Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the way to make the "core" independant of SDL in the future.
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@@ -4,12 +4,12 @@
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#include <SDL2/SDL_clipboard.h>
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#include "device_msg.h"
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#include "util/lock.h"
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#include "util/log.h"
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bool
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receiver_init(struct receiver *receiver, socket_t control_socket) {
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if (!(receiver->mutex = SDL_CreateMutex())) {
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bool ok = sc_mutex_init(&receiver->mutex);
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if (!ok) {
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return false;
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}
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receiver->control_socket = control_socket;
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@@ -18,7 +18,7 @@ receiver_init(struct receiver *receiver, socket_t control_socket) {
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void
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receiver_destroy(struct receiver *receiver) {
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SDL_DestroyMutex(receiver->mutex);
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sc_mutex_destroy(&receiver->mutex);
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}
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static void
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@@ -101,8 +101,9 @@ bool
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receiver_start(struct receiver *receiver) {
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LOGD("Starting receiver thread");
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receiver->thread = SDL_CreateThread(run_receiver, "receiver", receiver);
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if (!receiver->thread) {
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bool ok = sc_thread_create(&receiver->thread, run_receiver, "receiver",
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receiver);
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if (!ok) {
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LOGC("Could not start receiver thread");
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return false;
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}
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@@ -112,5 +113,5 @@ receiver_start(struct receiver *receiver) {
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void
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receiver_join(struct receiver *receiver) {
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SDL_WaitThread(receiver->thread, NULL);
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sc_thread_join(&receiver->thread, NULL);
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}
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