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5 Commits

Author SHA1 Message Date
Romain Vimont
ae87885ffa hidpiscale 2018-03-05 15:14:09 +01:00
Romain Vimont
65021416b3 Add developer documentation
And update README.
2018-03-05 15:10:37 +01:00
Romain Vimont
305e76ee6e Revert "Enable high dpi support"
Just enabling this flag breaks mouse location values.

This reverts commit 64efe2c07d.
2018-03-05 15:10:37 +01:00
Romain Vimont
ef0029d10e Shutdown sockets before closing
The server socket does not release the port it was listening for if we
just close it: we must also shutdown it.
2018-03-05 15:10:37 +01:00
Romain Vimont
36c68c4802 Fix scroll wheel mouse position
SDL_MouseWheelEvent does not provide the mouse location, so we used
SDL_GetMouseState() to retrieve it.

Unfortunately, SDL_GetMouseState() returns a position expressed in the
window coordinate system while the position filled in SDL events are
expressed in the renderer coordinate system. As a consequence, the
scroll was not applied at the right position on the device.

Therefore, convert the coordinate system.

See <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>.
2018-03-05 14:59:02 +01:00
10 changed files with 100 additions and 61 deletions

View File

@@ -8,6 +8,7 @@ src = [
'src/device.c',
'src/fpscounter.c',
'src/frames.c',
'src/hidpi.c',
'src/inputmanager.c',
'src/lockutil.c',
'src/net.c',

View File

@@ -136,6 +136,7 @@ SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
struct size screen_size,
struct hidpi_scale *hidpi_scale,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
@@ -145,21 +146,30 @@ SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
to->mouse_event.buttons = convert_mouse_buttons(SDL_BUTTON(from->button));
to->mouse_event.position.screen_size = screen_size;
to->mouse_event.position.point.x = (Uint16) from->x;
to->mouse_event.position.point.y = (Uint16) from->y;
Sint32 x = from->x;
Sint32 y = from->y;
hidpi_unscale_coordinates(hidpi_scale, &x, &y);
to->mouse_event.position.point.x = (Uint16) x;
to->mouse_event.position.point.y = (Uint16) y;
return SDL_TRUE;
}
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
struct size screen_size,
struct hidpi_scale *hidpi_scale,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
to->mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
to->mouse_event.buttons = convert_mouse_buttons(from->state);
to->mouse_event.position.screen_size = screen_size;
to->mouse_event.position.point.x = from->x;
to->mouse_event.position.point.y = from->y;
Sint32 x = from->x;
Sint32 y = from->y;
hidpi_unscale_coordinates(hidpi_scale, &x, &y);
to->mouse_event.position.point.x = (Uint16) x;
to->mouse_event.position.point.y = (Uint16) y;
return SDL_TRUE;
}

View File

@@ -3,7 +3,10 @@
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_events.h>
#include "common.h"
#include "controlevent.h"
#include "hidpi.h"
struct complete_mouse_motion_event {
SDL_MouseMotionEvent *mouse_motion_event;
@@ -19,12 +22,14 @@ SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
struct control_event *to);
SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
struct size screen_size,
struct hidpi_scale *hidpi_scale,
struct control_event *to);
// the video size may be different from the real device size, so we need the size
// to which the absolute position apply, to scale it accordingly
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
struct size screen_size,
struct hidpi_scale *hidpi_scale,
struct control_event *to);
// on Android, a scroll event requires the current mouse position

16
app/src/hidpi.c Normal file
View File

@@ -0,0 +1,16 @@
#include "hidpi.h"
void hidpi_get_scale(struct screen *screen, struct hidpi_scale *scale) {
SDL_GL_GetDrawableSize(screen->window, &scale->horizontal.num, &scale->vertical.num);
SDL_GetWindowSize(screen->window, &scale->horizontal.div, &scale->vertical.div);
}
void hidpi_unscale_coordinates(struct hidpi_scale *scale, Sint32 *x, Sint32 *y) {
// to unscale, we devide by the ratio (so num and div are reversed)
if (scale->horizontal.num) {
*x = ((Sint64) *x) * scale->horizontal.div / scale->horizontal.num;
}
if (scale->vertical.num) {
*y = ((Sint64) *y) * scale->vertical.div / scale->vertical.num;
}
}

24
app/src/hidpi.h Normal file
View File

@@ -0,0 +1,24 @@
#ifndef HIDPI_H
#define HIDPI_H
#include "common.h"
#include "screen.h"
// rational number p/q
struct rational {
int num;
int div;
};
struct hidpi_scale {
struct rational horizontal; // drawable.width / window.width
struct rational vertical; // drawable.height / window.height
};
void hidpi_get_scale(struct screen *screen, struct hidpi_scale *hidpi_scale);
// mouse location need to be "unscaled" if hidpi is enabled
// <https://nlguillemot.wordpress.com/2016/12/11/high-dpi-rendering/>
void hidpi_unscale_coordinates(struct hidpi_scale *hidpi_scale, Sint32 *x, Sint32 *y);
#endif

View File

@@ -1,13 +1,37 @@
#include "inputmanager.h"
#include "convert.h"
#include "hidpi.h"
#include "lockutil.h"
#include "log.h"
static struct point get_mouse_point(void) {
int x;
int y;
SDL_GetMouseState(&x, &y);
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static struct point get_mouse_point(struct screen *screen) {
int mx;
int my;
SDL_GetMouseState(&mx, &my);
convert_to_renderer_coordinates(screen->renderer, &mx, &my);
struct hidpi_scale hidpi_scale;
hidpi_get_scale(screen, &hidpi_scale);
// SDL sometimes uses "int", sometimes "Sint32"
Sint32 x = mx;
Sint32 y = my;
hidpi_unscale_coordinates(&hidpi_scale, &x, &y);
SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
return (struct point) {
.x = (Uint16) x,
@@ -178,8 +202,12 @@ void input_manager_process_mouse_motion(struct input_manager *input_manager,
// do not send motion events when no button is pressed
return;
}
struct hidpi_scale hidpi_scale;
hidpi_get_scale(input_manager->screen, &hidpi_scale);
struct control_event control_event;
if (mouse_motion_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) {
if (mouse_motion_from_sdl_to_android(event, input_manager->screen->frame_size, &hidpi_scale, &control_event)) {
if (!controller_push_event(input_manager->controller, &control_event)) {
LOGW("Cannot send mouse motion event");
}
@@ -192,8 +220,12 @@ void input_manager_process_mouse_button(struct input_manager *input_manager,
turn_screen_on(input_manager->controller);
return;
};
struct hidpi_scale hidpi_scale;
hidpi_get_scale(input_manager->screen, &hidpi_scale);
struct control_event control_event;
if (mouse_button_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) {
if (mouse_button_from_sdl_to_android(event, input_manager->screen->frame_size, &hidpi_scale, &control_event)) {
if (!controller_push_event(input_manager->controller, &control_event)) {
LOGW("Cannot send mouse button event");
}
@@ -204,7 +236,7 @@ void input_manager_process_mouse_wheel(struct input_manager *input_manager,
const SDL_MouseWheelEvent *event) {
struct position position = {
.screen_size = input_manager->screen->frame_size,
.point = get_mouse_point(),
.point = get_mouse_point(input_manager->screen),
};
struct control_event control_event;
if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {

View File

@@ -35,21 +35,6 @@ static struct input_manager input_manager = {
.screen = &screen,
};
static void hidpi_fix_coordinates(Sint32 *x, Sint32 *y) {
struct screen_sizes sizes = screen_get_sizes(&screen);
Uint16 ww = sizes.window_size.width;
Uint16 wh = sizes.window_size.height;
Uint16 dw = sizes.drawable_size.width;
Uint16 dh = sizes.drawable_size.height;
printf("window=%dx%d; drawable=%dx%d\n", (int) ww, (int) wh, (int) dw, (int) dh);
if (dw && dw != ww) {
*x = ((Sint64) *x) * ww / dw;
}
if (dh && dh != wh) {
*y = ((Sint64) *y) * wh / dh;
}
}
static void event_loop(void) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
@@ -87,17 +72,14 @@ static void event_loop(void) {
input_manager_process_key(&input_manager, &event.key);
break;
case SDL_MOUSEMOTION:
hidpi_fix_coordinates(&event.motion.x, &event.motion.y);
input_manager_process_mouse_motion(&input_manager, &event.motion);
break;
case SDL_MOUSEWHEEL: {
hidpi_fix_coordinates(&event.wheel.x, &event.wheel.y);
input_manager_process_mouse_wheel(&input_manager, &event.wheel);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: {
hidpi_fix_coordinates(&event.button.y, &event.button.y);
input_manager_process_mouse_button(&input_manager, &event.button);
break;
}

View File

@@ -45,27 +45,6 @@ static struct size get_native_window_size(SDL_Window *window) {
return size;
}
// get the size of the window underlying drawable in pixels
// may differ from get_native_window_size() if hi-dpi is enabled
static struct size get_native_drawable_size(SDL_Window *window) {
int width;
int height;
SDL_GL_GetDrawableSize(window, &width, &height);
struct size size;
size.width = width;
size.height = height;
return size;
}
// return both the native window size and native drawable size
struct screen_sizes screen_get_sizes(const struct screen *screen) {
struct screen_sizes sizes;
sizes.window_size = get_native_window_size(screen->window);
sizes.drawable_size = get_native_drawable_size(screen->window);
return sizes;
}
// get the windowed window size
static struct size get_window_size(const struct screen *screen) {
if (screen->fullscreen) {

View File

@@ -34,15 +34,6 @@ struct screen {
.fullscreen = SDL_FALSE, \
}
// the window and drawable size may differ if hi-dpi is enabled
struct screen_sizes {
// the size of the window client area, as reported by SDL_GetWindowSize()
struct size window_size;
// the size of the window underlying drawable, as reported by
// SDL_GL_GetDrawableSize()
struct size drawable_size;
};
// init SDL and set appropriate hints
SDL_bool sdl_init_and_configure(void);
@@ -75,6 +66,4 @@ void screen_resize_to_fit(struct screen *screen);
// resize window to 1:1 (pixel-perfect)
void screen_resize_to_pixel_perfect(struct screen *screen);
struct screen_sizes screen_get_sizes(const struct screen *screen);
#endif

View File

@@ -71,6 +71,7 @@ static socket_t listen_on_port(Uint16 port) {
static void close_socket(socket_t *socket) {
SDL_assert(*socket != INVALID_SOCKET);
net_shutdown(*socket, SHUT_RDWR);
if (!net_close(*socket)) {
LOGW("Cannot close socket");
return;