The current video buffer only stores one pending frame. In order to add a new buffering feature, move this part to a separate "frame buffer". Keep the video_buffer, which currently delegates all its calls to the frame_buffer.
31 lines
549 B
C
31 lines
549 B
C
#ifndef SC_VIDEO_BUFFER_H
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#define SC_VIDEO_BUFFER_H
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#include "common.h"
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#include <stdbool.h>
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#include "frame_buffer.h"
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// forward declarations
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typedef struct AVFrame AVFrame;
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struct sc_video_buffer {
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struct sc_frame_buffer fb;
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};
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bool
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sc_video_buffer_init(struct sc_video_buffer *vb);
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void
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sc_video_buffer_destroy(struct sc_video_buffer *vb);
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bool
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sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame,
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bool *skipped);
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void
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sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst);
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#endif
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