Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the way to make the "core" independant of SDL in the future.
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@@ -5,12 +5,10 @@
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#include <inttypes.h>
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#include <libgen.h>
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#include <stdio.h>
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#include <SDL2/SDL_thread.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_platform.h>
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#include "adb.h"
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#include "util/lock.h"
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#include "util/log.h"
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#include "util/net.h"
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#include "util/str_util.h"
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@@ -357,18 +355,17 @@ bool
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server_init(struct server *server) {
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server->serial = NULL;
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server->process = PROCESS_NONE;
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server->wait_server_thread = NULL;
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atomic_flag_clear_explicit(&server->server_socket_closed,
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memory_order_relaxed);
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server->mutex = SDL_CreateMutex();
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if (!server->mutex) {
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bool ok = sc_mutex_init(&server->mutex);
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if (!ok) {
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return false;
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}
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server->process_terminated_cond = SDL_CreateCond();
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if (!server->process_terminated_cond) {
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SDL_DestroyMutex(server->mutex);
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ok = sc_cond_init(&server->process_terminated_cond);
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if (!ok) {
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sc_mutex_destroy(&server->mutex);
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return false;
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}
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@@ -391,10 +388,10 @@ run_wait_server(void *data) {
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struct server *server = data;
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process_wait(server->process, false); // ignore exit code
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mutex_lock(server->mutex);
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sc_mutex_lock(&server->mutex);
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server->process_terminated = true;
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cond_signal(server->process_terminated_cond);
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mutex_unlock(server->mutex);
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sc_cond_signal(&server->process_terminated_cond);
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sc_mutex_unlock(&server->mutex);
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// no need for synchronization, server_socket is initialized before this
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// thread was created
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@@ -439,9 +436,9 @@ server_start(struct server *server, const char *serial,
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// things simple and multiplatform, just spawn a new thread waiting for the
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// server process and calling shutdown()/close() on the server socket if
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// necessary to wake up any accept() blocking call.
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server->wait_server_thread =
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SDL_CreateThread(run_wait_server, "wait-server", server);
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if (!server->wait_server_thread) {
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bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
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"wait-server", server);
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if (!ok) {
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process_terminate(server->process);
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process_wait(server->process, true); // ignore exit code
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goto error2;
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@@ -531,33 +528,33 @@ server_stop(struct server *server) {
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}
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// Give some delay for the server to terminate properly
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mutex_lock(server->mutex);
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int r = 0;
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sc_mutex_lock(&server->mutex);
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bool signaled = false;
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if (!server->process_terminated) {
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#define WATCHDOG_DELAY_MS 1000
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r = cond_wait_timeout(server->process_terminated_cond,
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server->mutex,
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WATCHDOG_DELAY_MS);
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signaled = sc_cond_timedwait(&server->process_terminated_cond,
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&server->mutex,
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WATCHDOG_DELAY_MS);
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}
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mutex_unlock(server->mutex);
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sc_mutex_unlock(&server->mutex);
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// After this delay, kill the server if it's not dead already.
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// On some devices, closing the sockets is not sufficient to wake up the
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// blocking calls while the device is asleep.
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if (r == SDL_MUTEX_TIMEDOUT) {
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if (!signaled) {
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// The process is terminated, but not reaped (closed) yet, so its PID
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// is still valid.
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LOGW("Killing the server...");
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process_terminate(server->process);
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}
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SDL_WaitThread(server->wait_server_thread, NULL);
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sc_thread_join(&server->wait_server_thread, NULL);
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process_close(server->process);
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}
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void
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server_destroy(struct server *server) {
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free(server->serial);
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SDL_DestroyCond(server->process_terminated_cond);
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SDL_DestroyMutex(server->mutex);
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sc_cond_destroy(&server->process_terminated_cond);
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sc_mutex_destroy(&server->mutex);
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}
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