Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the way to make the "core" independant of SDL in the future.
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@@ -6,13 +6,15 @@
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_thread.h>
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#include "util/thread.h"
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struct fps_counter {
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SDL_Thread *thread;
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SDL_mutex *mutex;
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SDL_cond *state_cond;
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sc_thread thread;
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sc_mutex mutex;
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sc_cond state_cond;
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bool thread_started;
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// atomic so that we can check without locking the mutex
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// if the FPS counter is disabled, we don't want to lock unnecessarily
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