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11
Commits
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b454af6808 | ||
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2b0399a615 | ||
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fb6863068c | ||
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5cbcd10356 | ||
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ecf417fc49 | ||
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85bc66ad05 | ||
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ed2ac27596 | ||
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70a1b46e13 | ||
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c1eeaa080a | ||
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7ae18c3601 | ||
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1ffabc6fcd |
@@ -203,8 +203,6 @@ Add a buffering delay (in milliseconds) before pushing frames. This increases la
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This option is similar to \fB\-\-display\-buffer\fR, but specific to V4L2 sink.
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Default is 0 (no buffering).
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.TP
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.BI "\-V, \-\-verbosity " value
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Set the log level ("verbose", "debug", "info", "warn" or "error").
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+1
-6
@@ -410,7 +410,7 @@ parse_max_fps(const char *s, uint16_t *max_fps) {
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static bool
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parse_buffering_time(const char *s, sc_tick *tick) {
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long value;
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bool ok = parse_integer_arg(s, &value, false, 0, 0x7FFFFFFF,
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bool ok = parse_integer_arg(s, &value, false, 0, 0xFFFFFFFF,
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"buffering time");
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if (!ok) {
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return false;
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@@ -983,11 +983,6 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
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"See --lock-video-orientation.");
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opts->lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_INITIAL;
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}
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if (opts->v4l2_buffer && !opts->v4l2_device) {
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LOGE("V4L2 buffer value without V4L2 sink\n");
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return false;
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}
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#else
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if (!opts->display && !opts->record_filename) {
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LOGE("-N/--no-display requires screen recording (-r/--record)");
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+4
-4
@@ -5,11 +5,11 @@
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sc_tick
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sc_tick_now(void) {
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// SDL_GetTicks() resolution is in milliseconds, but sc_tick are expressed
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// in microseconds to store PTS without precision loss.
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// in microseconds to avoid loosing precision on PTS.
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//
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// As an alternative, SDL_GetPerformanceCounter() and
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// SDL_GetPerformanceFrequency() could be used, but:
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// - the conversions (avoiding overflow) are expansive, since the
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// SDL_GetPerformanceCounter()/SDL_GetPerformanceFrequency() could be used,
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// but:
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// - the conversions (to avoid overflow) are not zero-cost, since the
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// frequency is not known at compile time;
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// - in practice, we don't need more precision for now.
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return (sc_tick) SDL_GetTicks() * 1000;
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@@ -29,7 +29,7 @@ struct sc_video_buffer {
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sc_tick buffering_time;
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// only if buffering_time > 0
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// only if buffering_ms > 0
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struct {
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sc_thread thread;
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sc_mutex mutex;
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