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238
DEVELOP.md
Normal file
238
DEVELOP.md
Normal file
@@ -0,0 +1,238 @@
|
||||
# scrcpy for developers
|
||||
|
||||
## Overview
|
||||
|
||||
This application is composed of two parts:
|
||||
- the server (`scrcpy-server.jar`), to be executed on the device,
|
||||
- the client (the `scrcpy` binary), executed on the host computer.
|
||||
|
||||
The client is responsible to push the server to the device and start its
|
||||
execution.
|
||||
|
||||
Once the client and the server are connected to each other, the server initially
|
||||
sends device information (name and initial screen dimensions), then starts to
|
||||
send a raw H.264 video stream of the device screen. The client decodes the video
|
||||
frames, and display them as soon as possible, without buffering, to minimize
|
||||
latency. The client is not aware of the device rotation (which is handled by the
|
||||
server), it just knows the dimensions of the video frames.
|
||||
|
||||
The client captures relevant keyboard and mouse events, that it transmits to the
|
||||
server, which injects them to the device.
|
||||
|
||||
|
||||
|
||||
## Server
|
||||
|
||||
|
||||
### Privileges
|
||||
|
||||
Capturing the screen requires some privileges, which are granted to `shell`.
|
||||
|
||||
The server is a Java application (with a [`public static void main(String...
|
||||
args)`][main] method), compiled against the Android framework, and executed as
|
||||
`shell` on the Android device.
|
||||
|
||||
[main]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/Server.java#L61
|
||||
|
||||
To run such a Java application, the classes must be [_dexed_][dex] (typically,
|
||||
to `classes.dex`). If `my.package.MainClass` is the main class, compiled to
|
||||
`classes.dex`, pushed to the device in `/data/local/tmp`, then it can be run
|
||||
with:
|
||||
|
||||
adb shell CLASSPATH=/data/local/tmp/classes.dex \
|
||||
app_process / my.package.MainClass
|
||||
|
||||
_The path `/data/local/tmp` is a good candidate to push the server, since it's
|
||||
readable and writable by `shell`, but not world-writable, so a malicious
|
||||
application may not replace the server just before the client executes it._
|
||||
|
||||
Instead of a raw _dex_ file, `app_process` accepts a _jar_ containing
|
||||
`classes.dex` (e.g. an [APK]). For simplicity, and to benefit from the gradle
|
||||
build system, the server is built to an (unsigned) APK (renamed to
|
||||
`scrcpy-server.jar`).
|
||||
|
||||
[dex]: https://en.wikipedia.org/wiki/Dalvik_(software)
|
||||
[apk]: https://en.wikipedia.org/wiki/Android_application_package
|
||||
|
||||
|
||||
### Hidden methods
|
||||
|
||||
Although compiled against the Android framework, [hidden] methods and classes are
|
||||
not directly accessible (and they may differ from one Android version to
|
||||
another).
|
||||
|
||||
They can be called using reflection though. The communication with hidden
|
||||
components is provided by [_wrappers_ classes][wrappers] and [aidl].
|
||||
|
||||
[hidden]: https://stackoverflow.com/a/31908373/1987178
|
||||
[wrappers]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/wrappers
|
||||
[aidl]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/aidl/android/view
|
||||
|
||||
|
||||
### Threading
|
||||
|
||||
The server uses 2 threads:
|
||||
|
||||
- the **main** thread, encoding and streaming the video to the client;
|
||||
- the **controller** thread, listening for _control events_ (typically,
|
||||
keyboard and mouse events) from the client.
|
||||
|
||||
Since the video encoding is typically hardware, there would be no benefit in
|
||||
encoding and streaming in two different threads.
|
||||
|
||||
|
||||
### Screen video encoding
|
||||
|
||||
The encoding is managed by [`ScreenEncoder`].
|
||||
|
||||
The video is encoded using the [`MediaCodec`] API. The codec takes its input
|
||||
from a [surface] associated to the display, and writes the resulting H.264
|
||||
stream to the provided output stream (the socket connected to the client).
|
||||
|
||||
[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
|
||||
[`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html
|
||||
[surface]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L63-L64
|
||||
|
||||
On device [rotation], the codec, surface and display are reinitialized, and a
|
||||
new video stream is produced.
|
||||
|
||||
New frames are produced only when changes occur on the surface. This is good
|
||||
because it avoids to send unnecessary frames, but there are drawbacks:
|
||||
|
||||
- it does not send any frame on start if the device screen does not change,
|
||||
- after fast motion changes, the last frame may have poor quality.
|
||||
|
||||
Both problems are [solved][repeat] by the flag
|
||||
[`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag].
|
||||
|
||||
[rotation]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L89-L92
|
||||
[repeat]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L125-L126
|
||||
[repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER
|
||||
|
||||
|
||||
### Input events injection
|
||||
|
||||
_Control events_ are received from the client by the [`EventController`] (run in
|
||||
a separate thread). There are 5 types of input events:
|
||||
- keycode (cf [`KeyEvent`]),
|
||||
- text (special characters may not be handled by keycodes directly),
|
||||
- mouse motion/click,
|
||||
- mouse scroll,
|
||||
- custom command (e.g. to switch the screen on).
|
||||
|
||||
All of them may need to inject input events to the system. To do so, they use
|
||||
the _hidden_ method [`InputManager.injectInputEvent`] (exposed by our
|
||||
[`InputManager` wrapper][inject-wrapper]).
|
||||
|
||||
[`EventController`]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/EventController.java#L70
|
||||
[`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html
|
||||
[`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html
|
||||
[`InputManager.injectInputEvent`]: https://android.googlesource.com/platform/frameworks/base/+/oreo-release/core/java/android/hardware/input/InputManager.java#857
|
||||
[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/v1.0/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
|
||||
|
||||
|
||||
|
||||
## Client
|
||||
|
||||
The client relies on [SDL], which provides cross-platform API for UI, input
|
||||
events, threading, etc.
|
||||
|
||||
The video stream is decoded by [libav] (FFmpeg).
|
||||
|
||||
[SDL]: https://www.libsdl.org
|
||||
[libav]: https://www.libav.org/
|
||||
|
||||
### Initialization
|
||||
|
||||
On startup, in addition to _libav_ and _SDL_ initialization, the client must
|
||||
push and start the server on the device, and open a socket so that they may
|
||||
communicate.
|
||||
|
||||
Note that the client-server roles are expressed at the application level:
|
||||
|
||||
- the server _serves_ video stream and handle requests from the client,
|
||||
- the client _controls_ the device through the server.
|
||||
|
||||
However, the roles are inverted at the network level:
|
||||
|
||||
- the client opens a server socket and listen on a port before starting the
|
||||
server,
|
||||
- the server connects to the client.
|
||||
|
||||
This role inversion guarantees that the connection will not fail due to race
|
||||
conditions, and avoids polling.
|
||||
|
||||
Once the server is connected, it sends the device information (name and initial
|
||||
screen dimensions). Thus, the client may init the window and renderer, before
|
||||
the first frame is available.
|
||||
|
||||
To minimize startup time, SDL initialization is performed while listening for
|
||||
the connection from the server (see commit [90a46b4]).
|
||||
|
||||
[90a46b4]: https://github.com/Genymobile/scrcpy/commit/90a46b4c45637d083e877020d85ade52a9a5fa8e
|
||||
|
||||
|
||||
### Threading
|
||||
|
||||
The client uses 3 threads:
|
||||
|
||||
- the **main** thread, executing the SDL event loop,
|
||||
- the **decoder** thread, decoding video frames,
|
||||
- the **controller** thread, sending _control events_ to the server.
|
||||
|
||||
|
||||
### Decoder
|
||||
|
||||
The [decoder] runs in a separate thread. It uses _libav_ to decode the H.264
|
||||
stream from the socket, and notifies the main thread when a new frame is
|
||||
available.
|
||||
|
||||
There are two [frames] simultaneously in memory:
|
||||
- the **decoding** frame, written by the decoder from the decoder thread,
|
||||
- the **rendering** frame, rendered in a texture from the main thread.
|
||||
|
||||
When a new decoded frame is available, the decoder _swaps_ the decoding and
|
||||
rendering frame (with proper synchronization). Thus, it immediatly starts
|
||||
to decode a new frame while the main thread renders the last one.
|
||||
|
||||
[decoder]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/decoder.c
|
||||
[frames]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/frames.h
|
||||
|
||||
|
||||
### Controller
|
||||
|
||||
The [controller] is responsible to send _control events_ to the device. It runs
|
||||
in a separate thread, to avoid I/O on the main thread.
|
||||
|
||||
On SDL event, received on the main thread, the [input manager][inputmanager]
|
||||
creates appropriate [_control events_][controlevent]. It is responsible to
|
||||
convert SDL events to Android events (using [convert]). It pushes the _control
|
||||
events_ to a blocking queue hold by the controller. On its own thread, the
|
||||
controller takes events from the queue, that it serializes and sends to the
|
||||
client.
|
||||
|
||||
[controller]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/controller.h
|
||||
[controlevent]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/controlevent.h
|
||||
[inputmanager]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/inputmanager.h
|
||||
[convert]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/convert.h
|
||||
|
||||
|
||||
### UI and event loop
|
||||
|
||||
Initialization, input events and rendering are all [managed][scrcpy] in the main
|
||||
thread.
|
||||
|
||||
Events are handled in the [event loop], which either updates the [screen] or
|
||||
delegates to the [input manager][inputmanager].
|
||||
|
||||
[scrcpy]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/scrcpy.c
|
||||
[event loop]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/scrcpy.c#L38
|
||||
[screen]: https://github.com/Genymobile/scrcpy/blob/v1.0/app/src/screen.h
|
||||
|
||||
|
||||
## Hack
|
||||
|
||||
For more details, go read the code!
|
||||
|
||||
If you find a bug, or have an awesome idea to implement, please discuss and
|
||||
contribute ;-)
|
||||
84
FAQ.md
Normal file
84
FAQ.md
Normal file
@@ -0,0 +1,84 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## Common issues
|
||||
|
||||
The application is very young, it is not unlikely that you encounter problems
|
||||
with it.
|
||||
|
||||
Here are the common reported problems and their status.
|
||||
|
||||
### On Windows, I have no output in the console
|
||||
|
||||
When run in `cmd.exe`, the application does not print anything. Even `scrcpy
|
||||
--help` have no output. We don't know why yet.
|
||||
|
||||
However, if you run the very same `scrcpy.exe` from
|
||||
[MSYS2](https://www.msys2.org/) (`mingw64`), then it correctly prints output.
|
||||
|
||||
|
||||
### On Windows, when I start the application, nothing happens
|
||||
|
||||
The previous problem does not help to get a clue about the cause.
|
||||
|
||||
The most common is your device not being detected by `adb`, or is unauthorized.
|
||||
Check everything is ok by calling:
|
||||
|
||||
adb devices
|
||||
|
||||
Windows may need some [drivers] to detect your device.
|
||||
|
||||
[drivers]: https://developer.android.com/studio/run/oem-usb.html
|
||||
|
||||
If you still encounter problems, please see [issue 9].
|
||||
|
||||
[issue 9]: https://github.com/Genymobile/scrcpy/issues/9
|
||||
|
||||
|
||||
### The application does not work over `adb connect`
|
||||
|
||||
If the device is connected using `adb connect`, then you'll get this error:
|
||||
|
||||
error: more than one device/emulator
|
||||
ERROR: "adb reverse" returned with value 1
|
||||
|
||||
We plan to support it in future versions. See [issue 5].
|
||||
|
||||
[issue 5]: https://github.com/Genymobile/scrcpy/issues/5
|
||||
|
||||
|
||||
### Mouse clicks do not work
|
||||
|
||||
On many LG devices, [mouse clicks do not work][issue 18]. We're [working][pr27]
|
||||
on it.
|
||||
|
||||
[issue 18]: https://github.com/Genymobile/scrcpy/issues/18
|
||||
[pr27]: https://github.com/Genymobile/scrcpy/pull/27
|
||||
|
||||
|
||||
### I get a black screen for some applications like Silence
|
||||
|
||||
This is expected, they requested to protect the screen.
|
||||
|
||||
In [Silence], you can disable it in settings → Privacy → Screen security.
|
||||
|
||||
[silence]: https://f-droid.org/en/packages/org.smssecure.smssecure/
|
||||
|
||||
See [issue 36].
|
||||
|
||||
[issue 36]: https://github.com/Genymobile/scrcpy/issues/36
|
||||
|
||||
|
||||
### Mouse clicks at wrong location
|
||||
|
||||
On MacOS, with HiDPI support and multiple screens, input location are wrongly
|
||||
scaled. See [issue 15].
|
||||
|
||||
[issue 15]: https://github.com/Genymobile/scrcpy/issues/15
|
||||
|
||||
A workaround is to build with HiDPI support disabled:
|
||||
|
||||
```bash
|
||||
meson x --buildtype release -Dhidpi_support=false
|
||||
```
|
||||
|
||||
However, the video will be displayed at lower resolution.
|
||||
339
README.md
339
README.md
@@ -1,141 +1,302 @@
|
||||
# ScrCpy
|
||||
# scrcpy
|
||||
|
||||
This project displays screens of Android devices plugged on USB in live.
|
||||
This application provides display and control of Android devices connected on
|
||||
USB. It does not require any _root_ access. It works on _GNU/Linux_, _Windows_
|
||||
and _MacOS_.
|
||||
|
||||

|
||||
|
||||
|
||||
## Run
|
||||
## Requirements
|
||||
|
||||
### Runtime requirements
|
||||
The Android part requires at least API 21 (Android 5.0).
|
||||
|
||||
This projects requires _FFmpeg_, _LibSDL2_ and _LibSDL2-net_.
|
||||
You need [adb] (recent enough so that `adb reverse` is implemented, it works
|
||||
with 1.0.36). It is available in the [Android SDK platform
|
||||
tools][platform-tools], on packaged in your distribution (`android-adb-tools`).
|
||||
|
||||
On Windows, just download the [platform-tools][platform-tools-windows] and
|
||||
extract the following files to a directory accessible from your `PATH`:
|
||||
- `adb.exe`
|
||||
- `AdbWinApi.dll`
|
||||
- `AdbWinUsbApi.dll`
|
||||
|
||||
Make sure you [enabled adb debugging][enable-adb] on your device(s).
|
||||
|
||||
[adb]: https://developer.android.com/studio/command-line/adb.html
|
||||
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
|
||||
[platform-tools]: https://developer.android.com/studio/releases/platform-tools.html
|
||||
[platform-tools-windows]: https://dl.google.com/android/repository/platform-tools-latest-windows.zip
|
||||
|
||||
The client requires _FFmpeg_ and _LibSDL2_.
|
||||
|
||||
|
||||
## Build and install
|
||||
|
||||
### System-specific steps
|
||||
|
||||
#### Linux
|
||||
|
||||
Install the packages from your package manager. For example, on Debian:
|
||||
Install the required packages from your package manager.
|
||||
|
||||
sudo apt install ffmpeg libsdl2-2.0.0 libsdl2-net-2.0.0
|
||||
##### Debian/Ubuntu
|
||||
|
||||
```bash
|
||||
# runtime dependencies
|
||||
sudo apt install ffmpeg libsdl2-2.0.0
|
||||
|
||||
# client build dependencies
|
||||
sudo apt install make gcc pkg-config meson \
|
||||
libavcodec-dev libavformat-dev libavutil-dev \
|
||||
libsdl2-dev
|
||||
|
||||
# server build dependencies
|
||||
sudo apt install openjdk-8-jdk
|
||||
```
|
||||
|
||||
##### Fedora
|
||||
|
||||
```bash
|
||||
# enable RPM fusion free
|
||||
sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm
|
||||
|
||||
# client build dependencies
|
||||
sudo dnf install SDL2-devel ffms2-devel meson gcc make
|
||||
|
||||
# server build dependencies
|
||||
sudo dnf install java
|
||||
```
|
||||
|
||||
##### Arch Linux
|
||||
|
||||
Two [AUR] packages have been created by users:
|
||||
|
||||
- [`scrcpy`](https://aur.archlinux.org/packages/scrcpy/)
|
||||
- [`scrcpy-prebuiltserver`](https://aur.archlinux.org/packages/scrcpy-prebuiltserver/)
|
||||
|
||||
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
|
||||
|
||||
|
||||
#### Windows
|
||||
|
||||
From [MSYS2]:
|
||||
For Windows, for simplicity, a prebuilt archive with all the dependencies
|
||||
(including `adb`) is available:
|
||||
|
||||
pacman -S mingw-w64-x86_64-SDL2
|
||||
pacman -S mingw-w64-x86_64-SDL2_net
|
||||
pacman -S mingw-w64-x86_64-ffmpeg
|
||||
- [`scrcpy-windows-with-deps-v1.0.zip`][direct-windows-with-deps].
|
||||
_(SHA-256: bc4bf32600e8548cdce490f94bed5dcba0006cdd38aff95748972e5d9877dd62)_
|
||||
|
||||
[direct-windows-with-deps]: https://github.com/Genymobile/scrcpy/releases/download/v1.0/scrcpy-windows-with-deps-v1.0.zip
|
||||
|
||||
_(It's just a portable version including _dll_ copied from MSYS2.)_
|
||||
|
||||
Instead, you may want to build it manually. You need [MSYS2] to build the
|
||||
project. From an MSYS2 terminal, install the required packages:
|
||||
|
||||
[MSYS2]: http://www.msys2.org/
|
||||
|
||||
```bash
|
||||
# runtime dependencies
|
||||
pacman -S mingw-w64-x86_64-SDL2 \
|
||||
mingw-w64-x86_64-ffmpeg
|
||||
|
||||
#### MacOS
|
||||
# client build dependencies
|
||||
pacman -S mingw-w64-x86_64-make \
|
||||
mingw-w64-x86_64-gcc \
|
||||
mingw-w64-x86_64-pkg-config \
|
||||
mingw-w64-x86_64-meson
|
||||
```
|
||||
|
||||
TODO
|
||||
Java (>= 7) is not available in MSYS2, so if you plan to build the server,
|
||||
install it manually and make it available from the `PATH`:
|
||||
|
||||
```bash
|
||||
export PATH="$JAVA_HOME/bin:$PATH"
|
||||
```
|
||||
|
||||
## Build
|
||||
#### Mac OS
|
||||
|
||||
The project is divided into two parts:
|
||||
- the server, running on the device (in `server/`);
|
||||
- the client, running on the computer (in `app/`).
|
||||
Use [Homebrew] to install the packages:
|
||||
|
||||
The server is a raw Java project requiring Android SDK. It not an Android
|
||||
project: the target file is a `.jar`, and a `main()` method is executed with
|
||||
_shell_ rights.
|
||||
[Homebrew]: https://brew.sh/
|
||||
|
||||
The client is a C project using [SDL] and [FFmpeg], built with [Meson]/[Ninja].
|
||||
```bash
|
||||
# runtime dependencies
|
||||
brew install sdl2 ffmpeg
|
||||
|
||||
The root directory contains a `Makefile` to build both parts.
|
||||
# client build dependencies
|
||||
brew install gcc pkg-config meson
|
||||
```
|
||||
|
||||
[sdl]: https://www.libsdl.org/
|
||||
[ffmpeg]: https://www.ffmpeg.org/
|
||||
[meson]: http://mesonbuild.com/
|
||||
[ninja]: https://ninja-build.org/
|
||||
Java (>= 7) is not available in Homebrew, so if you plan to build the server,
|
||||
install it manually and make it available from the `PATH`:
|
||||
|
||||
```bash
|
||||
export PATH="$JAVA_HOME/bin:$PATH"
|
||||
```
|
||||
|
||||
### Build requirements
|
||||
### Common steps
|
||||
|
||||
Install the [Android SDK], the JDK 8 (`openjdk-8-jdk`), and the packages
|
||||
described below.
|
||||
Install the [Android SDK] (_Android Studio_), and set `ANDROID_HOME` to
|
||||
its directory. For example:
|
||||
|
||||
[Android SDK]: https://developer.android.com/studio/index.html
|
||||
|
||||
```bash
|
||||
export ANDROID_HOME=~/android/sdk
|
||||
```
|
||||
|
||||
#### Linux
|
||||
Then, build `scrcpy`:
|
||||
|
||||
sudo apt install make gcc openjdk-8-jdk pkg-config meson zip \
|
||||
libavcodec-dev libavformat-dev libavutil-dev \
|
||||
libsdl2-dev libsdl2-net-dev
|
||||
```bash
|
||||
meson x --buildtype release --strip -Db_lto=true
|
||||
cd x
|
||||
ninja
|
||||
```
|
||||
|
||||
You can test it from here:
|
||||
|
||||
```bash
|
||||
ninja run
|
||||
```
|
||||
|
||||
Or you can install it on the system:
|
||||
|
||||
```bash
|
||||
sudo ninja install # without sudo on Windows
|
||||
```
|
||||
|
||||
This installs two files:
|
||||
|
||||
- `/usr/local/bin/scrcpy`
|
||||
- `/usr/local/share/scrcpy/scrcpy-server.jar`
|
||||
|
||||
Just remove them to "uninstall" the application.
|
||||
|
||||
|
||||
#### Windows
|
||||
#### Prebuilt server
|
||||
|
||||
Install these packages:
|
||||
Since the server binary, that will be pushed to the Android device, does not
|
||||
depend on your system and architecture, you may want to use the prebuilt binary
|
||||
instead:
|
||||
|
||||
pacman -S mingw-w64-x86_64-make
|
||||
pacman -S mingw-w64-x86_64-gcc
|
||||
pacman -S mingw-w64-x86_64-pkg-config
|
||||
pacman -S mingw-w64-x86_64-meson
|
||||
pacman -S zip
|
||||
- [`scrcpy-server-v1.0.jar`][direct-scrcpy-server].
|
||||
_(SHA-256: b573b06a6072476b85b6308e3ad189f2665ad5be4f8ca3a6b9ec81d64df20558)_
|
||||
|
||||
Java 8 is not available in MSYS2, so install it manually and make it available
|
||||
from the `PATH`:
|
||||
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.0/scrcpy-server-v1.0.jar
|
||||
|
||||
export PATH="$JAVA_HOME/bin:$PATH"
|
||||
In that case, the build does not require Java or the Android SDK.
|
||||
|
||||
Download the prebuilt server somewhere, and specify its path during the Meson
|
||||
configuration:
|
||||
|
||||
### Build
|
||||
|
||||
Make sure your `ANDROID_HOME` variable is set to your Android SDK directory:
|
||||
|
||||
export ANDROID_HOME=~/android/sdk
|
||||
|
||||
From the project root directory, execute:
|
||||
|
||||
make build
|
||||
|
||||
To run the build:
|
||||
|
||||
make run
|
||||
|
||||
It is also pass arguments to `scrcpy` via `make`:
|
||||
|
||||
make run ARGS="-p 1234"
|
||||
|
||||
The purpose of this command is to execute `scrcpy` during the development.
|
||||
|
||||
|
||||
### Test
|
||||
|
||||
To execute unit tests:
|
||||
|
||||
make test
|
||||
|
||||
The server-side tests require JUnit 4:
|
||||
|
||||
sudo apt install junit4
|
||||
|
||||
|
||||
### Generate a release
|
||||
|
||||
From the project root directory, execute:
|
||||
|
||||
make release
|
||||
|
||||
This will generate the application in `dist/scrcpy/`.
|
||||
|
||||
```bash
|
||||
meson x --buildtype release --strip -Db_lto=true \
|
||||
-Dprebuilt_server=/path/to/scrcpy-server.jar
|
||||
cd x
|
||||
ninja
|
||||
sudo ninja install
|
||||
```
|
||||
|
||||
## Run
|
||||
|
||||
Plug a device, and from `dist/scrcpy/`, execute:
|
||||
_At runtime, `adb` must be accessible from your `PATH`._
|
||||
|
||||
./scrcpy
|
||||
If everything is ok, just plug an Android device, and execute:
|
||||
|
||||
```bash
|
||||
scrcpy
|
||||
```
|
||||
|
||||
It accepts command-line arguments, listed by:
|
||||
|
||||
```bash
|
||||
scrcpy --help
|
||||
```
|
||||
|
||||
For example, to decrease video bitrate to 2Mbps (default is 8Mbps):
|
||||
|
||||
```bash
|
||||
scrcpy -b 2M
|
||||
```
|
||||
|
||||
To limit the video dimensions (e.g. if the device is 2540×1440, but the host
|
||||
screen is smaller, or cannot decode such a high definition):
|
||||
|
||||
```bash
|
||||
scrcpy -m 1024
|
||||
```
|
||||
|
||||
If several devices are listed in `adb devices`, you must specify the _serial_:
|
||||
|
||||
./scrcpy 0123456789abcdef
|
||||
```bash
|
||||
scrcpy -s 0123456789abcdef
|
||||
```
|
||||
|
||||
To change the default port (useful to launch several `scrcpy` simultaneously):
|
||||
To run without installing:
|
||||
|
||||
./scrcpy -p 1234
|
||||
```bash
|
||||
./run x [options]
|
||||
```
|
||||
|
||||
Other options are available, check `scrcpy --help`.
|
||||
(where `x` is your build directory).
|
||||
|
||||
|
||||
## Shortcuts
|
||||
|
||||
| Action | Shortcut |
|
||||
| ------------------------------------- | -------------:|
|
||||
| switch fullscreen mode | `Ctrl`+`f` |
|
||||
| resize window to 1:1 (pixel-perfect) | `Ctrl`+`g` |
|
||||
| resize window to remove black borders | `Ctrl`+`x` |
|
||||
| click on `HOME` | `Ctrl`+`h` |
|
||||
| click on `BACK` | `Ctrl`+`b` |
|
||||
| click on `APP_SWITCH` | `Ctrl`+`m` |
|
||||
| click on `VOLUME_UP` | `Ctrl`+`+` |
|
||||
| click on `VOLUME_DOWN` | `Ctrl`+`-` |
|
||||
| click on `POWER` | `Ctrl`+`p` |
|
||||
| turn screen on | _Right-click_ |
|
||||
| paste computer clipboard to device | `Ctrl`+`v` |
|
||||
| enable/disable FPS counter (on stdout) | `Ctrl`+`i` |
|
||||
|
||||
|
||||
## Why _scrcpy_?
|
||||
|
||||
A colleague challenged me to find a name as unpronounceable as [gnirehtet].
|
||||
|
||||
[`strcpy`] copies a **str**ing; `scrcpy` copies a **scr**een.
|
||||
|
||||
[gnirehtet]: https://github.com/Genymobile/gnirehtet
|
||||
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
|
||||
|
||||
|
||||
## Common issues
|
||||
|
||||
See the [FAQ](FAQ.md).
|
||||
|
||||
|
||||
## Developers
|
||||
|
||||
Read the [developers page].
|
||||
|
||||
[developers page]: DEVELOP.md
|
||||
|
||||
|
||||
## Licence
|
||||
|
||||
Copyright (C) 2018 Genymobile
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
## Article
|
||||
|
||||
- [Introducing scrcpy](https://blog.rom1v.com/2018/03/introducing-scrcpy/)
|
||||
|
||||
@@ -42,7 +42,7 @@ conf = configuration_data()
|
||||
conf.set('BUILD_DEBUG', get_option('buildtype') == 'debug')
|
||||
|
||||
# the version, updated on release
|
||||
conf.set_quoted('SCRCPY_VERSION', '0.1')
|
||||
conf.set_quoted('SCRCPY_VERSION', '1.0')
|
||||
|
||||
# the prefix used during configuration (meson --prefix=PREFIX)
|
||||
conf.set_quoted('PREFIX', get_option('prefix'))
|
||||
@@ -73,13 +73,16 @@ conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
|
||||
|
||||
# the default video bitrate, in bits/second
|
||||
# overridden by option --bit-rate
|
||||
conf.set('DEFAULT_BIT_RATE', '4000000') # 4Mbps
|
||||
conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
|
||||
|
||||
# whether the app should always display the most recent available frame, even
|
||||
# if the previous one has not been displayed
|
||||
# SKIP_FRAMES improves latency at the cost of framerate
|
||||
conf.set('SKIP_FRAMES', get_option('skip_frames'))
|
||||
|
||||
# enable High DPI support
|
||||
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
|
||||
|
||||
configure_file(configuration: conf, output: 'config.h')
|
||||
|
||||
executable('scrcpy', src, dependencies: dependencies, install: true)
|
||||
|
||||
@@ -36,10 +36,11 @@ int control_event_serialize(const struct control_event *event, unsigned char *bu
|
||||
// write length (1 byte) + date (non nul-terminated)
|
||||
size_t len = strlen(event->text_event.text);
|
||||
if (len > TEXT_MAX_LENGTH) {
|
||||
// injecting a text takes time, so limit the text length
|
||||
len = TEXT_MAX_LENGTH;
|
||||
}
|
||||
buf[1] = (Uint8) len;
|
||||
memcpy(&buf[2], &event->text_event.text, len);
|
||||
memcpy(&buf[2], event->text_event.text, len);
|
||||
return 2 + len;
|
||||
}
|
||||
case CONTROL_EVENT_TYPE_MOUSE:
|
||||
@@ -61,6 +62,12 @@ int control_event_serialize(const struct control_event *event, unsigned char *bu
|
||||
}
|
||||
}
|
||||
|
||||
void control_event_destroy(struct control_event *event) {
|
||||
if (event->type == CONTROL_EVENT_TYPE_TEXT) {
|
||||
SDL_free(event->text_event.text);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool control_event_queue_is_empty(const struct control_event_queue *queue) {
|
||||
return queue->head == queue->tail;
|
||||
}
|
||||
@@ -77,7 +84,11 @@ SDL_bool control_event_queue_init(struct control_event_queue *queue) {
|
||||
}
|
||||
|
||||
void control_event_queue_destroy(struct control_event_queue *queue) {
|
||||
// nothing to do in the current implementation
|
||||
int i = queue->tail;
|
||||
while (i != queue->head) {
|
||||
control_event_destroy(&queue->data[i]);
|
||||
i = (i + 1) % CONTROL_EVENT_QUEUE_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool control_event_queue_push(struct control_event_queue *queue, const struct control_event *event) {
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#define CONTROL_EVENT_QUEUE_SIZE 64
|
||||
#define SERIALIZED_EVENT_MAX_SIZE 33
|
||||
#define TEXT_MAX_LENGTH 31
|
||||
#define TEXT_MAX_LENGTH 256
|
||||
|
||||
enum control_event_type {
|
||||
CONTROL_EVENT_TYPE_KEYCODE,
|
||||
@@ -31,7 +31,7 @@ struct control_event {
|
||||
enum android_metastate metastate;
|
||||
} keycode_event;
|
||||
struct {
|
||||
char text[TEXT_MAX_LENGTH + 1]; // nul-terminated string
|
||||
char *text; // owned, to be freed by SDL_free()
|
||||
} text_event;
|
||||
struct {
|
||||
enum android_motionevent_action action;
|
||||
@@ -68,4 +68,6 @@ SDL_bool control_event_queue_is_full(const struct control_event_queue *queue);
|
||||
SDL_bool control_event_queue_push(struct control_event_queue *queue, const struct control_event *event);
|
||||
SDL_bool control_event_queue_take(struct control_event_queue *queue, struct control_event *event);
|
||||
|
||||
void control_event_destroy(struct control_event *event);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -65,7 +65,9 @@ static int run_controller(void *data) {
|
||||
}
|
||||
struct control_event event;
|
||||
while (control_event_queue_take(&controller->queue, &event)) {
|
||||
if (!process_event(controller, &event)) {
|
||||
SDL_bool ok = process_event(controller, &event);
|
||||
control_event_destroy(&event);
|
||||
if (!ok) {
|
||||
LOGD("Cannot write event to socket");
|
||||
goto end;
|
||||
}
|
||||
|
||||
@@ -172,7 +172,10 @@ SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
|
||||
to->scroll_event.position = position;
|
||||
|
||||
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
|
||||
to->scroll_event.hscroll = mul * from->x;
|
||||
// SDL behavior seems inconsistent between horizontal and vertical scrolling
|
||||
// so reverse the horizontal
|
||||
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
|
||||
to->scroll_event.hscroll = -mul * from->x;
|
||||
to->scroll_event.vscroll = mul * from->y;
|
||||
|
||||
return SDL_TRUE;
|
||||
|
||||
@@ -40,37 +40,33 @@ static void notify_stopped(void) {
|
||||
|
||||
static int run_decoder(void *data) {
|
||||
struct decoder *decoder = data;
|
||||
int ret = 0;
|
||||
|
||||
AVCodec *codec = avcodec_find_decoder(AV_CODEC_ID_H264);
|
||||
if (!codec) {
|
||||
LOGE("H.264 decoder not found");
|
||||
return -1;
|
||||
goto run_end;
|
||||
}
|
||||
|
||||
AVCodecContext *codec_ctx = avcodec_alloc_context3(codec);
|
||||
if (!codec_ctx) {
|
||||
LOGC("Could not allocate decoder context");
|
||||
return -1;
|
||||
goto run_end;
|
||||
}
|
||||
|
||||
if (avcodec_open2(codec_ctx, codec, NULL) < 0) {
|
||||
LOGE("Could not open H.264 codec");
|
||||
ret = -1;
|
||||
goto run_finally_free_codec_ctx;
|
||||
}
|
||||
|
||||
AVFormatContext *format_ctx = avformat_alloc_context();
|
||||
if (!format_ctx) {
|
||||
LOGC("Could not allocate format context");
|
||||
ret = -1;
|
||||
goto run_finally_close_codec;
|
||||
}
|
||||
|
||||
unsigned char *buffer = av_malloc(BUFSIZE);
|
||||
if (!buffer) {
|
||||
LOGC("Could not allocate buffer");
|
||||
ret = -1;
|
||||
goto run_finally_free_format_ctx;
|
||||
}
|
||||
|
||||
@@ -80,7 +76,6 @@ static int run_decoder(void *data) {
|
||||
// avformat_open_input takes ownership of 'buffer'
|
||||
// so only free the buffer before avformat_open_input()
|
||||
av_free(buffer);
|
||||
ret = -1;
|
||||
goto run_finally_free_format_ctx;
|
||||
}
|
||||
|
||||
@@ -88,7 +83,6 @@ static int run_decoder(void *data) {
|
||||
|
||||
if (avformat_open_input(&format_ctx, NULL, NULL, NULL) < 0) {
|
||||
LOGE("Could not open video stream");
|
||||
ret = -1;
|
||||
goto run_finally_free_avio_ctx;
|
||||
}
|
||||
|
||||
@@ -100,7 +94,22 @@ static int run_decoder(void *data) {
|
||||
while (!av_read_frame(format_ctx, &packet) && !avio_ctx->eof_reached) {
|
||||
// the new decoding/encoding API has been introduced by:
|
||||
// <http://git.videolan.org/?p=ffmpeg.git;a=commitdiff;h=7fc329e2dd6226dfecaa4a1d7adf353bf2773726>
|
||||
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(57, 37, 0)
|
||||
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 37, 0)
|
||||
int ret;
|
||||
if ((ret = avcodec_send_packet(codec_ctx, &packet)) < 0) {
|
||||
LOGE("Could not send video packet: %d", ret);
|
||||
goto run_quit;
|
||||
}
|
||||
ret = avcodec_receive_frame(codec_ctx, decoder->frames->decoding_frame);
|
||||
if (!ret) {
|
||||
// a frame was received
|
||||
push_frame(decoder);
|
||||
} else if (ret != AVERROR(EAGAIN)) {
|
||||
LOGE("Could not receive video frame: %d", ret);
|
||||
av_packet_unref(&packet);
|
||||
goto run_quit;
|
||||
}
|
||||
#else
|
||||
while (packet.size > 0) {
|
||||
int got_picture;
|
||||
int len = avcodec_decode_video2(codec_ctx, decoder->frames->decoding_frame, &got_picture, &packet);
|
||||
@@ -114,19 +123,8 @@ static int run_decoder(void *data) {
|
||||
packet.size -= len;
|
||||
packet.data += len;
|
||||
}
|
||||
#else
|
||||
int ret;
|
||||
if ((ret = avcodec_send_packet(codec_ctx, &packet)) < 0) {
|
||||
LOGE("Could not send video packet: %d", ret);
|
||||
goto run_quit;
|
||||
}
|
||||
if ((ret = avcodec_receive_frame(codec_ctx, decoder->frames->decoding_frame)) < 0) {
|
||||
LOGE("Could not receive video frame: %d", ret);
|
||||
goto run_quit;
|
||||
}
|
||||
|
||||
push_frame(decoder);
|
||||
#endif
|
||||
av_packet_unref(&packet);
|
||||
}
|
||||
|
||||
LOGD("End of frames");
|
||||
@@ -142,7 +140,8 @@ run_finally_close_codec:
|
||||
run_finally_free_codec_ctx:
|
||||
avcodec_free_context(&codec_ctx);
|
||||
notify_stopped();
|
||||
return ret;
|
||||
run_end:
|
||||
return 0;
|
||||
}
|
||||
|
||||
void decoder_init(struct decoder *decoder, struct frames *frames, socket_t video_socket) {
|
||||
|
||||
@@ -4,10 +4,24 @@
|
||||
#include "lockutil.h"
|
||||
#include "log.h"
|
||||
|
||||
static struct point get_mouse_point(void) {
|
||||
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer coordinates (as provided in SDL mouse events)
|
||||
//
|
||||
// See my question:
|
||||
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
|
||||
static void convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
|
||||
SDL_Rect viewport;
|
||||
float scale_x, scale_y;
|
||||
SDL_RenderGetViewport(renderer, &viewport);
|
||||
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
|
||||
*x = (int) (*x / scale_x) - viewport.x;
|
||||
*y = (int) (*y / scale_y) - viewport.y;
|
||||
}
|
||||
|
||||
static struct point get_mouse_point(struct screen *screen) {
|
||||
int x;
|
||||
int y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
convert_to_renderer_coordinates(screen->renderer, &x, &y);
|
||||
SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
|
||||
return (struct point) {
|
||||
.x = (Uint16) x,
|
||||
@@ -22,14 +36,11 @@ static SDL_bool is_ctrl_down(void) {
|
||||
|
||||
static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) {
|
||||
// send DOWN event
|
||||
struct control_event control_event = {
|
||||
.type = CONTROL_EVENT_TYPE_KEYCODE,
|
||||
.keycode_event = {
|
||||
.action = AKEY_EVENT_ACTION_DOWN,
|
||||
.keycode = keycode,
|
||||
.metastate = 0,
|
||||
},
|
||||
};
|
||||
struct control_event control_event;
|
||||
control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
|
||||
control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
|
||||
control_event.keycode_event.keycode = keycode;
|
||||
control_event.keycode_event.metastate = 0;
|
||||
|
||||
if (!controller_push_event(controller, &control_event)) {
|
||||
LOGW("Cannot send %s (DOWN)", name);
|
||||
@@ -68,12 +79,10 @@ static inline void action_volume_down(struct controller *controller) {
|
||||
}
|
||||
|
||||
static void turn_screen_on(struct controller *controller) {
|
||||
struct control_event control_event = {
|
||||
.type = CONTROL_EVENT_TYPE_COMMAND,
|
||||
.command_event = {
|
||||
.action = CONTROL_EVENT_COMMAND_SCREEN_ON,
|
||||
},
|
||||
};
|
||||
struct control_event control_event;
|
||||
control_event.type = CONTROL_EVENT_TYPE_COMMAND;
|
||||
control_event.command_event.action = CONTROL_EVENT_COMMAND_SCREEN_ON;
|
||||
|
||||
if (!controller_push_event(controller, &control_event)) {
|
||||
LOGW("Cannot turn screen on");
|
||||
}
|
||||
@@ -91,6 +100,27 @@ static void switch_fps_counter_state(struct frames *frames) {
|
||||
mutex_unlock(frames->mutex);
|
||||
}
|
||||
|
||||
static void clipboard_paste(struct controller *controller) {
|
||||
char *text = SDL_GetClipboardText();
|
||||
if (!text) {
|
||||
LOGW("Cannot get clipboard text: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
if (!*text) {
|
||||
// empty text
|
||||
SDL_free(text);
|
||||
return;
|
||||
}
|
||||
|
||||
struct control_event control_event;
|
||||
control_event.type = CONTROL_EVENT_TYPE_TEXT;
|
||||
control_event.text_event.text = text;
|
||||
if (!controller_push_event(controller, &control_event)) {
|
||||
SDL_free(text);
|
||||
LOGW("Cannot send clipboard paste event");
|
||||
}
|
||||
}
|
||||
|
||||
void input_manager_process_text_input(struct input_manager *input_manager,
|
||||
const SDL_TextInputEvent *event) {
|
||||
if (is_ctrl_down()) {
|
||||
@@ -107,8 +137,11 @@ void input_manager_process_text_input(struct input_manager *input_manager,
|
||||
|
||||
struct control_event control_event;
|
||||
control_event.type = CONTROL_EVENT_TYPE_TEXT;
|
||||
strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
|
||||
control_event.text_event.text[TEXT_MAX_LENGTH] = '\0';
|
||||
control_event.text_event.text = SDL_strdup(event->text);
|
||||
if (!control_event.text_event.text) {
|
||||
LOGW("Cannot strdup input text");
|
||||
return;
|
||||
}
|
||||
if (!controller_push_event(input_manager->controller, &control_event)) {
|
||||
LOGW("Cannot send text event");
|
||||
}
|
||||
@@ -116,23 +149,24 @@ void input_manager_process_text_input(struct input_manager *input_manager,
|
||||
|
||||
void input_manager_process_key(struct input_manager *input_manager,
|
||||
const SDL_KeyboardEvent *event) {
|
||||
SDL_Keycode keycode = event->keysym.sym;
|
||||
SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
|
||||
SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
|
||||
SDL_bool repeat = event->repeat;
|
||||
|
||||
// capture all Ctrl events
|
||||
if (ctrl) {
|
||||
SDL_bool repeat = event->repeat;
|
||||
|
||||
// only consider keydown events, and ignore repeated events
|
||||
if (repeat || event->type != SDL_KEYDOWN) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
|
||||
if (shift) {
|
||||
// currently, there is no shortcut implying SHIFT
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Keycode keycode = event->keysym.sym;
|
||||
switch (keycode) {
|
||||
case SDLK_h:
|
||||
action_home(input_manager->controller);
|
||||
@@ -147,6 +181,9 @@ void input_manager_process_key(struct input_manager *input_manager,
|
||||
case SDLK_p:
|
||||
action_power(input_manager->controller);
|
||||
return;
|
||||
case SDLK_v:
|
||||
clipboard_paste(input_manager->controller);
|
||||
return;
|
||||
case SDLK_f:
|
||||
screen_switch_fullscreen(input_manager->screen);
|
||||
return;
|
||||
@@ -204,7 +241,7 @@ void input_manager_process_mouse_wheel(struct input_manager *input_manager,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
struct position position = {
|
||||
.screen_size = input_manager->screen->frame_size,
|
||||
.point = get_mouse_point(),
|
||||
.point = get_mouse_point(input_manager->screen),
|
||||
};
|
||||
struct control_event control_event;
|
||||
if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {
|
||||
|
||||
@@ -82,6 +82,9 @@ static void usage(const char *arg0) {
|
||||
" Right-click\n"
|
||||
" turn screen on\n"
|
||||
"\n"
|
||||
" Ctrl+v\n"
|
||||
" paste computer clipboard to device\n"
|
||||
"\n"
|
||||
" Ctrl+i\n"
|
||||
" enable/disable FPS counter (print frames/second in logs)\n"
|
||||
"\n",
|
||||
|
||||
@@ -140,8 +140,12 @@ SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, s
|
||||
screen->frame_size = frame_size;
|
||||
|
||||
struct size window_size = get_initial_optimal_size(frame_size);
|
||||
Uint32 window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
|
||||
#ifdef HIDPI_SUPPORT
|
||||
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
#endif
|
||||
screen->window = SDL_CreateWindow(device_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
window_size.width, window_size.height, SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
|
||||
window_size.width, window_size.height, window_flags);
|
||||
if (!screen->window) {
|
||||
LOGC("Could not create window: %s", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
|
||||
@@ -71,6 +71,7 @@ static socket_t listen_on_port(Uint16 port) {
|
||||
|
||||
static void close_socket(socket_t *socket) {
|
||||
SDL_assert(*socket != INVALID_SOCKET);
|
||||
net_shutdown(*socket, SHUT_RDWR);
|
||||
if (!net_close(*socket)) {
|
||||
LOGW("Cannot close socket");
|
||||
return;
|
||||
@@ -95,10 +96,10 @@ SDL_bool server_start(struct server *server, const char *serial, Uint16 local_po
|
||||
}
|
||||
|
||||
// At the application level, the device part is "the server" because it
|
||||
// serves video stream and control. However, at network level, the client
|
||||
// listens and the server connects to the client. That way, the client can
|
||||
// listen before starting the server app, so there is no need to try to
|
||||
// connect until the server socket is listening on the device.
|
||||
// serves video stream and control. However, at the network level, the
|
||||
// client listens and the server connects to the client. That way, the
|
||||
// client can listen before starting the server app, so there is no need to
|
||||
// try to connect until the server socket is listening on the device.
|
||||
|
||||
server->server_socket = listen_on_port(local_port);
|
||||
if (server->server_socket == INVALID_SOCKET) {
|
||||
|
||||
BIN
assets/screenshot-debian-600.jpg
Normal file
BIN
assets/screenshot-debian-600.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
@@ -3,3 +3,4 @@ option('build_server', type: 'boolean', value: true, description: 'Build the ser
|
||||
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
|
||||
option('override_server_path', type: 'string', description: 'Hardcoded path to find the server at runtime')
|
||||
option('skip_frames', type: 'boolean', value: true, description: 'Always display the most recent frame')
|
||||
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
|
||||
|
||||
@@ -13,12 +13,12 @@ public class ControlEventReader {
|
||||
private static final int SCROLL_PAYLOAD_LENGTH = 16;
|
||||
private static final int COMMAND_PAYLOAD_LENGTH = 1;
|
||||
|
||||
private static final int MAX_TEXT_LENGTH = 32;
|
||||
private static final int TEXT_MAX_LENGTH = 256;
|
||||
private static final int RAW_BUFFER_SIZE = 128;
|
||||
|
||||
private final byte[] rawBuffer = new byte[RAW_BUFFER_SIZE];
|
||||
private final ByteBuffer buffer = ByteBuffer.wrap(rawBuffer);
|
||||
private final byte[] textBuffer = new byte[MAX_TEXT_LENGTH];
|
||||
private final byte[] textBuffer = new byte[TEXT_MAX_LENGTH];
|
||||
|
||||
public ControlEventReader() {
|
||||
// invariant: the buffer is always in "get" mode
|
||||
|
||||
@@ -93,14 +93,12 @@ public class EventController {
|
||||
return injectKeyEvent(action, keycode, 0, metaState);
|
||||
}
|
||||
|
||||
private boolean injectText(String text) {
|
||||
return injectText(text, true);
|
||||
}
|
||||
|
||||
private boolean injectText(String text, boolean decomposeOnFailure) {
|
||||
KeyEvent[] events = charMap.getEvents(text.toCharArray());
|
||||
private boolean injectChar(char c) {
|
||||
String decomposed = KeyComposition.decompose(c);
|
||||
char[] chars = decomposed != null ? decomposed.toCharArray() : new char[] {c};
|
||||
KeyEvent[] events = charMap.getEvents(chars);
|
||||
if (events == null) {
|
||||
return decomposeOnFailure ? injectDecomposition(text) : false;
|
||||
return false;
|
||||
}
|
||||
for (KeyEvent event : events) {
|
||||
if (!injectEvent(event)) {
|
||||
@@ -110,10 +108,9 @@ public class EventController {
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean injectDecomposition(String text) {
|
||||
private boolean injectText(String text) {
|
||||
for (char c : text.toCharArray()) {
|
||||
String composedText = KeyComposition.decompose(c);
|
||||
if (composedText == null || !injectText(composedText, false)) {
|
||||
if (!injectChar(c)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.util.Map;
|
||||
* This is useful for injecting key events to generate the expected character ({@link android.view.KeyCharacterMap#getEvents(char[])}
|
||||
* KeyCharacterMap.getEvents()} returns {@code null} with input {@code "é"} but works with input {@code "\u0301e"}).
|
||||
* <p>
|
||||
* See <a href="https://source.android.com/devices/input/key-character-map-files#key-declarations">diacritical dead key characters</a>.
|
||||
* See <a href="https://source.android.com/devices/input/key-character-map-files#behaviors">diacritical dead key characters</a>.
|
||||
*/
|
||||
public final class KeyComposition {
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
public class ScreenEncoder implements Device.RotationListener {
|
||||
|
||||
private static final int DEFAULT_BIT_RATE = 4_000_000; // bits per second
|
||||
private static final int DEFAULT_FRAME_RATE = 60; // fps
|
||||
private static final int DEFAULT_I_FRAME_INTERVAL = 10; // seconds
|
||||
|
||||
@@ -40,16 +39,12 @@ public class ScreenEncoder implements Device.RotationListener {
|
||||
this(bitRate, DEFAULT_FRAME_RATE, DEFAULT_I_FRAME_INTERVAL);
|
||||
}
|
||||
|
||||
public ScreenEncoder() {
|
||||
this(DEFAULT_BIT_RATE, DEFAULT_FRAME_RATE, DEFAULT_I_FRAME_INTERVAL);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRotationChanged(int rotation) {
|
||||
rotationChanged.set(true);
|
||||
}
|
||||
|
||||
public boolean checkRotationChanged() {
|
||||
public boolean consumeRotationChange() {
|
||||
return rotationChanged.getAndSet(false);
|
||||
}
|
||||
|
||||
@@ -87,11 +82,11 @@ public class ScreenEncoder implements Device.RotationListener {
|
||||
byte[] buf = new byte[bitRate / 8]; // may contain up to 1 second of video
|
||||
boolean eof = false;
|
||||
MediaCodec.BufferInfo bufferInfo = new MediaCodec.BufferInfo();
|
||||
while (!checkRotationChanged() && !eof) {
|
||||
while (!consumeRotationChange() && !eof) {
|
||||
int outputBufferId = codec.dequeueOutputBuffer(bufferInfo, -1);
|
||||
eof = (bufferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0;
|
||||
try {
|
||||
if (checkRotationChanged()) {
|
||||
if (consumeRotationChange()) {
|
||||
// must restart encoding with new size
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user