Files
scrcpy/app/src/server.c
Romain Vimont 1f8200e295 server_cbs
2021-10-31 22:29:03 +01:00

655 lines
20 KiB
C

#include "server.h"
#include <assert.h>
#include <errno.h>
#include <inttypes.h>
#include <stdio.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
#include "adb.h"
#include "util/log.h"
#include "util/net.h"
#include "util/str_util.h"
#define SOCKET_NAME "scrcpy"
#define SERVER_FILENAME "scrcpy-server"
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
static char *
get_server_path(void) {
#ifdef __WINDOWS__
const wchar_t *server_path_env = _wgetenv(L"SCRCPY_SERVER_PATH");
#else
const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
#endif
if (server_path_env) {
// if the envvar is set, use it
#ifdef __WINDOWS__
char *server_path = utf8_from_wide_char(server_path_env);
#else
char *server_path = strdup(server_path_env);
#endif
if (!server_path) {
LOGE("Could not allocate memory");
return NULL;
}
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path);
return server_path;
}
#ifndef PORTABLE
LOGD("Using server: " DEFAULT_SERVER_PATH);
char *server_path = strdup(DEFAULT_SERVER_PATH);
if (!server_path) {
LOGE("Could not allocate memory");
return NULL;
}
#else
char *server_path = get_local_file_path(SERVER_FILENAME);
if (!server_path) {
LOGE("Could not get local file path, "
"using " SERVER_FILENAME " from current directory");
return strdup(SERVER_FILENAME);
}
LOGD("Using server (portable): %s", server_path);
#endif
return server_path;
}
static void
server_params_destroy(struct server_params *params) {
// The server stores a copy of the params provided by the user
free((char *) params->serial);
free((char *) params->crop);
free((char *) params->codec_options);
free((char *) params->encoder_name);
}
static bool
server_params_copy(struct server_params *dst, const struct server_params *src) {
*dst = *src;
// The params reference user-allocated memory, so we must copy them to
// handle them from another thread
#define COPY(FIELD) \
dst->FIELD = NULL; \
if (src->FIELD) { \
dst->FIELD = strdup(src->FIELD); \
if (!dst->FIELD) { \
goto error; \
} \
}
COPY(serial);
COPY(crop);
COPY(codec_options);
COPY(encoder_name);
#undef COPY
return true;
error:
server_params_destroy(dst);
return false;
}
static bool
push_server(const char *serial) {
char *server_path = get_server_path();
if (!server_path) {
return false;
}
if (!is_regular_file(server_path)) {
LOGE("'%s' does not exist or is not a regular file\n", server_path);
free(server_path);
return false;
}
process_t process = adb_push(serial, server_path, DEVICE_SERVER_PATH);
free(server_path);
return process_check_success(process, "adb push", true);
}
static bool
enable_tunnel_reverse(const char *serial, uint16_t local_port) {
process_t process = adb_reverse(serial, SOCKET_NAME, local_port);
return process_check_success(process, "adb reverse", true);
}
static bool
disable_tunnel_reverse(const char *serial) {
process_t process = adb_reverse_remove(serial, SOCKET_NAME);
return process_check_success(process, "adb reverse --remove", true);
}
static bool
enable_tunnel_forward(const char *serial, uint16_t local_port) {
process_t process = adb_forward(serial, local_port, SOCKET_NAME);
return process_check_success(process, "adb forward", true);
}
static bool
disable_tunnel_forward(const char *serial, uint16_t local_port) {
process_t process = adb_forward_remove(serial, local_port);
return process_check_success(process, "adb forward --remove", true);
}
static bool
disable_tunnel(struct server *server) {
const char *serial = server->params.serial;
if (server->tunnel_forward) {
return disable_tunnel_forward(serial, server->local_port);
}
return disable_tunnel_reverse(serial);
}
static bool
listen_on_port(sc_socket socket, uint16_t port) {
#define IPV4_LOCALHOST 0x7F000001
return net_listen(socket, IPV4_LOCALHOST, port, 1);
}
static bool
enable_tunnel_reverse_any_port(struct server *server,
struct sc_port_range port_range) {
const char *serial = server->params.serial;
uint16_t port = port_range.first;
for (;;) {
if (!enable_tunnel_reverse(serial, port)) {
// the command itself failed, it will fail on any port
return false;
}
// At the application level, the device part is "the server" because it
// serves video stream and control. However, at the network level, the
// client listens and the server connects to the client. That way, the
// client can listen before starting the server app, so there is no
// need to try to connect until the server socket is listening on the
// device.
sc_socket server_socket = net_socket();
if (server_socket != SC_INVALID_SOCKET) {
bool ok = listen_on_port(server_socket, port);
if (ok) {
// success
server->server_socket = server_socket;
server->local_port = port;
return true;
}
net_close(server_socket);
}
// failure, disable tunnel and try another port
if (!disable_tunnel_reverse(serial)) {
LOGW("Could not remove reverse tunnel on port %" PRIu16, port);
}
// check before incrementing to avoid overflow on port 65535
if (port < port_range.last) {
LOGW("Could not listen on port %" PRIu16", retrying on %" PRIu16,
port, (uint16_t) (port + 1));
port++;
continue;
}
if (port_range.first == port_range.last) {
LOGE("Could not listen on port %" PRIu16, port_range.first);
} else {
LOGE("Could not listen on any port in range %" PRIu16 ":%" PRIu16,
port_range.first, port_range.last);
}
return false;
}
}
static bool
enable_tunnel_forward_any_port(struct server *server,
struct sc_port_range port_range) {
server->tunnel_forward = true;
const char *serial = server->params.serial;
uint16_t port = port_range.first;
for (;;) {
if (enable_tunnel_forward(serial, port)) {
// success
server->local_port = port;
return true;
}
if (port < port_range.last) {
LOGW("Could not forward port %" PRIu16", retrying on %" PRIu16,
port, (uint16_t) (port + 1));
port++;
continue;
}
if (port_range.first == port_range.last) {
LOGE("Could not forward port %" PRIu16, port_range.first);
} else {
LOGE("Could not forward any port in range %" PRIu16 ":%" PRIu16,
port_range.first, port_range.last);
}
return false;
}
}
static bool
enable_tunnel_any_port(struct server *server, struct sc_port_range port_range,
bool force_adb_forward) {
if (!force_adb_forward) {
// Attempt to use "adb reverse"
if (enable_tunnel_reverse_any_port(server, port_range)) {
return true;
}
// if "adb reverse" does not work (e.g. over "adb connect"), it
// fallbacks to "adb forward", so the app socket is the client
LOGW("'adb reverse' failed, fallback to 'adb forward'");
}
return enable_tunnel_forward_any_port(server, port_range);
}
static const char *
log_level_to_server_string(enum sc_log_level level) {
switch (level) {
case SC_LOG_LEVEL_VERBOSE:
return "verbose";
case SC_LOG_LEVEL_DEBUG:
return "debug";
case SC_LOG_LEVEL_INFO:
return "info";
case SC_LOG_LEVEL_WARN:
return "warn";
case SC_LOG_LEVEL_ERROR:
return "error";
default:
assert(!"unexpected log level");
return "(unknown)";
}
}
static process_t
execute_server(struct server *server, const struct server_params *params) {
const char *serial = server->params.serial;
char max_size_string[6];
char bit_rate_string[11];
char max_fps_string[6];
char lock_video_orientation_string[5];
char display_id_string[11];
sprintf(max_size_string, "%"PRIu16, params->max_size);
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
sprintf(max_fps_string, "%"PRIu16, params->max_fps);
sprintf(lock_video_orientation_string, "%"PRIi8,
params->lock_video_orientation);
sprintf(display_id_string, "%"PRIu32, params->display_id);
const char *const cmd[] = {
"shell",
"CLASSPATH=" DEVICE_SERVER_PATH,
"app_process",
#ifdef SERVER_DEBUGGER
# define SERVER_DEBUGGER_PORT "5005"
# ifdef SERVER_DEBUGGER_METHOD_NEW
/* Android 9 and above */
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,"
"server=y,address="
# else
/* Android 8 and below */
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
# endif
SERVER_DEBUGGER_PORT,
#endif
"/", // unused
"com.genymobile.scrcpy.Server",
SCRCPY_VERSION,
log_level_to_server_string(params->log_level),
max_size_string,
bit_rate_string,
max_fps_string,
lock_video_orientation_string,
server->tunnel_forward ? "true" : "false",
params->crop ? params->crop : "-",
"true", // always send frame meta (packet boundaries + timestamp)
params->control ? "true" : "false",
display_id_string,
params->show_touches ? "true" : "false",
params->stay_awake ? "true" : "false",
params->codec_options ? params->codec_options : "-",
params->encoder_name ? params->encoder_name : "-",
params->power_off_on_close ? "true" : "false",
};
#ifdef SERVER_DEBUGGER
LOGI("Server debugger waiting for a client on device port "
SERVER_DEBUGGER_PORT "...");
// From the computer, run
// adb forward tcp:5005 tcp:5005
// Then, from Android Studio: Run > Debug > Edit configurations...
// On the left, click on '+', "Remote", with:
// Host: localhost
// Port: 5005
// Then click on "Debug"
#endif
return adb_execute(serial, cmd, ARRAY_LEN(cmd));
}
static sc_socket
connect_and_read_byte(uint16_t port) {
sc_socket socket = net_socket();
if (socket == SC_INVALID_SOCKET) {
return SC_INVALID_SOCKET;
}
bool ok = net_connect(socket, IPV4_LOCALHOST, port);
if (!ok) {
net_close(socket);
return SC_INVALID_SOCKET;
}
char byte;
// the connection may succeed even if the server behind the "adb tunnel"
// is not listening, so read one byte to detect a working connection
if (net_recv(socket, &byte, 1) != 1) {
// the server is not listening yet behind the adb tunnel
net_close(socket);
return SC_INVALID_SOCKET;
}
return socket;
}
static sc_socket
connect_to_server(struct server *server, uint32_t attempts, sc_tick delay) {
uint16_t port = server->local_port;
do {
LOGD("Remaining connection attempts: %d", (int) attempts);
sc_socket socket = connect_and_read_byte(port);
if (socket != SC_INVALID_SOCKET) {
// it worked!
return socket;
}
if (attempts) {
sc_mutex_lock(&server->mutex);
// Ignore timedwait return (spurious wake ups are harmless)
sc_cond_timedwait(&server->stopped_cond, &server->mutex,
sc_tick_now() + delay);
bool stopped = server->stopped;
sc_mutex_unlock(&server->mutex);
if (stopped) {
LOGI("Connection attempt stopped");
break;
}
}
} while (--attempts > 0);
return SC_INVALID_SOCKET;
}
bool
server_init(struct server *server, const struct server_params *params,
const struct server_callbacks *cbs, void *cbs_userdata) {
bool ok = server_params_copy(&server->params, params);
if (!ok) {
LOGE("Could not copy server params");
return false;
}
server->process = PROCESS_NONE;
ok = sc_mutex_init(&server->mutex);
if (!ok) {
server_params_destroy(&server->params);
return false;
}
ok = sc_cond_init(&server->process_terminated_cond);
if (!ok) {
sc_mutex_destroy(&server->mutex);
server_params_destroy(&server->params);
return false;
}
ok = sc_cond_init(&server->stopped_cond);
if (!ok) {
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
server_params_destroy(&server->params);
return false;
}
server->process_terminated = false;
server->stopped = false;
server->server_socket = SC_INVALID_SOCKET;
server->video_socket = SC_INVALID_SOCKET;
server->control_socket = SC_INVALID_SOCKET;
server->local_port = 0;
server->tunnel_enabled = false;
server->tunnel_forward = false;
server->cbs = cbs;
server->cbs_userdata = cbs_userdata;
return true;
}
static int
run_wait_server(void *data) {
struct server *server = data;
process_wait(server->process, false); // ignore exit code
sc_mutex_lock(&server->mutex);
server->process_terminated = true;
sc_cond_signal(&server->process_terminated_cond);
sc_mutex_unlock(&server->mutex);
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != SC_INVALID_SOCKET) {
// Unblock any accept()
net_interrupt(server->server_socket);
}
LOGD("Server terminated");
return 0;
}
bool
server_start(struct server *server) {
const struct server_params *params = &server->params;
if (!push_server(params->serial)) {
/* server->serial will be freed on server_destroy() */
return false;
}
if (!enable_tunnel_any_port(server, params->port_range,
params->force_adb_forward)) {
return false;
}
// server will connect to our server socket
server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) {
goto error;
}
// If the server process dies before connecting to the server socket, then
// the client will be stuck forever on accept(). To avoid the problem, we
// must be able to wake up the accept() call when the server dies. To keep
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
"wait-server", server);
if (!ok) {
process_terminate(server->process);
process_wait(server->process, true); // ignore exit code
goto error;
}
server->tunnel_enabled = true;
return true;
error:
// The server socket (if any) will be closed on server_destroy()
disable_tunnel(server);
return false;
}
static bool
device_read_info(sc_socket device_socket, struct server_info *info) {
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
LOGE("Could not retrieve device information");
return false;
}
// in case the client sends garbage
buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
memcpy(info->device_name, (char *) buf, sizeof(info->device_name));
info->frame_size.width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 1];
info->frame_size.height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 3];
return true;
}
bool
server_connect_to(struct server *server, struct server_info *info) {
if (!server->tunnel_forward) {
server->video_socket = net_accept(server->server_socket);
if (server->video_socket == SC_INVALID_SOCKET) {
return false;
}
server->control_socket = net_accept(server->server_socket);
if (server->control_socket == SC_INVALID_SOCKET) {
// the video_socket will be cleaned up on destroy
return false;
}
// we don't need the server socket anymore
if (!net_close(server->server_socket)) {
LOGW("Could not close server socket on connect");
}
// Do not attempt to close it again on server_destroy()
server->server_socket = SC_INVALID_SOCKET;
} else {
uint32_t attempts = 100;
sc_tick delay = SC_TICK_FROM_MS(100);
server->video_socket = connect_to_server(server, attempts, delay);
if (server->video_socket == SC_INVALID_SOCKET) {
return false;
}
// we know that the device is listening, we don't need several attempts
server->control_socket = net_socket();
if (server->control_socket == SC_INVALID_SOCKET) {
return false;
}
bool ok = net_connect(server->control_socket, IPV4_LOCALHOST,
server->local_port);
if (!ok) {
net_close(server->control_socket);
return false;
}
}
// we don't need the adb tunnel anymore
disable_tunnel(server); // ignore failure
server->tunnel_enabled = false;
// The sockets will be closed on stop if device_read_info() fails
return device_read_info(server->video_socket, info);
}
void
server_stop(struct server *server) {
sc_mutex_lock(&server->mutex);
server->stopped = true;
sc_cond_signal(&server->stopped_cond);
sc_mutex_unlock(&server->mutex);
if (server->server_socket != SC_INVALID_SOCKET) {
if (!net_interrupt(server->server_socket)) {
LOGW("Could not interrupt server socket");
}
}
if (server->video_socket != SC_INVALID_SOCKET) {
if (!net_interrupt(server->video_socket)) {
LOGW("Could not interrupt video socket");
}
}
if (server->control_socket != SC_INVALID_SOCKET) {
if (!net_interrupt(server->control_socket)) {
LOGW("Could not interrupt control socket");
}
}
assert(server->process != PROCESS_NONE);
if (server->tunnel_enabled) {
// ignore failure
disable_tunnel(server);
}
// Give some delay for the server to terminate properly
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY SC_TICK_FROM_SEC(1)
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
sc_tick_now() + WATCHDOG_DELAY);
}
sc_mutex_unlock(&server->mutex);
// After this delay, kill the server if it's not dead already.
// On some devices, closing the sockets is not sufficient to wake up the
// blocking calls while the device is asleep.
if (!signaled) {
// The process is terminated, but not reaped (closed) yet, so its PID
// is still valid.
LOGW("Killing the server...");
process_terminate(server->process);
}
sc_thread_join(&server->wait_server_thread, NULL);
process_close(server->process);
}
void
server_destroy(struct server *server) {
if (server->server_socket != SC_INVALID_SOCKET) {
if (!net_close(server->server_socket)) {
LOGW("Could not close server socket");
}
}
if (server->video_socket != SC_INVALID_SOCKET) {
if (!net_close(server->video_socket)) {
LOGW("Could not close video socket");
}
}
if (server->control_socket != SC_INVALID_SOCKET) {
if (!net_close(server->control_socket)) {
LOGW("Could not close control socket");
}
}
server_params_destroy(&server->params);
sc_cond_destroy(&server->stopped_cond);
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
}