Play the decoded audio using SDL.
The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).
On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.
The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.
Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
This aims to fix two issues with the previous implementation:
1. the whole content of downloaded archives were extracted, while only
few files are necessary;
2. the archives were extracted in the prebuild-deps/ directory as is.
As a consequence of (2), the actual directory name relied on the root
directory of the archive. For adb, this root directory was always
"platform-tools", so when bumping the adb version, the target directory
already existed and the dependency was not upgraded (the old one had to
be removed manually).
Expose common function to download a file and check its checksum, but
let the custom script for each dependency extract only the needed files
and reorganize the content if necessary.
The FFmpeg dependency is downloaded from two separate zipfiles.
Symlink include/ to expose everything from a single directory, to
simplify the meson script.
PR #2952 <https://github.com/Genymobile/scrcpy/pull/2952>
The icon will be associated to scrcpy.exe in the Windows explorer.
The .ico was created using imagemagick:
convert icon.png icon.ico
It is included as a binary for simplicity.
Refs #2815 <https://github.com/Genymobile/scrcpy/issues/2815>
Build the Windows binary from mingw on Linux, using the official
prebuilt binaries for ffmpeg, SDL2 and adb.
MSYS2 and all its packaged dll are not necessary anymore.