Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the way to make the "core" independant of SDL in the future.
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@@ -8,7 +8,6 @@
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#include "scrcpy.h"
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#include "tiny_xpm.h"
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#include "video_buffer.h"
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#include "util/lock.h"
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#include "util/log.h"
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#define DISPLAY_MARGINS 96
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@@ -454,15 +453,15 @@ update_texture(struct screen *screen, const AVFrame *frame) {
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bool
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screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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mutex_lock(vb->mutex);
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sc_mutex_lock(&vb->mutex);
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const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
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struct size new_frame_size = {frame->width, frame->height};
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if (!prepare_for_frame(screen, new_frame_size)) {
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mutex_unlock(vb->mutex);
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sc_mutex_unlock(&vb->mutex);
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return false;
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}
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update_texture(screen, frame);
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mutex_unlock(vb->mutex);
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sc_mutex_unlock(&vb->mutex);
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screen_render(screen, false);
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return true;
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