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3 Commits

Author SHA1 Message Date
Romain Vimont
2b2cf0a1c5 Add compat support for FFmpeg < 5.1
The new chlayout API has been introduced in FFmpeg 5.1. Use the old
channel_layout API on older versions.
2023-02-27 21:41:27 +01:00
Simon Chan
20fab90546 Add workaround to capture audio on Android 11
On Android 11, it is possible to start the capture only when the running
app is in foreground. But scrcpy is not an app, it's a Java application
started from shell.

As a workaround, start an existing Android shell existing activity just
to start the capture, then close it immediately.

Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
2023-02-27 20:53:14 +01:00
Romain Vimont
0e08a1e484 Add audio player
Play the decoded audio using SDL.

The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).

On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.

The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
2023-02-27 20:53:14 +01:00
2 changed files with 0 additions and 62 deletions

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@@ -1,26 +0,0 @@
#include "average.h"
#include <assert.h>
void
sc_average_init(struct sc_average *avg, unsigned range) {
avg->range = range;
avg->avg = 0;
avg->count = 0;
}
void
sc_average_push(struct sc_average *avg, float value) {
if (avg->count < avg->range) {
++avg->count;
}
assert(avg->count);
avg->avg = ((avg->count - 1) * avg->avg + value) / avg->count;
}
bool
sc_average_get(struct sc_average *avg, float *value) {
*value = avg->avg;
return avg->count;
}

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@@ -1,36 +0,0 @@
#ifndef SC_AVERAGE
#define SC_AVERAGE
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
struct sc_average {
// Current average value
float avg;
// Target range, to update the average as follow:
// avg = ((range - 1) * avg + new_value) / range
unsigned range;
// Number of values pushed when less than range (count <= range).
// The purpose is to handle the first (range - 1) values properly.
unsigned count;
};
void
sc_average_init(struct sc_average *avg, unsigned range);
/* Push a new value to update the "rolling" average */
void
sc_average_push(struct sc_average *avg, float value);
/* Get the current average value (if available)
*
* An average is available if sc_average_push() has been called at least once.
*/
bool
sc_average_get(struct sc_average *avg, float *value);
#endif