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8 Commits

Author SHA1 Message Date
Romain Vimont
9babe26805 Bump version to 1.13 2020-04-29 22:24:08 +02:00
Romain Vimont
76567e684a Upgrade SDL (2.0.12) for Windows
Include the latest version of SDL in Windows releases.
2020-04-27 21:45:15 +02:00
Romain Vimont
b55ca127f8 Upgrade FFmpeg (4.2.2) for Windows
Include the latest version of FFmpeg in Windows releases.
2020-04-27 21:45:15 +02:00
Romain Vimont
a12b938234 Merge branch 'master' into dev 2020-04-27 21:44:59 +02:00
Romain Vimont
a14840a515 Fix typo in comments 2020-04-24 23:01:58 +02:00
Romain Vimont
8581d6850b Stabilize auto-resize
The window dimensions are integers, so resizing to fit the content may
not be exact.

When computing the optimal size, it could cause to reduce alternatively
the width and height by few pixels, making the "optimal size" unstable.

To avoid this problem, check if the optimal size is already correct
either by keeping the width or the height.
2020-04-24 22:52:02 +02:00
Romain Vimont
92cb3a6661 Improve resizing workaround
Call the same method as when the event is received on the event loop, so
that the behavior is the same in both cases.
2020-04-24 21:36:25 +02:00
Romain Vimont
561ede444e Mention Ubuntu 20.04 package
Ubuntu 20.04 has been released today, and scrcpy is available in their
repositories: <https://packages.ubuntu.com/focal/scrcpy>
2020-04-23 16:36:48 +02:00
12 changed files with 132 additions and 161 deletions

View File

@@ -100,30 +100,30 @@ dist-win32: build-server build-win32 build-win32-noconsole
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win32-shared/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win32-shared/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.10/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64 build-win64-noconsole
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.1-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.2.2-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.10/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.12/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \

View File

@@ -37,7 +37,7 @@ control it using keyboard and mouse.
### Linux
In Debian (_testing_ and _sid_ for now):
On Debian (_testing_ and _sid_ for now) and Ubuntu (20.04):
```
apt install scrcpy

View File

@@ -7,6 +7,33 @@
#include "util/lock.h"
#include "util/log.h"
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
// coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void
convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static struct point
get_mouse_point(struct screen *screen) {
int x;
int y;
SDL_GetMouseState(&x, &y);
convert_to_renderer_coordinates(screen->renderer, &x, &y);
return (struct point) {
.x = x,
.y = y,
};
}
static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1;
@@ -460,17 +487,11 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int ww;
int wh;
SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * ww;
int32_t y = from->y * wh;
float x = from->x * screen->content_size.width;
float y = from->y * screen->content_size.height;
to->inject_touch_event.position.point =
screen_convert_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
@@ -487,6 +508,13 @@ input_manager_process_touch(struct input_manager *im,
}
}
static bool
is_outside_device_screen(struct input_manager *im, int x, int y)
{
return x < 0 || x >= im->screen->content_size.width ||
y < 0 || y >= im->screen->content_size.height;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
@@ -524,14 +552,10 @@ input_manager_process_mouse_button(struct input_manager *im,
action_home(im->controller, ACTION_DOWN | ACTION_UP);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
int x = event->x;
int y = event->y;
SDL_Rect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
bool outside =
is_outside_device_screen(im, event->x, event->y);
if (outside) {
screen_resize_to_fit(im->screen);
return;
@@ -555,15 +579,9 @@ input_manager_process_mouse_button(struct input_manager *im,
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
.point = get_mouse_point(screen),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;

View File

@@ -109,9 +109,10 @@ static int
event_watcher(void *data, SDL_Event *event) {
(void) data;
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// called from another thread, not very safe, but it's a workaround!
screen_render(&screen);
&& event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
// In practice, it seems to always be called from the same thread in
// that specific case. Anyway, it's just a workaround.
screen_handle_window_event(&screen, &event->window);
}
return 0;
}

View File

@@ -87,26 +87,6 @@ get_preferred_display_bounds(struct size *bounds) {
return true;
}
// Indicate if the width should be kept on computing the optimal rectangle size
// to display the content in the window.
// Return true if the width should be kept, false if the height should be kept.
static bool
should_keep_width(struct size window_size, struct size content_size) {
// 32 bits because we need to multiply two 16 bits values
uint32_t ww = window_size.width;
uint32_t wh = window_size.height;
uint32_t cw = content_size.width;
uint32_t ch = content_size.height;
// To avoid keeping alternatively width and height on successive resizes
// due to rounding to integer, always prefer height (arbitrarily) if in the
// error range.
// err = ceil of content aspect ratio
unsigned err = (cw + ch - 1) / ch;
return cw * wh > ch * (ww + err);
}
// return the optimal size of the window, with the following constraints:
// - it attempts to keep at least one dimension of the current_size (i.e. it
// crops the black borders)
@@ -119,33 +99,40 @@ get_optimal_size(struct size current_size, struct size content_size) {
return current_size;
}
struct size window_size;
struct size display_size;
// 32 bits because we need to multiply two 16 bits values
uint32_t w;
uint32_t h;
if (!get_preferred_display_bounds(&display_size)) {
// could not get display bounds, do not constraint the size
window_size.width = current_size.width;
window_size.height = current_size.height;
w = current_size.width;
h = current_size.height;
} else {
window_size.width = MIN(current_size.width, display_size.width);
window_size.height = MIN(current_size.height, display_size.height);
w = MIN(current_size.width, display_size.width);
h = MIN(current_size.height, display_size.height);
}
bool keep_width = should_keep_width(window_size, content_size);
if (h == w * content_size.height / content_size.width
|| w == h * content_size.width / content_size.height) {
// The size is already optimal, if we ignore rounding errors due to
// integer window dimensions
return (struct size) {w, h};
}
bool keep_width = content_size.width * h > content_size.height * w;
if (keep_width) {
// remove black borders on top and bottom
window_size.height = content_size.height * window_size.width
/ content_size.width;
h = content_size.height * w / content_size.width;
} else {
// remove black borders on left and right (or none at all if it already
// fits)
window_size.width = content_size.width * window_size.height
/ content_size.height;
w = content_size.width * h / content_size.height;
}
// width and height must fit into 16 bits
assert(window_size.width < 0x10000 && window_size.height < 0x10000);
return window_size;
// w and h must fit into 16 bits
assert(w < 0x10000 && h < 0x10000);
return (struct size) {w, h};
}
// same as get_optimal_size(), but read the current size from the window
@@ -182,34 +169,6 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
return window_size;
}
static void
update_content_rect(struct screen *screen) {
int w;
int h;
SDL_GL_GetDrawableSize(screen->window, &w, &h);
struct size window_size = {w, h};
uint16_t ww = window_size.width;
uint16_t wh = window_size.height;
uint16_t cw = screen->content_size.width;
uint16_t ch = screen->content_size.height;
SDL_Rect *rect = &screen->rect;
bool keep_width = should_keep_width(window_size, screen->content_size);
if (keep_width) {
rect->x = 0;
rect->w = ww;
rect->h = ww * ch / cw;
rect->y = (wh - rect->h) / 2;
} else {
rect->y = 0;
rect->h = wh;
rect->w = wh * cw / ch;
rect->x = (ww - rect->w) / 2;
}
}
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
@@ -299,7 +258,14 @@ screen_init_rendering(struct screen *screen, const char *window_title,
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
// stats with "opengl"
if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
// starts with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
struct sc_opengl *gl = &screen->gl;
@@ -342,8 +308,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
update_content_rect(screen);
screen->windowed_window_size = window_size;
return true;
@@ -378,6 +342,13 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
struct size new_content_size =
get_rotated_size(screen->frame_size, rotation);
if (SDL_RenderSetLogicalSize(screen->renderer,
new_content_size.width,
new_content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return;
}
struct size windowed_size = get_windowed_window_size(screen);
struct size target_size = {
.width = (uint32_t) windowed_size.width * new_content_size.width
@@ -392,7 +363,6 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
screen->rotation = rotation;
LOGI("Display rotation set to %u", rotation);
update_content_rect(screen);
screen_render(screen);
}
@@ -401,11 +371,18 @@ static bool
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
if (SDL_RenderSetLogicalSize(screen->renderer,
new_content_size.width,
new_content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
struct size content_size = screen->content_size;
struct size windowed_size = get_windowed_window_size(screen);
struct size target_size = {
@@ -419,7 +396,6 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
screen->frame_size = new_frame_size;
screen->content_size = new_content_size;
update_content_rect(screen);
LOGI("New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
@@ -469,7 +445,7 @@ void
screen_render(struct screen *screen) {
SDL_RenderClear(screen->renderer);
if (screen->rotation == 0) {
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
} else {
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
// counterclockwise (to be consistent with --lock-video-orientation)
@@ -479,14 +455,12 @@ screen_render(struct screen *screen) {
SDL_Rect *dstrect = NULL;
SDL_Rect rect;
if (screen->rotation & 1) {
rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
rect.w = screen->rect.h;
rect.h = screen->rect.w;
struct size size = screen->content_size;
rect.x = (size.width - size.height) / 2;
rect.y = (size.height - size.width) / 2;
rect.w = size.height;
rect.h = size.width;
dstrect = &rect;
} else {
assert(screen->rotation == 2);
dstrect = &screen->rect;
}
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
@@ -507,7 +481,6 @@ screen_switch_fullscreen(struct screen *screen) {
apply_windowed_size(screen);
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
update_content_rect(screen);
screen_render(screen);
}
@@ -551,7 +524,6 @@ screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
case SDL_WINDOWEVENT_EXPOSED:
update_content_rect(screen);
screen_render(screen);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
@@ -567,7 +539,6 @@ screen_handle_window_event(struct screen *screen,
// window is maximized or fullscreen is enabled.
screen->windowed_window_size = get_window_size(screen->window);
}
update_content_rect(screen);
screen_render(screen);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
@@ -597,17 +568,6 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
int32_t w = screen->content_size.width;
int32_t h = screen->content_size.height;
// take the HiDPI scaling (dw/ww and dh/wh) into account
int ww, wh, dw, dh;
SDL_GetWindowSize(screen->window, &ww, &wh);
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// scale (64 bits for intermediate multiplications)
x = (int64_t) (x - screen->rect.x) * w * dw / (screen->rect.w * ww);
y = (int64_t) (y - screen->rect.y) * h * dh / (screen->rect.h * wh);
// rotate
struct point result;
switch (rotation) {
case 0:

View File

@@ -28,8 +28,6 @@ struct screen {
struct size windowed_window_size_backup;
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
unsigned rotation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
bool has_frame;
bool fullscreen;
bool maximized;
@@ -60,12 +58,6 @@ struct screen {
.height = 0, \
}, \
.rotation = 0, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \

View File

@@ -15,6 +15,6 @@ cpu = 'i686'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.10/i686-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.2-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.2-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.12/i686-w64-mingw32'

View File

@@ -15,6 +15,6 @@ cpu = 'x86_64'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.10/x86_64-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.2-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.2-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.12/x86_64-w64-mingw32'

View File

@@ -1,5 +1,5 @@
project('scrcpy', 'c',
version: '1.12.1',
version: '1.13',
meson_version: '>= 0.48',
default_options: [
'c_std=c11',

View File

@@ -10,29 +10,29 @@ prepare-win32: prepare-sdl2 prepare-ffmpeg-shared-win32 prepare-ffmpeg-dev-win32
prepare-win64: prepare-sdl2 prepare-ffmpeg-shared-win64 prepare-ffmpeg-dev-win64 prepare-adb
prepare-ffmpeg-shared-win32:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.1-win32-shared.zip \
9208255f409410d95147151d7e829b5699bf8d91bfe1e81c3f470f47c2fa66d2 \
ffmpeg-4.2.1-win32-shared
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.2.2-win32-shared.zip \
ab5d603aaa54de360db2c2ffe378c82376b9343ea1175421dd644639aa07ee31 \
ffmpeg-4.2.2-win32-shared
prepare-ffmpeg-dev-win32:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/dev/ffmpeg-4.2.1-win32-dev.zip \
c3469e6c5f031cbcc8cba88dee92d6548c5c6b6ff14f4097f18f72a92d0d70c4 \
ffmpeg-4.2.1-win32-dev
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/dev/ffmpeg-4.2.2-win32-dev.zip \
8d224be567a2950cad4be86f4aabdd045bfa52ad758e87c72cedd278613bc6c8 \
ffmpeg-4.2.2-win32-dev
prepare-ffmpeg-shared-win64:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.1-win64-shared.zip \
55063d3cf750a75485c7bf196031773d81a1b25d0980c7db48ecfc7701a42331 \
ffmpeg-4.2.1-win64-shared
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.2.2-win64-shared.zip \
5aedf268952b7d9f6541dbfcb47cd86a7e7881a3b7ba482fd3bc4ca33bda7bf5 \
ffmpeg-4.2.2-win64-shared
prepare-ffmpeg-dev-win64:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.2.1-win64-dev.zip \
5af393be5f25c0a71aa29efce768e477c35347f7f8e0d9696767d5b9d405b74e \
ffmpeg-4.2.1-win64-dev
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.2.2-win64-dev.zip \
f4885f859c5b0d6663c2a0a4c1cf035b1c60b146402790b796bd3ad84f4f3ca2 \
ffmpeg-4.2.2-win64-dev
prepare-sdl2:
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz \
a90a7cddaec4996f4d7be6d80c57ec69b062e132bffc513965f99217f603274a \
SDL2-2.0.10
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.12-mingw.tar.gz \
e614a60f797e35ef9f3f96aef3dc6a1d786de3cc7ca6216f97e435c0b6aafc46 \
SDL2-2.0.12
prepare-adb:
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r29.0.5-windows.zip \

View File

@@ -6,8 +6,8 @@ android {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 29
versionCode 14
versionName "1.12.1"
versionCode 15
versionName "1.13"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {

View File

@@ -12,7 +12,7 @@
set -e
SCRCPY_DEBUG=false
SCRCPY_VERSION_NAME=1.12.1
SCRCPY_VERSION_NAME=1.13
PLATFORM=${ANDROID_PLATFORM:-29}
BUILD_TOOLS=${ANDROID_BUILD_TOOLS:-29.0.2}