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5 Commits

Author SHA1 Message Date
Romain Vimont
4b018be789 Add --print-fps to enable FPS counter on start
The FPS counter could be enabled/disabled via MOD+i.

Add a command line option to enable it on start. This is consistent with
other features like --turn-screen-off or --fullscreen.

Fixes #468 <https://github.com/Genymobile/scrcpy/issues/468>
PR #3030 <https://github.com/Genymobile/scrcpy/pull/3030>
2022-02-18 18:16:50 +01:00
Romain Vimont
fa93c8a91b Move FPS counter start/stop logs
This will allow to print the same logs for every start/stop call.

PR #3030 <https://github.com/Genymobile/scrcpy/pull/3030>
2022-02-18 18:16:12 +01:00
Romain Vimont
03705b828b Use sc_prefix for fps counter 2022-02-17 19:55:24 +01:00
Romain Vimont
85edba20e7 Enforce deadline reached on timeout
The value of sc_tick_now() has microsecond precision, but
sc_cond_timedwait() has only millisecond precision.

To guarantee that sc_tick_now() >= deadline when sc_cond_timedwait()
returns due to timeout, round up to the next millisecond.

This avoids to call a non-blocking sc_cond_timedwait() in a loop for no
reason until a target deadline during up to 1 millisecond.

Refs 682a691173
2022-02-16 18:29:30 +01:00
Romain Vimont
2a872c3865 Fix fps_counter tick type
The type uint32_t is not sufficient to store the result of
sc_tick_now().

As a consequence, the FPS counter entered a live loop and caused a lock
starvation (deadlock in practice).

Refs ec871dd3f5
Refs 682a691173
2022-02-16 18:12:57 +01:00
12 changed files with 83 additions and 48 deletions

View File

@@ -215,6 +215,15 @@ scrcpy --max-fps 15
This is officially supported since Android 10, but may work on earlier versions.
The actual capture framerate may be printed to the console:
```
scrcpy --print-fps
```
It may also be enabled or disabled at any time with <kbd>MOD</kbd>+<kbd>i</kbd>.
#### Crop
The device screen may be cropped to mirror only part of the screen.

View File

@@ -211,6 +211,10 @@ Inject alpha characters and space as text events instead of key events.
This avoids issues when combining multiple keys to enter special characters,
but breaks the expected behavior of alpha keys in games (typically WASD).
.TP
.B "\-\-print\-fps
Start FPS counter, to print framerate logs to the console. It can be started or stopped at any time with MOD+i.
.TP
.BI "\-\-push\-target " path
Set the target directory for pushing files to the device by drag & drop. It is passed as\-is to "adb push".

View File

@@ -55,6 +55,7 @@
#define OPT_NO_DOWNSIZE_ON_ERROR 1035
#define OPT_OTG 1036
#define OPT_NO_CLEANUP 1037
#define OPT_PRINT_FPS 1038
struct sc_option {
char shortopt;
@@ -336,6 +337,12 @@ static const struct sc_option options[] = {
"special character, but breaks the expected behavior of alpha "
"keys in games (typically WASD).",
},
{
.longopt_id = OPT_PRINT_FPS,
.longopt = "print-fps",
.text = "Start FPS counter, to print framerate logs to the console. "
"It can be started or stopped at any time with MOD+i.",
},
{
.longopt_id = OPT_PUSH_TARGET,
.longopt = "push-target",
@@ -1547,6 +1554,9 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
case OPT_NO_CLEANUP:
opts->cleanup = false;
break;
case OPT_PRINT_FPS:
opts->start_fps_counter = true;
break;
case OPT_OTG:
#ifdef HAVE_USB
opts->otg = true;

View File

@@ -4,10 +4,10 @@
#include "util/log.h"
#define FPS_COUNTER_INTERVAL SC_TICK_FROM_SEC(1)
#define SC_FPS_COUNTER_INTERVAL SC_TICK_FROM_SEC(1)
bool
fps_counter_init(struct fps_counter *counter) {
sc_fps_counter_init(struct sc_fps_counter *counter) {
bool ok = sc_mutex_init(&counter->mutex);
if (!ok) {
return false;
@@ -27,26 +27,26 @@ fps_counter_init(struct fps_counter *counter) {
}
void
fps_counter_destroy(struct fps_counter *counter) {
sc_fps_counter_destroy(struct sc_fps_counter *counter) {
sc_cond_destroy(&counter->state_cond);
sc_mutex_destroy(&counter->mutex);
}
static inline bool
is_started(struct fps_counter *counter) {
is_started(struct sc_fps_counter *counter) {
return atomic_load_explicit(&counter->started, memory_order_acquire);
}
static inline void
set_started(struct fps_counter *counter, bool started) {
set_started(struct sc_fps_counter *counter, bool started) {
atomic_store_explicit(&counter->started, started, memory_order_release);
}
// must be called with mutex locked
static void
display_fps(struct fps_counter *counter) {
display_fps(struct sc_fps_counter *counter) {
unsigned rendered_per_second =
counter->nr_rendered * SC_TICK_FREQ / FPS_COUNTER_INTERVAL;
counter->nr_rendered * SC_TICK_FREQ / SC_FPS_COUNTER_INTERVAL;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
@@ -57,7 +57,7 @@ display_fps(struct fps_counter *counter) {
// must be called with mutex locked
static void
check_interval_expired(struct fps_counter *counter, uint32_t now) {
check_interval_expired(struct sc_fps_counter *counter, sc_tick now) {
if (now < counter->next_timestamp) {
return;
}
@@ -67,13 +67,13 @@ check_interval_expired(struct fps_counter *counter, uint32_t now) {
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL * elapsed_slices;
(now - counter->next_timestamp) / SC_FPS_COUNTER_INTERVAL + 1;
counter->next_timestamp += SC_FPS_COUNTER_INTERVAL * elapsed_slices;
}
static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
struct sc_fps_counter *counter = data;
sc_mutex_lock(&counter->mutex);
while (!counter->interrupted) {
@@ -94,9 +94,9 @@ run_fps_counter(void *data) {
}
bool
fps_counter_start(struct fps_counter *counter) {
sc_fps_counter_start(struct sc_fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL;
counter->next_timestamp = sc_tick_now() + SC_FPS_COUNTER_INTERVAL;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
sc_mutex_unlock(&counter->mutex);
@@ -117,22 +117,24 @@ fps_counter_start(struct fps_counter *counter) {
counter->thread_started = true;
}
LOGI("FPS counter started");
return true;
}
void
fps_counter_stop(struct fps_counter *counter) {
sc_fps_counter_stop(struct sc_fps_counter *counter) {
set_started(counter, false);
sc_cond_signal(&counter->state_cond);
LOGI("FPS counter stopped");
}
bool
fps_counter_is_started(struct fps_counter *counter) {
sc_fps_counter_is_started(struct sc_fps_counter *counter) {
return is_started(counter);
}
void
fps_counter_interrupt(struct fps_counter *counter) {
sc_fps_counter_interrupt(struct sc_fps_counter *counter) {
if (!counter->thread_started) {
return;
}
@@ -145,7 +147,7 @@ fps_counter_interrupt(struct fps_counter *counter) {
}
void
fps_counter_join(struct fps_counter *counter) {
sc_fps_counter_join(struct sc_fps_counter *counter) {
if (counter->thread_started) {
// interrupted must be set by the thread calling join(), so no need to
// lock for the assertion
@@ -156,7 +158,7 @@ fps_counter_join(struct fps_counter *counter) {
}
void
fps_counter_add_rendered_frame(struct fps_counter *counter) {
sc_fps_counter_add_rendered_frame(struct sc_fps_counter *counter) {
if (!is_started(counter)) {
return;
}
@@ -169,7 +171,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
}
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
sc_fps_counter_add_skipped_frame(struct sc_fps_counter *counter) {
if (!is_started(counter)) {
return;
}

View File

@@ -9,7 +9,7 @@
#include "util/thread.h"
struct fps_counter {
struct sc_fps_counter {
sc_thread thread;
sc_mutex mutex;
sc_cond state_cond;
@@ -28,32 +28,32 @@ struct fps_counter {
};
bool
fps_counter_init(struct fps_counter *counter);
sc_fps_counter_init(struct sc_fps_counter *counter);
void
fps_counter_destroy(struct fps_counter *counter);
sc_fps_counter_destroy(struct sc_fps_counter *counter);
bool
fps_counter_start(struct fps_counter *counter);
sc_fps_counter_start(struct sc_fps_counter *counter);
void
fps_counter_stop(struct fps_counter *counter);
sc_fps_counter_stop(struct sc_fps_counter *counter);
bool
fps_counter_is_started(struct fps_counter *counter);
sc_fps_counter_is_started(struct sc_fps_counter *counter);
// request to stop the thread (on quit)
// must be called before fps_counter_join()
// must be called before sc_fps_counter_join()
void
fps_counter_interrupt(struct fps_counter *counter);
sc_fps_counter_interrupt(struct sc_fps_counter *counter);
void
fps_counter_join(struct fps_counter *counter);
sc_fps_counter_join(struct sc_fps_counter *counter);
void
fps_counter_add_rendered_frame(struct fps_counter *counter);
sc_fps_counter_add_rendered_frame(struct sc_fps_counter *counter);
void
fps_counter_add_skipped_frame(struct fps_counter *counter);
sc_fps_counter_add_skipped_frame(struct sc_fps_counter *counter);
#endif

View File

@@ -242,18 +242,14 @@ set_screen_power_mode(struct sc_controller *controller,
}
static void
switch_fps_counter_state(struct fps_counter *fps_counter) {
switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
// the started state can only be written from the current thread, so there
// is no ToCToU issue
if (fps_counter_is_started(fps_counter)) {
fps_counter_stop(fps_counter);
LOGI("FPS counter stopped");
if (sc_fps_counter_is_started(fps_counter)) {
sc_fps_counter_stop(fps_counter);
} else {
if (fps_counter_start(fps_counter)) {
LOGI("FPS counter started");
} else {
LOGE("FPS counter starting failed");
}
sc_fps_counter_start(fps_counter);
// Any error is already logged
}
}

View File

@@ -63,4 +63,5 @@ const struct scrcpy_options scrcpy_options_default = {
.select_tcpip = false,
.select_usb = false,
.cleanup = true,
.start_fps_counter = false,
};

View File

@@ -138,6 +138,7 @@ struct scrcpy_options {
bool select_usb;
bool select_tcpip;
bool cleanup;
bool start_fps_counter;
};
extern const struct scrcpy_options scrcpy_options_default;

View File

@@ -588,6 +588,7 @@ aoa_hid_end:
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
.start_fps_counter = options->start_fps_counter,
.buffering_time = options->display_buffer,
};

View File

@@ -347,7 +347,7 @@ sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
bool need_new_event;
if (previous_skipped) {
fps_counter_add_skipped_frame(&screen->fps_counter);
sc_fps_counter_add_skipped_frame(&screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead, unless the previous event failed
need_new_event = screen->event_failed;
@@ -386,6 +386,7 @@ sc_screen_init(struct sc_screen *screen,
screen->req.width = params->window_width;
screen->req.height = params->window_height;
screen->req.fullscreen = params->fullscreen;
screen->req.start_fps_counter = params->start_fps_counter;
static const struct sc_video_buffer_callbacks cbs = {
.on_new_frame = sc_video_buffer_on_new_frame,
@@ -402,7 +403,7 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_video_buffer;
}
if (!fps_counter_init(&screen->fps_counter)) {
if (!sc_fps_counter_init(&screen->fps_counter)) {
goto error_stop_and_join_video_buffer;
}
@@ -534,7 +535,7 @@ error_destroy_renderer:
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
sc_fps_counter_destroy(&screen->fps_counter);
error_stop_and_join_video_buffer:
sc_video_buffer_stop(&screen->vb);
sc_video_buffer_join(&screen->vb);
@@ -562,6 +563,10 @@ sc_screen_show_initial_window(struct sc_screen *screen) {
sc_screen_switch_fullscreen(screen);
}
if (screen->req.start_fps_counter) {
sc_fps_counter_start(&screen->fps_counter);
}
SDL_ShowWindow(screen->window);
}
@@ -573,13 +578,13 @@ sc_screen_hide_window(struct sc_screen *screen) {
void
sc_screen_interrupt(struct sc_screen *screen) {
sc_video_buffer_stop(&screen->vb);
fps_counter_interrupt(&screen->fps_counter);
sc_fps_counter_interrupt(&screen->fps_counter);
}
void
sc_screen_join(struct sc_screen *screen) {
sc_video_buffer_join(&screen->vb);
fps_counter_join(&screen->fps_counter);
sc_fps_counter_join(&screen->fps_counter);
}
void
@@ -591,7 +596,7 @@ sc_screen_destroy(struct sc_screen *screen) {
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
sc_fps_counter_destroy(&screen->fps_counter);
sc_video_buffer_destroy(&screen->vb);
}
@@ -701,7 +706,7 @@ sc_screen_update_frame(struct sc_screen *screen) {
sc_video_buffer_consume(&screen->vb, screen->frame);
AVFrame *frame = screen->frame;
fps_counter_add_rendered_frame(&screen->fps_counter);
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
struct sc_size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {

View File

@@ -26,7 +26,7 @@ struct sc_screen {
struct sc_input_manager im;
struct sc_video_buffer vb;
struct fps_counter fps_counter;
struct sc_fps_counter fps_counter;
// The initial requested window properties
struct {
@@ -35,6 +35,7 @@ struct sc_screen {
uint16_t width;
uint16_t height;
bool fullscreen;
bool start_fps_counter;
} req;
SDL_Window *window;
@@ -93,6 +94,7 @@ struct sc_screen_params {
bool mipmaps;
bool fullscreen;
bool start_fps_counter;
sc_tick buffering_time;
};

View File

@@ -136,7 +136,9 @@ sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
return false; // timeout
}
uint32_t ms = SC_TICK_TO_MS(deadline - now);
// Round up to the next millisecond to guarantee that the deadline is
// reached when returning due to timeout
uint32_t ms = SC_TICK_TO_MS(deadline - now + SC_TICK_FROM_MS(1) - 1);
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
@@ -148,6 +150,8 @@ sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
memory_order_relaxed);
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
// The deadline is reached on timeout
assert(r != SDL_MUTEX_TIMEDOUT || sc_tick_now() >= deadline);
return r == 0;
}