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2 Commits
macos_open
...
window_dis
| Author | SHA1 | Date | |
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dd5dc9c3c2 | ||
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f93a5a68c6 |
@@ -23,22 +23,6 @@ sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps) {
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// starts with "opengl"
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bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (use_opengl) {
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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// Persuade macOS to give us something better than OpenGL 2.1.
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// If we create a Core Profile context, we get the best OpenGL version.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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LOGD("Creating OpenGL Core Profile Context");
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display->gl_context = SDL_GL_CreateContext(window);
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if (!display->gl_context) {
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LOGE("Could not create OpenGL context: %s", SDL_GetError());
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SDL_DestroyRenderer(display->renderer);
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return false;
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}
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#endif
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struct sc_opengl *gl = &display->gl;
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sc_opengl_init(gl);
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@@ -67,9 +51,6 @@ sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps) {
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void
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sc_display_destroy(struct sc_display *display) {
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GL_DeleteContext(display->gl_context);
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#endif
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if (display->texture) {
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SDL_DestroyTexture(display->texture);
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}
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@@ -10,19 +10,11 @@
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#include "coords.h"
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#include "opengl.h"
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#ifdef __APPLE__
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# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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#endif
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struct sc_display {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct sc_opengl gl;
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GLContext *gl_context;
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#endif
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bool mipmaps;
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};
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@@ -1,7 +1,6 @@
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package com.genymobile.scrcpy;
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import android.media.MediaCodec;
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import android.os.Build;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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@@ -20,12 +19,6 @@ public final class AudioRawRecorder implements AsyncProcessor {
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}
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private void record() throws IOException, AudioCaptureForegroundException {
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
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Ln.w("Audio disabled: it is not supported before Android 11");
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streamer.writeDisableStream(false);
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return;
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}
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final ByteBuffer buffer = ByteBuffer.allocateDirect(READ_SIZE);
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final MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo();
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