Create the codec context from the demuxer, so that it can fill context data for the decoder and recorder.
42 lines
923 B
C
42 lines
923 B
C
#ifndef SC_PACKET_SOURCE_H
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#define SC_PACKET_SOURCE_H
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#include "common.h"
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#include "packet_sink.h"
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#define SC_PACKET_SOURCE_MAX_SINKS 2
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/**
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* Packet source trait
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*
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* Component able to send AVPackets should implement this trait.
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*/
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struct sc_packet_source {
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struct sc_packet_sink *sinks[SC_PACKET_SOURCE_MAX_SINKS];
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unsigned sink_count;
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};
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void
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sc_packet_source_init(struct sc_packet_source *source);
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void
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sc_packet_source_add_sink(struct sc_packet_source *source,
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struct sc_packet_sink *sink);
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bool
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sc_packet_source_sinks_open(struct sc_packet_source *source,
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AVCodecContext *ctx);
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void
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sc_packet_source_sinks_close(struct sc_packet_source *source);
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bool
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sc_packet_source_sinks_push(struct sc_packet_source *source,
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const AVPacket *packet);
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void
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sc_packet_source_sinks_disable(struct sc_packet_source *source);
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#endif
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