#ifndef SC_FRAME_TEXTURE_H #define SC_FRAME_TEXTURE_H #include "common.h" #include #include #include #include "coords.h" #include "opengl.h" #include "scrcpy.h" struct sc_frame_texture { SDL_Renderer *renderer; // owned by struct screen enum sc_scale_filter scale_filter; struct sc_opengl gl; SDL_Texture *texture; struct size texture_size; }; bool sc_frame_texture_init(struct sc_frame_texture *ftex, SDL_Renderer *renderer, enum sc_scale_filter scale_filter, struct size initial_size); void sc_frame_texture_destroy(struct sc_frame_texture *ftex); bool sc_frame_texture_update(struct sc_frame_texture *ftex, const AVFrame *frame); #endif