Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the way to make the "core" independant of SDL in the future.
This commit is contained in:
133
app/src/util/thread.c
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133
app/src/util/thread.c
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#include "thread.h"
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#include <assert.h>
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#include <SDL2/SDL_thread.h>
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#include "log.h"
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bool
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sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
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void *userdata) {
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SDL_Thread *sdl_thread = SDL_CreateThread(fn, name, userdata);
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if (!sdl_thread) {
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return false;
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}
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thread->thread = sdl_thread;
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return true;
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}
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void
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sc_thread_join(sc_thread *thread, int *status) {
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SDL_WaitThread(thread->thread, status);
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}
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bool
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sc_mutex_init(sc_mutex *mutex) {
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SDL_mutex *sdl_mutex = SDL_CreateMutex();
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if (!sdl_mutex) {
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return false;
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}
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mutex->mutex = sdl_mutex;
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return true;
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}
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void
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sc_mutex_destroy(sc_mutex *mutex) {
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SDL_DestroyMutex(mutex->mutex);
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}
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void
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sc_mutex_lock(sc_mutex *mutex) {
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int r = SDL_LockMutex(mutex->mutex);
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#ifndef NDEBUG
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if (r) {
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LOGC("Could not lock mutex: %s", SDL_GetError());
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abort();
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}
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#else
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(void) r;
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#endif
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}
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void
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sc_mutex_unlock(sc_mutex *mutex) {
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int r = SDL_UnlockMutex(mutex->mutex);
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#ifndef NDEBUG
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if (r) {
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LOGC("Could not lock mutex: %s", SDL_GetError());
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abort();
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}
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#else
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(void) r;
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#endif
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}
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bool
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sc_cond_init(sc_cond *cond) {
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SDL_cond *sdl_cond = SDL_CreateCond();
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if (!sdl_cond) {
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return false;
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}
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cond->cond = sdl_cond;
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return true;
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}
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void
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sc_cond_destroy(sc_cond *cond) {
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SDL_DestroyCond(cond->cond);
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}
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void
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sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
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int r = SDL_CondWait(cond->cond, mutex->mutex);
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#ifndef NDEBUG
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if (r) {
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LOGC("Could not wait on condition: %s", SDL_GetError());
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abort();
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}
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#else
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(void) r;
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#endif
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}
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bool
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sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
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int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
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#ifndef NDEBUG
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if (r < 0) {
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LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
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abort();
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}
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#endif
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assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
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return r == 0;
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}
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void
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sc_cond_signal(sc_cond *cond) {
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int r = SDL_CondSignal(cond->cond);
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#ifndef NDEBUG
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if (r) {
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LOGC("Could not signal a condition: %s", SDL_GetError());
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abort();
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}
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#else
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(void) r;
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#endif
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}
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void
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sc_cond_broadcast(sc_cond *cond) {
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int r = SDL_CondBroadcast(cond->cond);
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#ifndef NDEBUG
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if (r) {
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LOGC("Could not broadcast a condition: %s", SDL_GetError());
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abort();
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}
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#else
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(void) r;
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#endif
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}
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