Files
scrcpy/app/src/trait/frame_source.c
Romain Vimont 6543964f12 Introduce frame source trait
There was a frame sink trait, implemented by components able to receive
AVFrames, but each frame source had to manually send frame to sinks.

In order to mutualise sink management, add a frame sink trait.
2023-03-10 22:22:15 +01:00

60 lines
1.6 KiB
C

#include "frame_source.h"
void
sc_frame_source_init(struct sc_frame_source *source) {
source->sink_count = 0;
}
void
sc_frame_source_add_sink(struct sc_frame_source *source,
struct sc_frame_sink *sink) {
assert(source->sink_count < SC_FRAME_SOURCE_MAX_SINKS);
assert(sink);
assert(sink->ops);
source->sinks[source->sink_count++] = sink;
}
static void
sc_frame_source_sinks_close_firsts(struct sc_frame_source *source,
unsigned count) {
while (count) {
struct sc_frame_sink *sink = source->sinks[--count];
sink->ops->close(sink);
}
}
bool
sc_frame_source_sinks_open(struct sc_frame_source *source,
const AVCodecContext *ctx) {
assert(source->sink_count);
for (unsigned i = 0; i < source->sink_count; ++i) {
struct sc_frame_sink *sink = source->sinks[i];
if (!sink->ops->open(sink, ctx)) {
sc_frame_source_sinks_close_firsts(source, i);
return false;
}
}
return true;
}
void
sc_frame_source_sinks_close(struct sc_frame_source *source) {
assert(source->sink_count);
sc_frame_source_sinks_close_firsts(source, source->sink_count);
}
bool
sc_frame_source_sinks_push(struct sc_frame_source *source,
const AVFrame *frame) {
assert(source->sink_count);
for (unsigned i = 0; i < source->sink_count; ++i) {
struct sc_frame_sink *sink = source->sinks[i];
if (!sink->ops->push(sink, frame)) {
return false;
}
}
return true;
}