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9 Commits

Author SHA1 Message Date
Romain Vimont
3b6774174d wip 2021-12-29 01:42:28 +01:00
Romain Vimont
4640b088ef wip 2021-12-29 01:42:27 +01:00
Romain Vimont
bbe8a99a3e wip 2021-12-29 01:40:10 +01:00
Romain Vimont
43416b6654 wip 2021-12-29 01:40:07 +01:00
Romain Vimont
7f781f1085 wip 2021-12-29 01:40:04 +01:00
Romain Vimont
c4648f1078 wip 2021-12-29 01:40:01 +01:00
Romain Vimont
eec2d1d160 input_events 2021-12-29 01:39:58 +01:00
Romain Vimont
ccfb4d3cfd Rename SC_MOD_* to SC_SHORTCUT_MOD_*
This will avoid conflicts with new SC_MOD_* constants.
2021-12-29 01:39:55 +01:00
Romain Vimont
49a788841d Remove actions bitset
The input manager exposed functions taking an "actions" parameter,
containing a bitmask-OR of ACTION_UP and ACTION_DOWN.

But they are never called with both actions simultaneously anymore, so
simplify.

Refs 964b6d2243
Refs d0739911a3
2021-12-29 01:34:54 +01:00
2 changed files with 31 additions and 44 deletions

View File

@@ -30,8 +30,8 @@ enum sc_mod {
};
enum sc_action {
SC_ACTION_DOWN = 1, // key or button pressed
SC_ACTION_UP = 2, // key or button released
SC_ACTION_DOWN, // key or button pressed
SC_ACTION_UP, // key or button released
};
enum sc_keycode {

View File

@@ -174,85 +174,72 @@ input_manager_init(struct input_manager *im, struct controller *controller,
static void
send_keycode(struct controller *controller, enum android_keycode keycode,
int actions, const char *name) {
enum sc_action action, const char *name) {
// send DOWN event
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
msg.inject_keycode.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
msg.inject_keycode.keycode = keycode;
msg.inject_keycode.metastate = 0;
msg.inject_keycode.repeat = 0;
if (actions & SC_ACTION_DOWN) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s (DOWN)'", name);
return;
}
}
if (actions & SC_ACTION_UP) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s (UP)'", name);
}
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s'", name);
return;
}
}
static inline void
action_home(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
action_home(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_HOME, action, "HOME");
}
static inline void
action_back(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
action_back(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_BACK, action, "BACK");
}
static inline void
action_app_switch(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
action_app_switch(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
}
static inline void
action_power(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
action_power(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_POWER, action, "POWER");
}
static inline void
action_volume_up(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
action_volume_up(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
}
static inline void
action_volume_down(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
action_volume_down(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
}
static inline void
action_menu(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
action_menu(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_MENU, action, "MENU");
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct controller *controller, int actions) {
press_back_or_turn_screen_on(struct controller *controller,
enum sc_action action) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
msg.back_or_screen_on.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
if (actions & SC_ACTION_DOWN) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}
if (actions & SC_ACTION_UP) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}