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2 Commits

Author SHA1 Message Date
Romain Vimont
454b9a6c3e Replace SDL_strdup() by strdup()
The functions SDL_malloc(), SDL_free() and SDL_strdup() were used only
because strdup() was not available everywhere.

Now that it is available, use the native version of these functions.
2021-01-24 15:32:44 +01:00
Romain Vimont
2c8efe1a1d Provide strdup() compat
Make strdup() available on all platforms.
2021-01-24 15:32:44 +01:00
36 changed files with 606 additions and 824 deletions

View File

@@ -23,8 +23,7 @@ src = [
'src/video_buffer.c',
'src/util/net.c',
'src/util/process.c',
'src/util/str_util.c',
'src/util/thread.c',
'src/util/str_util.c'
]
if host_machine.system() == 'windows'
@@ -99,6 +98,9 @@ foreach f : check_functions
endif
endforeach
# expose the build type
conf.set('NDEBUG', get_option('buildtype') != 'debug')
# the version, updated on release
conf.set_quoted('SCRCPY_VERSION', meson.project_version())
@@ -114,6 +116,16 @@ conf.set('PORTABLE', get_option('portable'))
conf.set('DEFAULT_LOCAL_PORT_RANGE_FIRST', '27183')
conf.set('DEFAULT_LOCAL_PORT_RANGE_LAST', '27199')
# the default max video size for both dimensions, in pixels
# overridden by option --max-size
conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
# the default video orientation
# natural device orientation is 0 and each increment adds 90 degrees
# counterclockwise
# overridden by option --lock-video-orientation
conf.set('DEFAULT_LOCK_VIDEO_ORIENTATION', '-1') # -1: unlocked
# the default video bitrate, in bits/second
# overridden by option --bit-rate
conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps

View File

@@ -10,9 +10,6 @@
#include "util/log.h"
#include "util/str_util.h"
#define STR_IMPL_(x) #x
#define STR(x) STR_IMPL_(x)
void
scrcpy_print_usage(const char *arg0) {
fprintf(stderr,
@@ -26,7 +23,7 @@ scrcpy_print_usage(const char *arg0) {
" -b, --bit-rate value\n"
" Encode the video at the given bit-rate, expressed in bits/s.\n"
" Unit suffixes are supported: 'K' (x1000) and 'M' (x1000000).\n"
" Default is " STR(DEFAULT_BIT_RATE) ".\n"
" Default is %d.\n"
"\n"
" --codec-options key[:type]=value[,...]\n"
" Set a list of comma-separated key:type=value options for the\n"
@@ -84,7 +81,7 @@ scrcpy_print_usage(const char *arg0) {
" Possible values are -1 (unlocked), 0, 1, 2 and 3.\n"
" Natural device orientation is 0, and each increment adds a\n"
" 90 degrees rotation counterclockwise.\n"
" Default is -1 (unlocked).\n"
" Default is %d%s.\n"
"\n"
" --max-fps value\n"
" Limit the frame rate of screen capture (officially supported\n"
@@ -94,7 +91,7 @@ scrcpy_print_usage(const char *arg0) {
" Limit both the width and height of the video to value. The\n"
" other dimension is computed so that the device aspect-ratio\n"
" is preserved.\n"
" Default is 0 (unlimited).\n"
" Default is %d%s.\n"
"\n"
" -n, --no-control\n"
" Disable device control (mirror the device in read-only).\n"
@@ -113,8 +110,7 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" -p, --port port[:port]\n"
" Set the TCP port (range) used by the client to listen.\n"
" Default is " STR(DEFAULT_LOCAL_PORT_RANGE_FIRST) ":"
STR(DEFAULT_LOCAL_PORT_RANGE_LAST) ".\n"
" Default is %d:%d.\n"
"\n"
" --prefer-text\n"
" Inject alpha characters and space as text events instead of\n"
@@ -301,7 +297,12 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" Drag & drop APK file\n"
" Install APK from computer\n"
"\n", arg0);
"\n",
arg0,
DEFAULT_BIT_RATE,
DEFAULT_LOCK_VIDEO_ORIENTATION, DEFAULT_LOCK_VIDEO_ORIENTATION >= 0 ? "" : " (unlocked)",
DEFAULT_MAX_SIZE, DEFAULT_MAX_SIZE ? "" : " (unlimited)",
DEFAULT_LOCAL_PORT_RANGE_FIRST, DEFAULT_LOCAL_PORT_RANGE_LAST);
}
static bool

View File

@@ -56,7 +56,7 @@
# define SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
#endif
#ifndef HAVE_STRDUP
#ifdef HAVE_STRDUP
char *strdup(const char *s);
#endif

View File

@@ -2,27 +2,25 @@
#include <assert.h>
#include "util/lock.h"
#include "util/log.h"
bool
controller_init(struct controller *controller, socket_t control_socket) {
cbuf_init(&controller->queue);
bool ok = receiver_init(&controller->receiver, control_socket);
if (!ok) {
if (!receiver_init(&controller->receiver, control_socket)) {
return false;
}
ok = sc_mutex_init(&controller->mutex);
if (!ok) {
if (!(controller->mutex = SDL_CreateMutex())) {
receiver_destroy(&controller->receiver);
return false;
}
ok = sc_cond_init(&controller->msg_cond);
if (!ok) {
if (!(controller->msg_cond = SDL_CreateCond())) {
receiver_destroy(&controller->receiver);
sc_mutex_destroy(&controller->mutex);
SDL_DestroyMutex(controller->mutex);
return false;
}
@@ -34,8 +32,8 @@ controller_init(struct controller *controller, socket_t control_socket) {
void
controller_destroy(struct controller *controller) {
sc_cond_destroy(&controller->msg_cond);
sc_mutex_destroy(&controller->mutex);
SDL_DestroyCond(controller->msg_cond);
SDL_DestroyMutex(controller->mutex);
struct control_msg msg;
while (cbuf_take(&controller->queue, &msg)) {
@@ -48,13 +46,13 @@ controller_destroy(struct controller *controller) {
bool
controller_push_msg(struct controller *controller,
const struct control_msg *msg) {
sc_mutex_lock(&controller->mutex);
mutex_lock(controller->mutex);
bool was_empty = cbuf_is_empty(&controller->queue);
bool res = cbuf_push(&controller->queue, *msg);
if (was_empty) {
sc_cond_signal(&controller->msg_cond);
cond_signal(controller->msg_cond);
}
sc_mutex_unlock(&controller->mutex);
mutex_unlock(controller->mutex);
return res;
}
@@ -75,20 +73,20 @@ run_controller(void *data) {
struct controller *controller = data;
for (;;) {
sc_mutex_lock(&controller->mutex);
mutex_lock(controller->mutex);
while (!controller->stopped && cbuf_is_empty(&controller->queue)) {
sc_cond_wait(&controller->msg_cond, &controller->mutex);
cond_wait(controller->msg_cond, controller->mutex);
}
if (controller->stopped) {
// stop immediately, do not process further msgs
sc_mutex_unlock(&controller->mutex);
mutex_unlock(controller->mutex);
break;
}
struct control_msg msg;
bool non_empty = cbuf_take(&controller->queue, &msg);
assert(non_empty);
(void) non_empty;
sc_mutex_unlock(&controller->mutex);
mutex_unlock(controller->mutex);
bool ok = process_msg(controller, &msg);
control_msg_destroy(&msg);
@@ -104,16 +102,16 @@ bool
controller_start(struct controller *controller) {
LOGD("Starting controller thread");
bool ok = sc_thread_create(&controller->thread, run_controller,
"controller", controller);
if (!ok) {
controller->thread = SDL_CreateThread(run_controller, "controller",
controller);
if (!controller->thread) {
LOGC("Could not start controller thread");
return false;
}
if (!receiver_start(&controller->receiver)) {
controller_stop(controller);
sc_thread_join(&controller->thread, NULL);
SDL_WaitThread(controller->thread, NULL);
return false;
}
@@ -122,14 +120,14 @@ controller_start(struct controller *controller) {
void
controller_stop(struct controller *controller) {
sc_mutex_lock(&controller->mutex);
mutex_lock(controller->mutex);
controller->stopped = true;
sc_cond_signal(&controller->msg_cond);
sc_mutex_unlock(&controller->mutex);
cond_signal(controller->msg_cond);
mutex_unlock(controller->mutex);
}
void
controller_join(struct controller *controller) {
sc_thread_join(&controller->thread, NULL);
SDL_WaitThread(controller->thread, NULL);
receiver_join(&controller->receiver);
}

View File

@@ -4,20 +4,21 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "control_msg.h"
#include "receiver.h"
#include "util/cbuf.h"
#include "util/net.h"
#include "util/thread.h"
struct control_msg_queue CBUF(struct control_msg, 64);
struct controller {
socket_t control_socket;
sc_thread thread;
sc_mutex mutex;
sc_cond msg_cond;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *msg_cond;
bool stopped;
struct control_msg_queue queue;
struct receiver receiver;

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@@ -3,6 +3,8 @@
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "events.h"
@@ -11,6 +13,22 @@
#include "util/buffer_util.h"
#include "util/log.h"
// set the decoded frame as ready for rendering, and notify
static void
push_frame(struct decoder *decoder) {
bool previous_frame_skipped;
video_buffer_offer_decoded_frame(decoder->video_buffer,
&previous_frame_skipped);
if (previous_frame_skipped) {
// the previous EVENT_NEW_FRAME will consume this frame
return;
}
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
SDL_PushEvent(&new_frame_event);
}
void
decoder_init(struct decoder *decoder, struct video_buffer *vb) {
decoder->video_buffer = vb;
@@ -50,10 +68,10 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
return false;
}
ret = avcodec_receive_frame(decoder->codec_ctx,
decoder->video_buffer->producer_frame);
decoder->video_buffer->decoding_frame);
if (!ret) {
// a frame was received
video_buffer_producer_offer_frame(decoder->video_buffer);
push_frame(decoder);
} else if (ret != AVERROR(EAGAIN)) {
LOGE("Could not receive video frame: %d", ret);
return false;

View File

@@ -10,7 +10,6 @@ struct video_buffer;
struct decoder {
struct video_buffer *video_buffer;
AVCodecContext *codec_ctx;
};

View File

@@ -1,2 +1,3 @@
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
#define EVENT_NEW_SESSION SDL_USEREVENT
#define EVENT_NEW_FRAME (SDL_USEREVENT + 1)
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 2)

View File

@@ -4,6 +4,7 @@
#include <string.h>
#include "adb.h"
#include "util/lock.h"
#include "util/log.h"
#define DEFAULT_PUSH_TARGET "/sdcard/"
@@ -19,14 +20,12 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
cbuf_init(&file_handler->queue);
bool ok = sc_mutex_init(&file_handler->mutex);
if (!ok) {
if (!(file_handler->mutex = SDL_CreateMutex())) {
return false;
}
ok = sc_cond_init(&file_handler->event_cond);
if (!ok) {
sc_mutex_destroy(&file_handler->mutex);
if (!(file_handler->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(file_handler->mutex);
return false;
}
@@ -34,8 +33,8 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
file_handler->serial = strdup(serial);
if (!file_handler->serial) {
LOGW("Could not strdup serial");
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
return false;
}
} else {
@@ -55,8 +54,8 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
void
file_handler_destroy(struct file_handler *file_handler) {
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
free(file_handler->serial);
struct file_handler_request req;
@@ -93,13 +92,13 @@ file_handler_request(struct file_handler *file_handler,
.file = file,
};
sc_mutex_lock(&file_handler->mutex);
mutex_lock(file_handler->mutex);
bool was_empty = cbuf_is_empty(&file_handler->queue);
bool res = cbuf_push(&file_handler->queue, req);
if (was_empty) {
sc_cond_signal(&file_handler->event_cond);
cond_signal(file_handler->event_cond);
}
sc_mutex_unlock(&file_handler->mutex);
mutex_unlock(file_handler->mutex);
return res;
}
@@ -108,14 +107,14 @@ run_file_handler(void *data) {
struct file_handler *file_handler = data;
for (;;) {
sc_mutex_lock(&file_handler->mutex);
mutex_lock(file_handler->mutex);
file_handler->current_process = PROCESS_NONE;
while (!file_handler->stopped && cbuf_is_empty(&file_handler->queue)) {
sc_cond_wait(&file_handler->event_cond, &file_handler->mutex);
cond_wait(file_handler->event_cond, file_handler->mutex);
}
if (file_handler->stopped) {
// stop immediately, do not process further events
sc_mutex_unlock(&file_handler->mutex);
mutex_unlock(file_handler->mutex);
break;
}
struct file_handler_request req;
@@ -133,7 +132,7 @@ run_file_handler(void *data) {
file_handler->push_target);
}
file_handler->current_process = process;
sc_mutex_unlock(&file_handler->mutex);
mutex_unlock(file_handler->mutex);
if (req.action == ACTION_INSTALL_APK) {
if (process_check_success(process, "adb install", false)) {
@@ -151,13 +150,13 @@ run_file_handler(void *data) {
}
}
sc_mutex_lock(&file_handler->mutex);
mutex_lock(file_handler->mutex);
// Close the process (it is necessary already terminated)
// Execute this call with mutex locked to avoid race conditions with
// file_handler_stop()
process_close(file_handler->current_process);
file_handler->current_process = PROCESS_NONE;
sc_mutex_unlock(&file_handler->mutex);
mutex_unlock(file_handler->mutex);
file_handler_request_destroy(&req);
}
@@ -168,9 +167,9 @@ bool
file_handler_start(struct file_handler *file_handler) {
LOGD("Starting file_handler thread");
bool ok = sc_thread_create(&file_handler->thread, run_file_handler,
"file_handler", file_handler);
if (!ok) {
file_handler->thread = SDL_CreateThread(run_file_handler, "file_handler",
file_handler);
if (!file_handler->thread) {
LOGC("Could not start file_handler thread");
return false;
}
@@ -180,18 +179,18 @@ file_handler_start(struct file_handler *file_handler) {
void
file_handler_stop(struct file_handler *file_handler) {
sc_mutex_lock(&file_handler->mutex);
mutex_lock(file_handler->mutex);
file_handler->stopped = true;
sc_cond_signal(&file_handler->event_cond);
cond_signal(file_handler->event_cond);
if (file_handler->current_process != PROCESS_NONE) {
if (!process_terminate(file_handler->current_process)) {
LOGW("Could not terminate push/install process");
}
}
sc_mutex_unlock(&file_handler->mutex);
mutex_unlock(file_handler->mutex);
}
void
file_handler_join(struct file_handler *file_handler) {
sc_thread_join(&file_handler->thread, NULL);
SDL_WaitThread(file_handler->thread, NULL);
}

View File

@@ -4,10 +4,11 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "adb.h"
#include "util/cbuf.h"
#include "util/thread.h"
typedef enum {
ACTION_INSTALL_APK,
@@ -24,9 +25,9 @@ struct file_handler_request_queue CBUF(struct file_handler_request, 16);
struct file_handler {
char *serial;
const char *push_target;
sc_thread thread;
sc_mutex mutex;
sc_cond event_cond;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
bool stopped;
bool initialized;
process_t current_process;

View File

@@ -3,24 +3,25 @@
#include <assert.h>
#include <SDL2/SDL_timer.h>
#include "util/lock.h"
#include "util/log.h"
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
bool ok = sc_mutex_init(&counter->mutex);
if (!ok) {
counter->mutex = SDL_CreateMutex();
if (!counter->mutex) {
return false;
}
ok = sc_cond_init(&counter->state_cond);
if (!ok) {
sc_mutex_destroy(&counter->mutex);
counter->state_cond = SDL_CreateCond();
if (!counter->state_cond) {
SDL_DestroyMutex(counter->mutex);
return false;
}
counter->thread_started = false;
counter->thread = NULL;
atomic_init(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
@@ -29,8 +30,8 @@ fps_counter_init(struct fps_counter *counter) {
void
fps_counter_destroy(struct fps_counter *counter) {
sc_cond_destroy(&counter->state_cond);
sc_mutex_destroy(&counter->mutex);
SDL_DestroyCond(counter->state_cond);
SDL_DestroyMutex(counter->mutex);
}
static inline bool
@@ -76,10 +77,10 @@ static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
sc_mutex_lock(&counter->mutex);
mutex_lock(counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !is_started(counter)) {
sc_cond_wait(&counter->state_cond, &counter->mutex);
cond_wait(counter->state_cond, counter->mutex);
}
while (!counter->interrupted && is_started(counter)) {
uint32_t now = SDL_GetTicks();
@@ -89,35 +90,32 @@ run_fps_counter(void *data) {
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
}
}
sc_mutex_unlock(&counter->mutex);
mutex_unlock(counter->mutex);
return 0;
}
bool
fps_counter_start(struct fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
mutex_lock(counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
sc_mutex_unlock(&counter->mutex);
mutex_unlock(counter->mutex);
set_started(counter, true);
sc_cond_signal(&counter->state_cond);
cond_signal(counter->state_cond);
// counter->thread_started and counter->thread are always accessed from the
// same thread, no need to lock
if (!counter->thread_started) {
bool ok = sc_thread_create(&counter->thread, run_fps_counter,
"fps counter", counter);
if (!ok) {
// counter->thread is always accessed from the same thread, no need to lock
if (!counter->thread) {
counter->thread =
SDL_CreateThread(run_fps_counter, "fps counter", counter);
if (!counter->thread) {
LOGE("Could not start FPS counter thread");
return false;
}
counter->thread_started = true;
}
return true;
@@ -126,7 +124,7 @@ fps_counter_start(struct fps_counter *counter) {
void
fps_counter_stop(struct fps_counter *counter) {
set_started(counter, false);
sc_cond_signal(&counter->state_cond);
cond_signal(counter->state_cond);
}
bool
@@ -136,21 +134,21 @@ fps_counter_is_started(struct fps_counter *counter) {
void
fps_counter_interrupt(struct fps_counter *counter) {
if (!counter->thread_started) {
if (!counter->thread) {
return;
}
sc_mutex_lock(&counter->mutex);
mutex_lock(counter->mutex);
counter->interrupted = true;
sc_mutex_unlock(&counter->mutex);
mutex_unlock(counter->mutex);
// wake up blocking wait
sc_cond_signal(&counter->state_cond);
cond_signal(counter->state_cond);
}
void
fps_counter_join(struct fps_counter *counter) {
if (counter->thread_started) {
sc_thread_join(&counter->thread, NULL);
if (counter->thread) {
SDL_WaitThread(counter->thread, NULL);
}
}
@@ -160,11 +158,11 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
return;
}
sc_mutex_lock(&counter->mutex);
mutex_lock(counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
sc_mutex_unlock(&counter->mutex);
mutex_unlock(counter->mutex);
}
void
@@ -173,9 +171,9 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
return;
}
sc_mutex_lock(&counter->mutex);
mutex_lock(counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
sc_mutex_unlock(&counter->mutex);
mutex_unlock(counter->mutex);
}

View File

@@ -6,15 +6,13 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include "util/thread.h"
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
struct fps_counter {
sc_thread thread;
sc_mutex mutex;
sc_cond state_cond;
bool thread_started;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *state_cond;
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily

View File

@@ -4,6 +4,7 @@
#include <SDL2/SDL_keycode.h>
#include "event_converter.h"
#include "util/lock.h"
#include "util/log.h"
static const int ACTION_DOWN = 1;
@@ -286,7 +287,7 @@ rotate_client_right(struct screen *screen) {
screen_set_rotation(screen, new_rotation);
}
static void
void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (is_shortcut_mod(im, SDL_GetModState())) {
@@ -366,7 +367,7 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
return true;
}
static void
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
// control: indicates the state of the command-line option --no-control
@@ -480,7 +481,9 @@ input_manager_process_key(struct input_manager *im,
return;
case SDLK_i:
if (!shift && !repeat && down) {
switch_fps_counter_state(im->fps_counter);
struct fps_counter *fps_counter =
im->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
case SDLK_n:
@@ -549,7 +552,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
@@ -603,7 +606,7 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
@@ -635,7 +638,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event) {
bool control = im->control;
@@ -734,7 +737,7 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
struct control_msg msg;
@@ -744,46 +747,3 @@ input_manager_process_mouse_wheel(struct input_manager *im,
}
}
}
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->control) {
return true;
}
input_manager_process_text_input(im, &event->text);
return true;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(im, &event->key);
return true;
case SDL_MOUSEMOTION:
if (!im->control) {
break;
}
input_manager_process_mouse_motion(im, &event->motion);
return true;
case SDL_MOUSEWHEEL:
if (!im->control) {
break;
}
input_manager_process_mouse_wheel(im, &event->wheel);
return true;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(im, &event->button);
return true;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(im, &event->tfinger);
return true;
}
return false;
}

View File

@@ -16,7 +16,6 @@
struct input_manager {
struct controller *controller;
struct video_buffer *video_buffer;
struct fps_counter *fps_counter;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
@@ -41,7 +40,28 @@ void
input_manager_init(struct input_manager *im,
const struct scrcpy_options *options);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);
void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event);
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event);
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event);
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event);
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event);
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event);
#endif

View File

@@ -4,12 +4,12 @@
#include <SDL2/SDL_clipboard.h>
#include "device_msg.h"
#include "util/lock.h"
#include "util/log.h"
bool
receiver_init(struct receiver *receiver, socket_t control_socket) {
bool ok = sc_mutex_init(&receiver->mutex);
if (!ok) {
if (!(receiver->mutex = SDL_CreateMutex())) {
return false;
}
receiver->control_socket = control_socket;
@@ -18,7 +18,7 @@ receiver_init(struct receiver *receiver, socket_t control_socket) {
void
receiver_destroy(struct receiver *receiver) {
sc_mutex_destroy(&receiver->mutex);
SDL_DestroyMutex(receiver->mutex);
}
static void
@@ -101,9 +101,8 @@ bool
receiver_start(struct receiver *receiver) {
LOGD("Starting receiver thread");
bool ok = sc_thread_create(&receiver->thread, run_receiver, "receiver",
receiver);
if (!ok) {
receiver->thread = SDL_CreateThread(run_receiver, "receiver", receiver);
if (!receiver->thread) {
LOGC("Could not start receiver thread");
return false;
}
@@ -113,5 +112,5 @@ receiver_start(struct receiver *receiver) {
void
receiver_join(struct receiver *receiver) {
sc_thread_join(&receiver->thread, NULL);
SDL_WaitThread(receiver->thread, NULL);
}

View File

@@ -4,16 +4,17 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "util/net.h"
#include "util/thread.h"
// receive events from the device
// managed by the controller
struct receiver {
socket_t control_socket;
sc_thread thread;
sc_mutex mutex;
SDL_Thread *thread;
SDL_mutex *mutex;
};
bool

View File

@@ -3,6 +3,7 @@
#include <assert.h>
#include <libavutil/time.h>
#include "util/lock.h"
#include "util/log.h"
static const AVRational SCRCPY_TIME_BASE = {1, 1000000}; // timestamps in us
@@ -68,17 +69,17 @@ recorder_init(struct recorder *recorder,
return false;
}
bool ok = sc_mutex_init(&recorder->mutex);
if (!ok) {
recorder->mutex = SDL_CreateMutex();
if (!recorder->mutex) {
LOGC("Could not create mutex");
free(recorder->filename);
return false;
}
ok = sc_cond_init(&recorder->queue_cond);
if (!ok) {
recorder->queue_cond = SDL_CreateCond();
if (!recorder->queue_cond) {
LOGC("Could not create cond");
sc_mutex_destroy(&recorder->mutex);
SDL_DestroyMutex(recorder->mutex);
free(recorder->filename);
return false;
}
@@ -96,8 +97,8 @@ recorder_init(struct recorder *recorder,
void
recorder_destroy(struct recorder *recorder) {
sc_cond_destroy(&recorder->queue_cond);
sc_mutex_destroy(&recorder->mutex);
SDL_DestroyCond(recorder->queue_cond);
SDL_DestroyMutex(recorder->mutex);
free(recorder->filename);
}
@@ -257,17 +258,17 @@ run_recorder(void *data) {
struct recorder *recorder = data;
for (;;) {
sc_mutex_lock(&recorder->mutex);
mutex_lock(recorder->mutex);
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
sc_cond_wait(&recorder->queue_cond, &recorder->mutex);
cond_wait(recorder->queue_cond, recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
sc_mutex_unlock(&recorder->mutex);
mutex_unlock(recorder->mutex);
struct record_packet *last = recorder->previous;
if (last) {
// assign an arbitrary duration to the last packet
@@ -287,7 +288,7 @@ run_recorder(void *data) {
struct record_packet *rec;
queue_take(&recorder->queue, next, &rec);
sc_mutex_unlock(&recorder->mutex);
mutex_unlock(recorder->mutex);
// recorder->previous is only written from this thread, no need to lock
struct record_packet *previous = recorder->previous;
@@ -310,11 +311,11 @@ run_recorder(void *data) {
if (!ok) {
LOGE("Could not record packet");
sc_mutex_lock(&recorder->mutex);
mutex_lock(recorder->mutex);
recorder->failed = true;
// discard pending packets
recorder_queue_clear(&recorder->queue);
sc_mutex_unlock(&recorder->mutex);
mutex_unlock(recorder->mutex);
break;
}
@@ -329,9 +330,8 @@ bool
recorder_start(struct recorder *recorder) {
LOGD("Starting recorder thread");
bool ok = sc_thread_create(&recorder->thread, run_recorder, "recorder",
recorder);
if (!ok) {
recorder->thread = SDL_CreateThread(run_recorder, "recorder", recorder);
if (!recorder->thread) {
LOGC("Could not start recorder thread");
return false;
}
@@ -341,38 +341,38 @@ recorder_start(struct recorder *recorder) {
void
recorder_stop(struct recorder *recorder) {
sc_mutex_lock(&recorder->mutex);
mutex_lock(recorder->mutex);
recorder->stopped = true;
sc_cond_signal(&recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);
cond_signal(recorder->queue_cond);
mutex_unlock(recorder->mutex);
}
void
recorder_join(struct recorder *recorder) {
sc_thread_join(&recorder->thread, NULL);
SDL_WaitThread(recorder->thread, NULL);
}
bool
recorder_push(struct recorder *recorder, const AVPacket *packet) {
sc_mutex_lock(&recorder->mutex);
mutex_lock(recorder->mutex);
assert(!recorder->stopped);
if (recorder->failed) {
// reject any new packet (this will stop the stream)
sc_mutex_unlock(&recorder->mutex);
mutex_unlock(recorder->mutex);
return false;
}
struct record_packet *rec = record_packet_new(packet);
if (!rec) {
LOGC("Could not allocate record packet");
sc_mutex_unlock(&recorder->mutex);
mutex_unlock(recorder->mutex);
return false;
}
queue_push(&recorder->queue, next, rec);
sc_cond_signal(&recorder->queue_cond);
cond_signal(recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);
mutex_unlock(recorder->mutex);
return true;
}

View File

@@ -5,11 +5,12 @@
#include <stdbool.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "coords.h"
#include "scrcpy.h"
#include "util/queue.h"
#include "util/thread.h"
struct record_packet {
AVPacket packet;
@@ -25,9 +26,9 @@ struct recorder {
struct size declared_frame_size;
bool header_written;
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *queue_cond;
bool stopped; // set on recorder_stop() by the stream reader
bool failed; // set on packet write failure
struct recorder_queue queue;

View File

@@ -26,11 +26,12 @@
#include "stream.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
static struct server server;
static struct screen screen;
static struct screen screen = SCREEN_INITIALIZER;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
static struct stream stream;
@@ -42,7 +43,6 @@ static struct file_handler file_handler;
static struct input_manager input_manager = {
.controller = &controller,
.video_buffer = &video_buffer,
.fps_counter = &fps_counter,
.screen = &screen,
.repeat = 0,
@@ -174,37 +174,68 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
case SDL_QUIT:
LOGD("User requested to quit");
return EVENT_RESULT_STOPPED_BY_USER;
case EVENT_NEW_FRAME:
if (!screen.has_frame) {
screen.has_frame = true;
// this is the very first frame, show the window
screen_show_window(&screen);
}
if (!screen_update_frame(&screen, &video_buffer)) {
return EVENT_RESULT_CONTINUE;
}
break;
case SDL_WINDOWEVENT:
screen_handle_window_event(&screen, &event->window);
break;
case SDL_TEXTINPUT:
if (!options->control) {
break;
}
input_manager_process_text_input(&input_manager, &event->text);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(&input_manager, &event->key);
break;
case SDL_MOUSEMOTION:
if (!options->control) {
break;
}
input_manager_process_mouse_motion(&input_manager, &event->motion);
break;
case SDL_MOUSEWHEEL:
if (!options->control) {
break;
}
input_manager_process_mouse_wheel(&input_manager, &event->wheel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(&input_manager, &event->button);
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(&input_manager, &event->tfinger);
break;
case SDL_DROPFILE: {
if (!options->control) {
break;
}
char *file = strdup(event->drop.file);
SDL_free(event->drop.file);
if (!file) {
LOGW("Could not strdup drop filename\n");
break;
}
file_handler_action_t action;
if (is_apk(file)) {
if (is_apk(event->drop.file)) {
action = ACTION_INSTALL_APK;
} else {
action = ACTION_PUSH_FILE;
}
file_handler_request(&file_handler, action, file);
file_handler_request(&file_handler, action, event->drop.file);
break;
}
}
bool consumed = screen_handle_event(&screen, event);
if (consumed) {
goto end;
}
consumed = input_manager_handle_event(&input_manager, event);
(void) consumed;
end:
return EVENT_RESULT_CONTINUE;
}
@@ -333,7 +364,8 @@ scrcpy(const struct scrcpy_options *options) {
}
fps_counter_initialized = true;
if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
if (!video_buffer_init(&video_buffer, &fps_counter,
options->render_expired_frames)) {
goto end;
}
video_buffer_initialized = true;
@@ -366,6 +398,13 @@ scrcpy(const struct scrcpy_options *options) {
stream_init(&stream, server.video_socket, dec, rec);
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
}
stream_started = true;
if (options->display) {
if (options->control) {
if (!controller_init(&controller, server.control_socket)) {
@@ -382,21 +421,12 @@ scrcpy(const struct scrcpy_options *options) {
const char *window_title =
options->window_title ? options->window_title : device_name;
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
};
if (!screen_init(&screen, &video_buffer, &fps_counter,
&screen_params)) {
if (!screen_init_rendering(&screen, window_title, frame_size,
options->always_on_top, options->window_x,
options->window_y, options->window_width,
options->window_height,
options->window_borderless,
options->rotation, options->mipmaps)) {
goto end;
}
@@ -415,13 +445,6 @@ scrcpy(const struct scrcpy_options *options) {
}
}
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
}
stream_started = true;
input_manager_init(&input_manager, options);
ret = event_loop(options);

View File

@@ -103,10 +103,10 @@ struct scrcpy_options {
.data = {SC_MOD_LALT, SC_MOD_LSUPER}, \
.count = 2, \
}, \
.max_size = 0, \
.max_size = DEFAULT_MAX_SIZE, \
.bit_rate = DEFAULT_BIT_RATE, \
.max_fps = 0, \
.lock_video_orientation = -1, \
.lock_video_orientation = DEFAULT_LOCK_VIDEO_ORIENTATION, \
.rotation = 0, \
.window_x = SC_WINDOW_POSITION_UNDEFINED, \
.window_y = SC_WINDOW_POSITION_UNDEFINED, \

View File

@@ -4,11 +4,11 @@
#include <string.h>
#include <SDL2/SDL.h>
#include "events.h"
#include "icon.xpm"
#include "scrcpy.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#define DISPLAY_MARGINS 96
@@ -191,25 +191,9 @@ screen_update_content_rect(struct screen *screen) {
}
}
static void
on_frame_available(struct video_buffer *vb, void *userdata) {
(void) vb;
(void) userdata;
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
static void
on_frame_skipped(struct video_buffer *vb, void *userdata) {
(void) vb;
struct screen *screen = userdata;
fps_counter_add_skipped_frame(screen->fps_counter);
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
}
static inline SDL_Texture *
@@ -240,40 +224,26 @@ create_texture(struct screen *screen) {
}
bool
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter,
const struct screen_params *params) {
screen->vb = vb;
screen->fps_counter = fps_counter;
screen->resize_pending = false;
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
static const struct video_buffer_callbacks cbs = {
.on_frame_available = on_frame_available,
.on_frame_skipped = on_frame_skipped,
};
video_buffer_set_consumer_callbacks(vb, &cbs, screen);
screen->frame_size = params->frame_size;
screen->rotation = params->rotation;
if (screen->rotation) {
LOGI("Initial display rotation set to %u", screen->rotation);
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y, uint16_t window_width,
uint16_t window_height, bool window_borderless,
uint8_t rotation, bool mipmaps) {
screen->frame_size = frame_size;
screen->rotation = rotation;
if (rotation) {
LOGI("Initial display rotation set to %u", rotation);
}
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
struct size content_size = get_rotated_size(frame_size, screen->rotation);
screen->content_size = content_size;
struct size window_size = get_initial_optimal_size(content_size,
params->window_width,
params->window_height);
struct size window_size =
get_initial_optimal_size(content_size, window_width, window_height);
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
#ifdef HIDPI_SUPPORT
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
if (params->always_on_top) {
if (always_on_top) {
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
#else
@@ -281,15 +251,15 @@ screen_init(struct screen *screen, struct video_buffer *vb,
"(compile with SDL >= 2.0.5 to enable it)");
#endif
}
if (params->window_borderless) {
if (window_borderless) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED
? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED
? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(params->window_title, x, y,
int x = window_x != SC_WINDOW_POSITION_UNDEFINED
? window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = window_y != SC_WINDOW_POSITION_UNDEFINED
? window_y : (int) SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(window_title, x, y,
window_size.width, window_size.height,
window_flags);
if (!screen->window) {
@@ -301,7 +271,7 @@ screen_init(struct screen *screen, struct video_buffer *vb,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
SDL_DestroyWindow(screen->window);
screen_destroy(screen);
return false;
}
@@ -310,17 +280,15 @@ screen_init(struct screen *screen, struct video_buffer *vb,
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
screen->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (params->mipmaps) {
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
@@ -334,7 +302,7 @@ screen_init(struct screen *screen, struct video_buffer *vb,
} else {
LOGI("Trilinear filtering disabled");
}
} else if (params->mipmaps) {
} else {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
@@ -346,13 +314,12 @@ screen_init(struct screen *screen, struct video_buffer *vb,
LOGW("Could not load icon");
}
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, params->frame_size.width,
params->frame_size.height);
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
screen_destroy(screen);
return false;
}
@@ -373,9 +340,15 @@ screen_show_window(struct screen *screen) {
void
screen_destroy(struct screen *screen) {
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
if (screen->renderer) {
SDL_DestroyRenderer(screen->renderer);
}
if (screen->window) {
SDL_DestroyWindow(screen->window);
}
}
static void
@@ -472,23 +445,24 @@ update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[2], frame->linesize[2]);
if (screen->mipmaps) {
assert(screen->use_opengl);
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);
}
}
static bool
screen_update_frame(struct screen *screen) {
const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
fps_counter_add_rendered_frame(screen->fps_counter);
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_lock(vb->mutex);
const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
mutex_unlock(vb->mutex);
return false;
}
update_texture(screen, frame);
mutex_unlock(vb->mutex);
screen_render(screen, false);
return true;
@@ -575,52 +549,31 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
content_size.height);
}
bool
screen_handle_event(struct screen *screen, SDL_Event *event) {
switch (event->type) {
case EVENT_NEW_FRAME:
if (!screen->has_frame) {
screen->has_frame = true;
// this is the very first frame, show the window
screen_show_window(screen);
void
screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling fullscreen
// mode unexpectedly triggers the "restored" then "maximized"
// events, leaving the window in a weird state (maximized
// according to the events, but not maximized visually).
break;
}
bool ok = screen_update_frame(screen);
if (!ok) {
LOGW("Frame update failed\n");
}
return true;
case SDL_WINDOWEVENT:
if (!screen->has_frame) {
// Do nothing
return true;
}
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling
// fullscreen mode unexpectedly triggers the "restored"
// then "maximized" events, leaving the window in a
// weird state (maximized according to the events, but
// not maximized visually).
break;
}
screen->maximized = false;
apply_pending_resize(screen);
break;
}
return true;
screen->maximized = false;
apply_pending_resize(screen);
break;
}
return false;
}
struct point

View File

@@ -13,12 +13,10 @@
struct video_buffer;
struct screen {
struct video_buffer *vb;
struct fps_counter *fps_counter;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
bool use_opengl;
struct sc_opengl gl;
struct size frame_size;
struct size content_size; // rotated frame_size
@@ -35,30 +33,55 @@ struct screen {
bool has_frame;
bool fullscreen;
bool maximized;
bool no_window;
bool mipmaps;
};
struct screen_params {
const char *window_title;
struct size frame_size;
bool always_on_top;
#define SCREEN_INITIALIZER { \
.window = NULL, \
.renderer = NULL, \
.texture = NULL, \
.use_opengl = false, \
.gl = {0}, \
.frame_size = { \
.width = 0, \
.height = 0, \
}, \
.content_size = { \
.width = 0, \
.height = 0, \
}, \
.resize_pending = false, \
.windowed_content_size = { \
.width = 0, \
.height = 0, \
}, \
.rotation = 0, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \
.no_window = false, \
.mipmaps = false, \
}
int16_t window_x;
int16_t window_y;
uint16_t window_width; // accepts SC_WINDOW_POSITION_UNDEFINED
uint16_t window_height; // accepts SC_WINDOW_POSITION_UNDEFINED
bool window_borderless;
uint8_t rotation;
bool mipmaps;
};
// initialize default values
void
screen_init(struct screen *screen);
// initialize screen, create window, renderer and texture (window is hidden)
// window_x and window_y accept SC_WINDOW_POSITION_UNDEFINED
bool
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter,
const struct screen_params *params);
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y, uint16_t window_width,
uint16_t window_height, bool window_borderless,
uint8_t rotation, bool mipmaps);
// show the window
void
@@ -68,6 +91,10 @@ screen_show_window(struct screen *screen);
void
screen_destroy(struct screen *screen);
// resize if necessary and write the rendered frame into the texture
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb);
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
@@ -91,9 +118,9 @@ screen_resize_to_pixel_perfect(struct screen *screen);
void
screen_set_rotation(struct screen *screen, unsigned rotation);
// react to SDL events
bool
screen_handle_event(struct screen *screen, SDL_Event *event);
// react to window events
void
screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels

View File

@@ -5,10 +5,12 @@
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
#include "adb.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
#include "util/str_util.h"
@@ -355,17 +357,18 @@ bool
server_init(struct server *server) {
server->serial = NULL;
server->process = PROCESS_NONE;
server->wait_server_thread = NULL;
atomic_flag_clear_explicit(&server->server_socket_closed,
memory_order_relaxed);
bool ok = sc_mutex_init(&server->mutex);
if (!ok) {
server->mutex = SDL_CreateMutex();
if (!server->mutex) {
return false;
}
ok = sc_cond_init(&server->process_terminated_cond);
if (!ok) {
sc_mutex_destroy(&server->mutex);
server->process_terminated_cond = SDL_CreateCond();
if (!server->process_terminated_cond) {
SDL_DestroyMutex(server->mutex);
return false;
}
@@ -375,6 +378,8 @@ server_init(struct server *server) {
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->port_range.first = 0;
server->port_range.last = 0;
server->local_port = 0;
server->tunnel_enabled = false;
@@ -388,10 +393,10 @@ run_wait_server(void *data) {
struct server *server = data;
process_wait(server->process, false); // ignore exit code
sc_mutex_lock(&server->mutex);
mutex_lock(server->mutex);
server->process_terminated = true;
sc_cond_signal(&server->process_terminated_cond);
sc_mutex_unlock(&server->mutex);
cond_signal(server->process_terminated_cond);
mutex_unlock(server->mutex);
// no need for synchronization, server_socket is initialized before this
// thread was created
@@ -408,6 +413,8 @@ run_wait_server(void *data) {
bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
server->port_range = params->port_range;
if (serial) {
server->serial = strdup(serial);
if (!server->serial) {
@@ -436,9 +443,9 @@ server_start(struct server *server, const char *serial,
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
"wait-server", server);
if (!ok) {
server->wait_server_thread =
SDL_CreateThread(run_wait_server, "wait-server", server);
if (!server->wait_server_thread) {
process_terminate(server->process);
process_wait(server->process, true); // ignore exit code
goto error2;
@@ -528,33 +535,33 @@ server_stop(struct server *server) {
}
// Give some delay for the server to terminate properly
sc_mutex_lock(&server->mutex);
bool signaled = false;
mutex_lock(server->mutex);
int r = 0;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
WATCHDOG_DELAY_MS);
r = cond_wait_timeout(server->process_terminated_cond,
server->mutex,
WATCHDOG_DELAY_MS);
}
sc_mutex_unlock(&server->mutex);
mutex_unlock(server->mutex);
// After this delay, kill the server if it's not dead already.
// On some devices, closing the sockets is not sufficient to wake up the
// blocking calls while the device is asleep.
if (!signaled) {
if (r == SDL_MUTEX_TIMEDOUT) {
// The process is terminated, but not reaped (closed) yet, so its PID
// is still valid.
LOGW("Killing the server...");
process_terminate(server->process);
}
sc_thread_join(&server->wait_server_thread, NULL);
SDL_WaitThread(server->wait_server_thread, NULL);
process_close(server->process);
}
void
server_destroy(struct server *server) {
free(server->serial);
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
SDL_DestroyCond(server->process_terminated_cond);
SDL_DestroyMutex(server->mutex);
}

View File

@@ -6,26 +6,27 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_thread.h>
#include "adb.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/net.h"
#include "util/thread.h"
struct server {
char *serial;
process_t process;
sc_thread wait_server_thread;
SDL_Thread *wait_server_thread;
atomic_flag server_socket_closed;
sc_mutex mutex;
sc_cond process_terminated_cond;
SDL_mutex *mutex;
SDL_cond *process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
struct sc_port_range port_range;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"

View File

@@ -4,6 +4,8 @@
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "decoder.h"
@@ -277,8 +279,8 @@ bool
stream_start(struct stream *stream) {
LOGD("Starting stream thread");
bool ok = sc_thread_create(&stream->thread, run_stream, "stream", stream);
if (!ok) {
stream->thread = SDL_CreateThread(run_stream, "stream", stream);
if (!stream->thread) {
LOGC("Could not start stream thread");
return false;
}
@@ -294,5 +296,5 @@ stream_stop(struct stream *stream) {
void
stream_join(struct stream *stream) {
sc_thread_join(&stream->thread, NULL);
SDL_WaitThread(stream->thread, NULL);
}

View File

@@ -7,15 +7,15 @@
#include <stdint.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_thread.h>
#include "util/net.h"
#include "util/thread.h"
struct video_buffer;
struct stream {
socket_t socket;
sc_thread thread;
SDL_Thread *thread;
struct decoder *decoder;
struct recorder *recorder;
AVCodecContext *codec_ctx;

75
app/src/util/lock.h Normal file
View File

@@ -0,0 +1,75 @@
#ifndef LOCK_H
#define LOCK_H
#include "common.h"
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
#include "log.h"
static inline void
mutex_lock(SDL_mutex *mutex) {
int r = SDL_LockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
mutex_unlock(SDL_mutex *mutex) {
int r = SDL_UnlockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not unlock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
int r = SDL_CondWait(cond, mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline int
cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond, mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
#endif
return r;
}
static inline void
cond_signal(SDL_cond *cond) {
int r = SDL_CondSignal(cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
#endif

View File

@@ -1,160 +0,0 @@
#include "thread.h"
#include <assert.h>
#include <SDL2/SDL_thread.h>
#include "log.h"
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata) {
SDL_Thread *sdl_thread = SDL_CreateThread(fn, name, userdata);
if (!sdl_thread) {
return false;
}
thread->thread = sdl_thread;
return true;
}
void
sc_thread_join(sc_thread *thread, int *status) {
SDL_WaitThread(thread->thread, status);
}
bool
sc_mutex_init(sc_mutex *mutex) {
SDL_mutex *sdl_mutex = SDL_CreateMutex();
if (!sdl_mutex) {
return false;
}
mutex->mutex = sdl_mutex;
#ifndef NDEBUG
mutex->locker = 0;
#endif
return true;
}
void
sc_mutex_destroy(sc_mutex *mutex) {
SDL_DestroyMutex(mutex->mutex);
}
void
sc_mutex_lock(sc_mutex *mutex) {
// SDL mutexes are recursive, but we don't want to use recursive mutexes
assert(!sc_mutex_held(mutex));
int r = SDL_LockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
mutex->locker = 0;
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
sc_thread_id
sc_thread_get_id(void) {
return SDL_ThreadID();
}
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex) {
return mutex->locker == sc_thread_get_id();
}
#endif
bool
sc_cond_init(sc_cond *cond) {
SDL_cond *sdl_cond = SDL_CreateCond();
if (!sdl_cond) {
return false;
}
cond->cond = sdl_cond;
return true;
}
void
sc_cond_destroy(sc_cond *cond) {
SDL_DestroyCond(cond->cond);
}
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
int r = SDL_CondWait(cond->cond, mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
return r == 0;
}
void
sc_cond_signal(sc_cond *cond) {
int r = SDL_CondSignal(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
void
sc_cond_broadcast(sc_cond *cond) {
int r = SDL_CondBroadcast(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not broadcast a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}

View File

@@ -1,81 +0,0 @@
#ifndef SC_THREAD_H
#define SC_THREAD_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef int sc_thread_fn(void *);
typedef unsigned int sc_thread_id;
typedef struct sc_thread {
SDL_Thread *thread;
} sc_thread;
typedef struct sc_mutex {
SDL_mutex *mutex;
#ifndef NDEBUG
sc_thread_id locker;
#endif
} sc_mutex;
typedef struct sc_cond {
SDL_cond *cond;
} sc_cond;
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata);
void
sc_thread_join(sc_thread *thread, int *status);
bool
sc_mutex_init(sc_mutex *mutex);
void
sc_mutex_destroy(sc_mutex *mutex);
void
sc_mutex_lock(sc_mutex *mutex);
void
sc_mutex_unlock(sc_mutex *mutex);
sc_thread_id
sc_thread_get_id(void);
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex);
# define sc_mutex_assert(mutex) assert(sc_mutex_held(mutex))
#else
# define sc_mutex_assert(mutex)
#endif
bool
sc_cond_init(sc_cond *cond);
void
sc_cond_destroy(sc_cond *cond);
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
// return true on signaled, false on timeout
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
void
sc_cond_signal(sc_cond *cond);
void
sc_cond_broadcast(sc_cond *cond);
#endif

View File

@@ -1,147 +1,112 @@
#include "video_buffer.h"
#include <assert.h>
#include <SDL2/SDL_mutex.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/lock.h"
#include "util/log.h"
bool
video_buffer_init(struct video_buffer *vb, bool wait_consumer) {
vb->producer_frame = av_frame_alloc();
if (!vb->producer_frame) {
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
if (!(vb->decoding_frame = av_frame_alloc())) {
goto error_0;
}
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
if (!(vb->rendering_frame = av_frame_alloc())) {
goto error_1;
}
vb->consumer_frame = av_frame_alloc();
if (!vb->consumer_frame) {
if (!(vb->mutex = SDL_CreateMutex())) {
goto error_2;
}
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
goto error_3;
}
vb->wait_consumer = wait_consumer;
if (wait_consumer) {
ok = sc_cond_init(&vb->pending_frame_consumed_cond);
if (!ok) {
sc_mutex_destroy(&vb->mutex);
vb->render_expired_frames = render_expired_frames;
if (render_expired_frames) {
if (!(vb->rendering_frame_consumed_cond = SDL_CreateCond())) {
SDL_DestroyMutex(vb->mutex);
goto error_2;
}
// interrupted is not used if wait_consumer is disabled since offering
// a frame will never block
// interrupted is not used if expired frames are not rendered
// since offering a frame will never block
vb->interrupted = false;
}
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
// The callbacks must be set by the consumer via
// video_buffer_set_consumer_callbacks()
vb->cbs = NULL;
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = true;
return true;
error_3:
av_frame_free(&vb->consumer_frame);
error_2:
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->rendering_frame);
error_1:
av_frame_free(&vb->producer_frame);
av_frame_free(&vb->decoding_frame);
error_0:
return false;
}
void
video_buffer_destroy(struct video_buffer *vb) {
if (vb->wait_consumer) {
sc_cond_destroy(&vb->pending_frame_consumed_cond);
if (vb->render_expired_frames) {
SDL_DestroyCond(vb->rendering_frame_consumed_cond);
}
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->consumer_frame);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->producer_frame);
SDL_DestroyMutex(vb->mutex);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->decoding_frame);
}
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
static void
video_buffer_swap_frames(struct video_buffer *vb) {
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->rendering_frame;
vb->rendering_frame = tmp;
}
void
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata) {
assert(!vb->cbs); // must be set only once
assert(cbs);
assert(cbs->on_frame_available);
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
}
void
video_buffer_producer_offer_frame(struct video_buffer *vb) {
assert(vb->cbs);
sc_mutex_lock(&vb->mutex);
if (vb->wait_consumer) {
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
mutex_lock(vb->mutex);
if (vb->render_expired_frames) {
// wait for the current (expired) frame to be consumed
while (!vb->pending_frame_consumed && !vb->interrupted) {
sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
while (!vb->rendering_frame_consumed && !vb->interrupted) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
}
} else if (!vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
av_frame_unref(vb->pending_frame);
swap_frames(&vb->producer_frame, &vb->pending_frame);
video_buffer_swap_frames(vb);
bool skipped = !vb->pending_frame_consumed;
vb->pending_frame_consumed = false;
*previous_frame_skipped = !vb->rendering_frame_consumed;
vb->rendering_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
if (skipped) {
if (vb->cbs->on_frame_skipped)
vb->cbs->on_frame_skipped(vb, vb->cbs_userdata);
} else {
vb->cbs->on_frame_available(vb, vb->cbs_userdata);
}
mutex_unlock(vb->mutex);
}
const AVFrame *
video_buffer_consumer_take_frame(struct video_buffer *vb) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
swap_frames(&vb->consumer_frame, &vb->pending_frame);
av_frame_unref(vb->pending_frame);
if (vb->wait_consumer) {
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = true;
fps_counter_add_rendered_frame(vb->fps_counter);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
sc_cond_signal(&vb->pending_frame_consumed_cond);
cond_signal(vb->rendering_frame_consumed_cond);
}
sc_mutex_unlock(&vb->mutex);
// consumer_frame is only written from this thread, no need to lock
return vb->consumer_frame;
return vb->rendering_frame;
}
void
video_buffer_interrupt(struct video_buffer *vb) {
if (vb->wait_consumer) {
sc_mutex_lock(&vb->mutex);
if (vb->render_expired_frames) {
mutex_lock(vb->mutex);
vb->interrupted = true;
sc_mutex_unlock(&vb->mutex);
mutex_unlock(vb->mutex);
// wake up blocking wait
sc_cond_signal(&vb->pending_frame_consumed_cond);
cond_signal(vb->rendering_frame_consumed_cond);
}
}

View File

@@ -4,76 +4,44 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include "fps_counter.h"
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* There are 3 frames in memory:
* - one frame is held by the producer (producer_frame)
* - one frame is held by the consumer (consumer_frame)
* - one frame is shared between the producer and the consumer (pending_frame)
*
* The producer generates a frame into the producer_frame (it may takes time).
*
* Once the frame is produced, it calls video_buffer_producer_offer_frame(),
* which swaps the producer and pending frames.
*
* When the consumer is notified that a new frame is available, it calls
* video_buffer_consumer_take_frame() to retrieve it, which swaps the pending
* and consumer frames. The frame is valid until the next call, without
* blocking the producer.
*/
struct video_buffer {
AVFrame *producer_frame;
AVFrame *pending_frame;
AVFrame *consumer_frame;
sc_mutex mutex;
bool wait_consumer; // never overwrite a pending frame if it is not consumed
AVFrame *decoding_frame;
AVFrame *rendering_frame;
SDL_mutex *mutex;
bool render_expired_frames;
bool interrupted;
sc_cond pending_frame_consumed_cond;
bool pending_frame_consumed;
const struct video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct video_buffer_callbacks {
// Called when a new frame can be consumed by
// video_buffer_consumer_take_frame(vb)
// This callback is mandatory (it must not be NULL).
void (*on_frame_available)(struct video_buffer *vb, void *userdata);
// Called when a pending frame has been overwritten by the producer
// This callback is optional (it may be NULL).
void (*on_frame_skipped)(struct video_buffer *vb, void *userdata);
SDL_cond *rendering_frame_consumed_cond;
bool rendering_frame_consumed;
struct fps_counter *fps_counter;
};
bool
video_buffer_init(struct video_buffer *vb, bool wait_consumer);
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames);
void
video_buffer_destroy(struct video_buffer *vb);
// set the decoded frame as ready for rendering
// this function locks frames->mutex during its execution
// the output flag is set to report whether the previous frame has been skipped
void
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata);
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped);
// set the producer frame as ready for consuming
void
video_buffer_producer_offer_frame(struct video_buffer *vb);
// mark the consumer frame as consumed and return it
// the frame is valid until the next call to this function
// mark the rendering frame as consumed and return it
// MUST be called with frames->mutex locked!!!
// the caller is expected to render the returned frame to some texture before
// unlocking frames->mutex
const AVFrame *
video_buffer_consumer_take_frame(struct video_buffer *vb);
video_buffer_consume_rendered_frame(struct video_buffer *vb);
// wake up and avoid any blocking call
void

View File

@@ -2,11 +2,11 @@
[binaries]
name = 'mingw'
c = 'i686-w64-mingw32-gcc'
cpp = 'i686-w64-mingw32-g++'
ar = 'i686-w64-mingw32-ar'
strip = 'i686-w64-mingw32-strip'
pkgconfig = 'i686-w64-mingw32-pkg-config'
c = '/usr/bin/i686-w64-mingw32-gcc'
cpp = '/usr/bin/i686-w64-mingw32-g++'
ar = '/usr/bin/i686-w64-mingw32-ar'
strip = '/usr/bin/i686-w64-mingw32-strip'
pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
[host_machine]
system = 'windows'

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@@ -2,11 +2,11 @@
[binaries]
name = 'mingw'
c = 'x86_64-w64-mingw32-gcc'
cpp = 'x86_64-w64-mingw32-g++'
ar = 'x86_64-w64-mingw32-ar'
strip = 'x86_64-w64-mingw32-strip'
pkgconfig = 'x86_64-w64-mingw32-pkg-config'
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
[host_machine]
system = 'windows'

View File

@@ -4,7 +4,6 @@ project('scrcpy', 'c',
default_options: [
'c_std=c11',
'warning_level=2',
'b_ndebug=if-release',
])
if get_option('compile_app')

View File

@@ -14,7 +14,7 @@ import java.util.concurrent.TimeUnit;
public class Controller {
private static final int DEFAULT_DEVICE_ID = 0;
private static final int DEVICE_ID_VIRTUAL = -1;
private static final ScheduledExecutorService EXECUTOR = Executors.newSingleThreadScheduledExecutor();
@@ -45,7 +45,7 @@ public class Controller {
MotionEvent.PointerCoords coords = new MotionEvent.PointerCoords();
coords.orientation = 0;
coords.size = 0;
coords.size = 1;
pointerProperties[i] = props;
pointerCoords[i] = coords;
@@ -208,13 +208,9 @@ public class Controller {
// Right-click and middle-click only work if the source is a mouse
boolean nonPrimaryButtonPressed = (buttons & ~MotionEvent.BUTTON_PRIMARY) != 0;
int source = nonPrimaryButtonPressed ? InputDevice.SOURCE_MOUSE : InputDevice.SOURCE_TOUCHSCREEN;
if (source != InputDevice.SOURCE_MOUSE) {
// Buttons must not be set for touch events
buttons = 0;
}
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, action, pointerCount, pointerProperties, pointerCoords, 0, buttons, 1f, 1f, DEFAULT_DEVICE_ID, 0, source,
.obtain(lastTouchDown, now, action, pointerCount, pointerProperties, pointerCoords, 0, buttons, 1f, 1f, DEVICE_ID_VIRTUAL, 0, source,
0);
return device.injectEvent(event);
}
@@ -237,7 +233,7 @@ public class Controller {
coords.setAxisValue(MotionEvent.AXIS_VSCROLL, vScroll);
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEFAULT_DEVICE_ID, 0,
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEVICE_ID_VIRTUAL, 0,
InputDevice.SOURCE_TOUCHSCREEN, 0);
return device.injectEvent(event);
}

View File

@@ -230,7 +230,7 @@ public final class Server {
if (encoders != null && encoders.length > 0) {
Ln.e("Try to use one of the available encoders:");
for (MediaCodecInfo encoder : encoders) {
Ln.e(" scrcpy --encoder '" + encoder.getName() + "'");
Ln.e(" scrcpy --encoder-name '" + encoder.getName() + "'");
}
}
}