Files
scrcpy/app/src/frame_texture.c
Romain Vimont 0b4b4609dc Extract texture management to a separate file
Move texture management out of screen.c, which already handles the
window and the rendering.

This paves the way to implement optional software filtering (swscale)
properly, as an alternative to mipmaps (which are not available
everywhere).
2021-02-12 21:58:38 +01:00

121 lines
3.8 KiB
C

#include "frame_texture.h"
#include "util/log.h"
static SDL_Texture *
create_texture(struct sc_frame_texture *ftex, struct size size) {
SDL_Renderer *renderer = ftex->renderer;
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
if (!texture) {
return NULL;
}
if (ftex->mipmaps) {
struct sc_opengl *gl = &ftex->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
SDL_GL_UnbindTexture(texture);
}
return texture;
}
bool
sc_frame_texture_init(struct sc_frame_texture *ftex, SDL_Renderer *renderer,
bool mipmaps, struct size initial_size) {
SDL_RendererInfo renderer_info;
int r = SDL_GetRendererInfo(renderer, &renderer_info);
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
ftex->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &ftex->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
ftex->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, initial_size.width,
initial_size.height);
ftex->renderer = renderer;
ftex->texture = create_texture(ftex, initial_size);
if (!ftex->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
SDL_DestroyRenderer(ftex->renderer);
return false;
}
ftex->texture_size = initial_size;
return true;
}
void
sc_frame_texture_destroy(struct sc_frame_texture *ftex) {
if (ftex->texture) {
SDL_DestroyTexture(ftex->texture);
}
}
bool
sc_frame_texture_update(struct sc_frame_texture *ftex, const AVFrame *frame) {
struct size frame_size = {frame->width, frame->height};
if (ftex->texture_size.width != frame_size.width
|| ftex->texture_size.height != frame_size.height) {
// Frame dimensions changed, destroy texture
SDL_DestroyTexture(ftex->texture);
LOGI("New texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
ftex->texture = create_texture(ftex, frame_size);
if (!ftex->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
}
ftex->texture_size = frame_size;
}
SDL_UpdateYUVTexture(ftex->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (ftex->mipmaps) {
SDL_GL_BindTexture(ftex->texture, NULL, NULL);
ftex->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(ftex->texture);
}
return true;
}