63,6 +63,8 @@ struct screen_params {
bool mipmaps;
bool fullscreen;
sc_tick buffering_time;
};
// initialize screen, create window, renderer and texture (window is hidden)

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@@ -554,10 +554,10 @@ server_stop(struct server *server) {
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
#define WATCHDOG_DELAY SC_TICK_FROM_SEC(1)
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
sc_tick_now() + WATCHDOG_DELAY_MS);
sc_tick_now() + WATCHDOG_DELAY);
}
sc_mutex_unlock(&server->mutex);

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@@ -2,7 +2,6 @@
#include <assert.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include "log.h"
@@ -130,8 +129,8 @@ sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
return false; // timeout
}
sc_tick delay = deadline - now;
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, delay);
uint32_t ms = SC_TICK_TO_MS(deadline - now);
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
@@ -170,11 +169,3 @@ sc_cond_broadcast(sc_cond *cond) {
(void) r;
#endif
}
sc_tick
sc_tick_now(void) {
// SDL ticks is an unsigned 32 bits, but this is an implementation detail.
// It wraps if the program runs for more than ~49 days, but in practice we
// can assume it does not.
return (sc_tick) SDL_GetTicks();
}

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@@ -5,7 +5,8 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include "tick.h"
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
@@ -16,8 +17,6 @@ typedef int sc_thread_fn(void *);
typedef unsigned sc_thread_id;
typedef atomic_uint sc_atomic_thread_id;
typedef int64_t sc_tick;
typedef struct sc_thread {
SDL_Thread *thread;
} sc_thread;
@@ -82,7 +81,4 @@ sc_cond_signal(sc_cond *cond);
void
sc_cond_broadcast(sc_cond *cond);
sc_tick
sc_tick_now(void);
#endif

16
app/src/util/tick.c Normal file
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@@ -0,0 +1,16 @@
#include "tick.h"
#include <SDL2/SDL_timer.h>
sc_tick
sc_tick_now(void) {
// SDL_GetTicks() resolution is in milliseconds, but sc_tick are expressed
// in microseconds to avoid loosing precision on PTS.
//
// SDL_GetPerformanceCounter()/SDL_GetPerformanceFrequency() could be used,
// but:
// - the conversions (to avoid overflow) are not zero-cost, since the
// frequency is not known at compile time;
// - in practice, we don't need more precision for now.
return (sc_tick) SDL_GetTicks() * 1000;
}

21
app/src/util/tick.h Normal file
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@@ -0,0 +1,21 @@
#ifndef SC_TICK_H
#define SC_TICK_H
#include <stdint.h>
typedef int64_t sc_tick;
#define PRItick PRIi64
#define SC_TICK_FREQ 1000000 // microsecond
// To be adapted if SC_TICK_FREQ changes
#define SC_TICK_TO_US(tick) (tick)
#define SC_TICK_TO_MS(tick) ((tick) / 1000)
#define SC_TICK_TO_SEC(tick) ((tick) / 1000000)
#define SC_TICK_FROM_US(us) (us)
#define SC_TICK_FROM_MS(ms) ((ms) * 1000)
#define SC_TICK_FROM_SEC(sec) ((sec) * 1000000)
sc_tick
sc_tick_now(void);
#endif

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@@ -159,7 +159,7 @@ sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&vs->vb, 1, &cbs, vs);
bool ok = sc_video_buffer_init(&vs->vb, vs->buffering_time, &cbs, vs);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
@@ -356,7 +356,7 @@ sc_v4l2_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct size frame_size) {
struct size frame_size, sc_tick buffering_time) {
vs->device_name = strdup(device_name);
if (!vs->device_name) {
LOGE("Could not strdup v4l2 device name");
@@ -364,6 +364,7 @@ sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
}
vs->frame_size = frame_size;
vs->buffering_time = buffering_time;
static const struct sc_frame_sink_ops ops = {
.open = sc_v4l2_frame_sink_open,

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@@ -6,6 +6,7 @@
#include "coords.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
#include "util/tick.h"
#include <libavformat/avformat.h>
@@ -18,6 +19,7 @@ struct sc_v4l2_sink {
char *device_name;
struct size frame_size;
sc_tick buffering_time;
sc_thread thread;
sc_mutex mutex;
@@ -32,7 +34,7 @@ struct sc_v4l2_sink {
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct size frame_size);
struct size frame_size, sc_tick buffering_time);
void
sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs);

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@@ -8,58 +8,7 @@
#include "util/log.h"
#define SC_CLOCK_AVERAGE_RANGE 32
static void
sc_clock_init(struct sc_clock *clock) {
clock->coeff = 1;
clock->offset = 0;
clock->weight = 0;
clock->last.system = 0;
clock->last.stream = 0;
}
static sc_tick
sc_clock_to_system_ts(struct sc_clock *clock, sc_tick stream_ts) {
assert(clock->weight); // sc_clock_update() must have been called
return (sc_tick) (stream_ts * clock->coeff) + clock->offset;
}
static void
sc_clock_update(struct sc_clock *clock, sc_tick now, sc_tick stream_ts) {
double instant_coeff;
sc_tick mad;
if (clock->weight) {
sc_tick system_delta = now - clock->last.system;
sc_tick stream_delta = stream_ts - clock->last.stream;
instant_coeff = (double) system_delta / stream_delta;
sc_tick system_pts = sc_clock_to_system_ts(clock, stream_ts);
mad = llabs(now - system_pts);
} else {
// This is the first update, we cannot compute delta
instant_coeff = 1;
mad = 0;
}
if (clock->weight < SC_CLOCK_AVERAGE_RANGE) {
++clock->weight;
}
// (1-t) * avg + t * new
clock->coeff = ((clock->weight - 1) * clock->coeff + instant_coeff)
/ clock->weight;
// FIXME it cannot change at every frame!
clock->offset = now - (sc_tick) (stream_ts * clock->coeff);
LOGD("%g x + %ld", clock->coeff, clock->offset);
clock->mad = ((clock->weight - 1) * clock->mad + mad) / clock->weight;
clock->last.system = now;
clock->last.stream = stream_ts;
}
#define SC_BUFFERING_NDEBUG // comment to debug
static struct sc_video_buffer_frame *
sc_video_buffer_frame_new(const AVFrame *frame) {
@@ -106,7 +55,7 @@ static int
run_buffering(void *data) {
struct sc_video_buffer *vb = data;
assert(vb->buffering_ms);
assert(vb->buffering_time > 0);
for (;;) {
sc_mutex_lock(&vb->b.mutex);
@@ -123,22 +72,18 @@ run_buffering(void *data) {
struct sc_video_buffer_frame *vb_frame;
sc_queue_take(&vb->b.queue, next, &vb_frame);
sc_tick now = sc_tick_now();
// FIXME time_base units
int64_t pts = vb_frame->frame->pts; // micros to millis
LOGD("==== pts = %ld", pts);
sc_tick system_pts = sc_clock_to_system_ts(&vb->b.clock, pts);
if (now + vb->buffering_ms < system_pts) {
system_pts = now + vb->buffering_ms;
}
sc_tick max_deadline = sc_tick_now() + vb->buffering_time;
// PTS (written by the server) are expressed in microseconds
sc_tick pts = SC_TICK_TO_US(vb_frame->frame->pts);
sc_tick deadline = system_pts + vb->buffering_ms;
LOGD("==== %ld %ld %ld\n", now, system_pts, deadline);
LOGD("[WAITING FOR] %ld ", deadline-now);
bool timed_out = false;
while (!vb->b.stopped && !timed_out) {
sc_tick deadline = sc_clock_to_system_time(&vb->b.clock, pts)
+ vb->buffering_time;
if (deadline > max_deadline) {
deadline = max_deadline;
}
timed_out =
!sc_cond_timedwait(&vb->b.wait_cond, &vb->b.mutex, deadline);
}
@@ -151,6 +96,11 @@ run_buffering(void *data) {
sc_mutex_unlock(&vb->b.mutex);
#ifndef SC_BUFFERING_NDEBUG
LOGD("Buffering: %" PRItick ";%" PRItick ";%" PRItick,
pts, vb_frame->push_date, sc_tick_now());
#endif
sc_video_buffer_offer(vb, vb_frame->frame);
sc_video_buffer_frame_delete(vb_frame);
@@ -170,7 +120,7 @@ stopped:
}
bool
sc_video_buffer_init(struct sc_video_buffer *vb, unsigned buffering_ms,
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata) {
bool ok = sc_frame_buffer_init(&vb->fb);
@@ -178,7 +128,8 @@ sc_video_buffer_init(struct sc_video_buffer *vb, unsigned buffering_ms,
return false;
}
if (buffering_ms) {
assert(buffering_time >= 0);
if (buffering_time) {
ok = sc_mutex_init(&vb->b.mutex);
if (!ok) {
LOGC("Could not create mutex");
@@ -210,7 +161,7 @@ sc_video_buffer_init(struct sc_video_buffer *vb, unsigned buffering_ms,
assert(cbs);
assert(cbs->on_new_frame);
vb->buffering_ms = buffering_ms;
vb->buffering_time = buffering_time;
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
return true;
@@ -218,7 +169,7 @@ sc_video_buffer_init(struct sc_video_buffer *vb, unsigned buffering_ms,
bool
sc_video_buffer_start(struct sc_video_buffer *vb) {
if (vb->buffering_ms) {
if (vb->buffering_time) {
bool ok =
sc_thread_create(&vb->b.thread, run_buffering, "buffering", vb);
if (!ok) {
@@ -232,7 +183,7 @@ sc_video_buffer_start(struct sc_video_buffer *vb) {
void
sc_video_buffer_stop(struct sc_video_buffer *vb) {
if (vb->buffering_ms) {
if (vb->buffering_time) {
sc_mutex_lock(&vb->b.mutex);
vb->b.stopped = true;
sc_cond_signal(&vb->b.queue_cond);
@@ -243,7 +194,7 @@ sc_video_buffer_stop(struct sc_video_buffer *vb) {
void
sc_video_buffer_join(struct sc_video_buffer *vb) {
if (vb->buffering_ms) {
if (vb->buffering_time) {
sc_thread_join(&vb->b.thread, NULL);
}
}
@@ -251,7 +202,7 @@ sc_video_buffer_join(struct sc_video_buffer *vb) {
void
sc_video_buffer_destroy(struct sc_video_buffer *vb) {
sc_frame_buffer_destroy(&vb->fb);
if (vb->buffering_ms) {
if (vb->buffering_time) {
sc_cond_destroy(&vb->b.wait_cond);
sc_cond_destroy(&vb->b.queue_cond);
sc_mutex_destroy(&vb->b.mutex);
@@ -260,22 +211,39 @@ sc_video_buffer_destroy(struct sc_video_buffer *vb) {
bool
sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame) {
if (!vb->buffering_ms) {
// no buffering
if (!vb->buffering_time) {
// No buffering
return sc_video_buffer_offer(vb, frame);
}
sc_mutex_lock(&vb->b.mutex);
sc_tick pts = SC_TICK_FROM_US(frame->pts);
sc_clock_update(&vb->b.clock, sc_tick_now(), pts);
sc_cond_signal(&vb->b.wait_cond);
if (vb->b.clock.count == 1) {
sc_mutex_unlock(&vb->b.mutex);
// First frame, offer it immediately, for two reasons:
// - not to delay the opening of the scrcpy window
// - the buffering estimation needs at least two clock points, so it
// could not handle the first frame
return sc_video_buffer_offer(vb, frame);
}
struct sc_video_buffer_frame *vb_frame = sc_video_buffer_frame_new(frame);
if (!vb_frame) {
sc_mutex_unlock(&vb->b.mutex);
LOGE("Could not allocate frame");
return false;
}
sc_clock_update(&vb->b.clock, sc_tick_now(), vb_frame->frame->pts);
sc_mutex_lock(&vb->b.mutex);
#ifndef SC_BUFFERING_NDEBUG
vb_frame->push_date = sc_tick_now();
#endif
sc_queue_push(&vb->b.queue, next, vb_frame);
sc_cond_signal(&vb->b.queue_cond);
sc_mutex_unlock(&vb->b.mutex);
return true;

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@@ -5,38 +5,29 @@
#include <stdbool.h>
#include "clock.h"
#include "frame_buffer.h"
#include "util/queue.h"
#include "util/thread.h"
#include "util/tick.h"
// forward declarations
typedef struct AVFrame AVFrame;
struct sc_video_buffer_frame {
AVFrame *frame;
sc_tick system_pts;
struct sc_video_buffer_frame *next;
#ifndef NDEBUG
sc_tick push_date;
#endif
};
struct sc_video_buffer_frame_queue SC_QUEUE(struct sc_video_buffer_frame);
struct sc_clock {
double coeff;
sc_tick offset;
unsigned weight;
struct {
sc_tick system;
sc_tick stream;
} last;
sc_tick mad; // mean absolute difference
};
struct sc_video_buffer {
struct sc_frame_buffer fb;
unsigned buffering_ms;
sc_tick buffering_time;
// only if buffering_ms > 0
struct {
@@ -60,7 +51,7 @@ struct sc_video_buffer_callbacks {
};
bool
sc_video_buffer_init(struct sc_video_buffer *vb, unsigned buffering_ms,
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata);

79
app/tests/test_clock.c Normal file
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@@ -0,0 +1,79 @@
#include "common.h"
#include <assert.h>
#include "clock.h"
void test_small_rolling_sum(void) {
struct sc_clock clock;
sc_clock_init(&clock);
assert(clock.count == 0);
assert(clock.left_sum.system == 0);
assert(clock.left_sum.stream == 0);
assert(clock.right_sum.system == 0);
assert(clock.right_sum.stream == 0);
sc_clock_update(&clock, 2, 3);
assert(clock.count == 1);
assert(clock.left_sum.system == 0);
assert(clock.left_sum.stream == 0);
assert(clock.right_sum.system == 2);
assert(clock.right_sum.stream == 3);
sc_clock_update(&clock, 10, 20);
assert(clock.count == 2);
assert(clock.left_sum.system == 2);
assert(clock.left_sum.stream == 3);
assert(clock.right_sum.system == 10);
assert(clock.right_sum.stream == 20);
sc_clock_update(&clock, 40, 80);
assert(clock.count == 3);
assert(clock.left_sum.system == 2);
assert(clock.left_sum.stream == 3);
assert(clock.right_sum.system == 50);
assert(clock.right_sum.stream == 100);
sc_clock_update(&clock, 400, 800);
assert(clock.count == 4);
assert(clock.left_sum.system == 12);
assert(clock.left_sum.stream == 23);
assert(clock.right_sum.system == 440);
assert(clock.right_sum.stream == 880);
}
void test_large_rolling_sum(void) {
const unsigned half_range = SC_CLOCK_RANGE / 2;
struct sc_clock clock1;
sc_clock_init(&clock1);
for (unsigned i = 0; i < 5 * half_range; ++i) {
sc_clock_update(&clock1, i, 2 * i + 1);
}
struct sc_clock clock2;
sc_clock_init(&clock2);
for (unsigned i = 3 * half_range; i < 5 * half_range; ++i) {
sc_clock_update(&clock2, i, 2 * i + 1);
}
assert(clock1.count == SC_CLOCK_RANGE);
assert(clock2.count == SC_CLOCK_RANGE);
// The values before the last SC_CLOCK_RANGE points in clock1 should have
// no impact
assert(clock1.left_sum.system == clock2.left_sum.system);
assert(clock1.left_sum.stream == clock2.left_sum.stream);
assert(clock1.right_sum.system == clock2.right_sum.system);
assert(clock1.right_sum.stream == clock2.right_sum.stream);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_small_rolling_sum();
test_large_rolling_sum();
return 0;
};