Move frame updating to screen.c
Replace screen_update() by a higher-level screen_update_frame() handling the whole frame updating, so that scrcpy.c just call it without managing implementation details.
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@@ -4,6 +4,7 @@
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#include <string.h>
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#include "icon.xpm"
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#include "lockutil.h"
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#include "tinyxpm.h"
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#define DISPLAY_MARGINS 96
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@@ -237,12 +238,18 @@ static void update_texture(struct screen *screen, const AVFrame *frame) {
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frame->data[2], frame->linesize[2]);
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}
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SDL_bool screen_update(struct screen *screen, const AVFrame *frame) {
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SDL_bool screen_update_frame(struct screen *screen, struct frames *frames) {
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mutex_lock(frames->mutex);
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const AVFrame *frame = frames_consume_rendered_frame(frames);
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struct size new_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(screen, new_frame_size)) {
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mutex_unlock(frames->mutex);
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return SDL_FALSE;
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}
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update_texture(screen, frame);
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mutex_unlock(frames->mutex);
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screen_render(screen);
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return SDL_TRUE;
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}
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