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maximized.
...
mainlooper
| Author | SHA1 | Date | |
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9da4c93582 |
@@ -144,7 +144,12 @@ handle_event(SDL_Event *event, bool control) {
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}
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break;
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case SDL_WINDOWEVENT:
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screen_handle_window_event(&screen, &event->window);
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switch (event->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_render(&screen);
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break;
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}
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break;
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case SDL_TEXTINPUT:
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if (!control) {
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@@ -213,7 +218,6 @@ event_loop(bool display, bool control) {
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case EVENT_RESULT_STOPPED_BY_USER:
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return true;
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case EVENT_RESULT_STOPPED_BY_EOS:
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LOGW("Device disconnected");
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return false;
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case EVENT_RESULT_CONTINUE:
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break;
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106
app/src/screen.c
106
app/src/screen.c
@@ -30,28 +30,23 @@ get_window_size(SDL_Window *window) {
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// get the windowed window size
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static struct size
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get_windowed_window_size(const struct screen *screen) {
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if (screen->fullscreen || screen->maximized) {
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if (screen->fullscreen) {
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return screen->windowed_window_size;
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}
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return get_window_size(screen->window);
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}
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// apply the windowed window size if fullscreen and maximized are disabled
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static void
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apply_windowed_size(struct screen *screen) {
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if (!screen->fullscreen && !screen->maximized) {
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SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
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screen->windowed_window_size.height);
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}
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}
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// set the window size to be applied when fullscreen is disabled
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static void
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set_window_size(struct screen *screen, struct size new_size) {
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// setting the window size during fullscreen is implementation defined,
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// so apply the resize only after fullscreen is disabled
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screen->windowed_window_size = new_size;
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apply_windowed_size(screen);
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if (screen->fullscreen) {
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// SDL_SetWindowSize will be called when fullscreen will be disabled
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screen->windowed_window_size = new_size;
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} else {
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SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
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}
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}
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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@@ -199,8 +194,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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screen->windowed_window_size = window_size;
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return true;
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}
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@@ -294,6 +287,10 @@ screen_render(struct screen *screen) {
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void
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screen_switch_fullscreen(struct screen *screen) {
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if (!screen->fullscreen) {
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// going to fullscreen, store the current windowed window size
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screen->windowed_window_size = get_window_size(screen->window);
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}
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uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
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LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
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@@ -301,7 +298,11 @@ screen_switch_fullscreen(struct screen *screen) {
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}
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screen->fullscreen = !screen->fullscreen;
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apply_windowed_size(screen);
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if (!screen->fullscreen) {
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// fullscreen disabled, restore expected windowed window size
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SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
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screen->windowed_window_size.height);
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}
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LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
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screen_render(screen);
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@@ -309,75 +310,20 @@ screen_switch_fullscreen(struct screen *screen) {
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void
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screen_resize_to_fit(struct screen *screen) {
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if (screen->fullscreen) {
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return;
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if (!screen->fullscreen) {
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struct size optimal_size = get_optimal_window_size(screen,
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screen->frame_size);
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SDL_SetWindowSize(screen->window, optimal_size.width,
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optimal_size.height);
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LOGD("Resized to optimal size");
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}
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if (screen->maximized) {
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SDL_RestoreWindow(screen->window);
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screen->maximized = false;
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}
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struct size optimal_size =
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get_optimal_window_size(screen, screen->frame_size);
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SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
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LOGD("Resized to optimal size");
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}
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void
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screen_resize_to_pixel_perfect(struct screen *screen) {
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if (screen->fullscreen) {
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return;
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}
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if (screen->maximized) {
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SDL_RestoreWindow(screen->window);
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screen->maximized = false;
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}
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SDL_SetWindowSize(screen->window, screen->frame_size.width,
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screen->frame_size.height);
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LOGD("Resized to pixel-perfect");
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}
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void
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screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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if (!screen->fullscreen && !screen->maximized) {
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// Backup the previous size: if we receive the MAXIMIZED event,
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// then the new size must be ignored (it's the maximized size).
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// We could not rely on the window flags due to race conditions
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// (they could be updated asynchronously, at least on X11).
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screen->windowed_window_size_backup =
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screen->windowed_window_size;
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// Save the windowed size, so that it is available once the
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// window is maximized or fullscreen is enabled.
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screen->windowed_window_size = get_window_size(screen->window);
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}
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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// The backup size must be non-nul.
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SDL_assert(screen->windowed_window_size_backup.width);
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SDL_assert(screen->windowed_window_size_backup.height);
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// Revert the last size, it was updated while screen was maximized.
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screen->windowed_window_size = screen->windowed_window_size_backup;
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#ifdef DEBUG
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// Reset the backup to invalid values to detect unexpected usage
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screen->windowed_window_size_backup.width = 0;
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screen->windowed_window_size_backup.height = 0;
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#endif
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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screen->maximized = false;
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apply_windowed_size(screen);
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break;
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if (!screen->fullscreen) {
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SDL_SetWindowSize(screen->window, screen->frame_size.width,
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screen->frame_size.height);
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LOGD("Resized to pixel-perfect");
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}
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}
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@@ -15,37 +15,28 @@ struct screen {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct size frame_size;
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// The window size the last time it was not maximized or fullscreen.
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//used only in fullscreen mode to know the windowed window size
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struct size windowed_window_size;
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// Since we receive the event SIZE_CHANGED before MAXIMIZED, we must be
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// able to revert the size to its non-maximized value.
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struct size windowed_window_size_backup;
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bool has_frame;
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bool fullscreen;
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bool maximized;
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bool no_window;
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};
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#define SCREEN_INITIALIZER { \
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.window = NULL, \
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.renderer = NULL, \
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.texture = NULL, \
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.frame_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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#define SCREEN_INITIALIZER { \
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.window = NULL, \
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.renderer = NULL, \
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.texture = NULL, \
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.frame_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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.windowed_window_size = { \
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.width = 0, \
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.height = 0, \
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}, \
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.windowed_window_size_backup = { \
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.width = 0, \
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.height = 0, \
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}, \
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.has_frame = false, \
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.fullscreen = false, \
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.maximized = false, \
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.no_window = false, \
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.width = 0, \
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.height = 0, \
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}, \
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.has_frame = false, \
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.fullscreen = false, \
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.no_window = false, \
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}
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// initialize default values
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@@ -85,8 +76,4 @@ screen_resize_to_fit(struct screen *screen);
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void
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screen_resize_to_pixel_perfect(struct screen *screen);
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// react to window events
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void
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screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
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#endif
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@@ -56,13 +56,8 @@ public class ScreenEncoder implements Device.RotationListener {
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public void streamScreen(Device device, FileDescriptor fd) throws IOException {
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// Some devices internally create a Handler when creating an input Surface, causing an exception:
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// "Can't create handler inside thread that has not called Looper.prepare()"
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// "Can't create handler inside thread that has not called Looper.prepare()"
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// <https://github.com/Genymobile/scrcpy/issues/240>
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//
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// Use Looper.prepareMainLooper() instead of Looper.prepare() to avoid a NullPointerException:
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// "Attempt to read from field 'android.os.MessageQueue android.os.Looper.mQueue'
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// on a null object reference"
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// <https://github.com/Genymobile/scrcpy/issues/921>
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Looper.prepareMainLooper();
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MediaFormat format = createFormat(bitRate, frameRate, iFrameInterval);
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