Mainly for consistency with the keyboard processor trait. This could allow to provide alternative mouse processors.
40 lines
909 B
C
40 lines
909 B
C
#ifndef SC_MOUSE_PROCESSOR_H
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#define SC_MOUSE_PROCESSOR_H
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#include "common.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <SDL2/SDL_events.h>
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/**
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* Mouse processor trait.
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*
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* Component able to process and inject mouse events should implement this
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* trait.
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*/
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struct sc_mouse_processor {
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const struct sc_mouse_processor_ops *ops;
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};
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struct sc_mouse_processor_ops {
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void
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(*process_mouse_motion)(struct sc_mouse_processor *mp,
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const SDL_MouseMotionEvent *event);
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void
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(*process_touch)(struct sc_mouse_processor *mp,
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const SDL_TouchFingerEvent *event);
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void
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(*process_mouse_button)(struct sc_mouse_processor *mp,
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const SDL_MouseButtonEvent *event);
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void
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(*process_mouse_wheel)(struct sc_mouse_processor *mp,
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const SDL_MouseWheelEvent *event);
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};
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#endif
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