Use two sockets for video and control
The socket used the device-to-computer direction to stream the video and the computer-to-device direction to send control events. Some features, like copy-paste from device to computer, require to send non-video data from the device to the computer. To make them possible, use two sockets: - one for streaming the video from the device to the client; - one for control/events in both directions.
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@@ -222,8 +222,14 @@ server_start(struct server *server, const char *serial,
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bool
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server_connect_to(struct server *server) {
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if (!server->tunnel_forward) {
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server->device_socket = net_accept(server->server_socket);
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if (server->device_socket == INVALID_SOCKET) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == INVALID_SOCKET) {
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return false;
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}
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server->control_socket = net_accept(server->server_socket);
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if (server->control_socket == INVALID_SOCKET) {
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// the video_socket will be clean up on destroy
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return false;
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}
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@@ -232,9 +238,16 @@ server_connect_to(struct server *server) {
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} else {
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uint32_t attempts = 100;
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uint32_t delay = 100; // ms
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server->device_socket = connect_to_server(server->local_port, attempts,
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delay);
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if (server->device_socket == INVALID_SOCKET) {
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server->video_socket =
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connect_to_server(server->local_port, attempts, delay);
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if (server->video_socket == INVALID_SOCKET) {
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return false;
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}
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// we know that the device is listening, we don't need several attempts
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server->control_socket =
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net_connect(IPV4_LOCALHOST, server->local_port);
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if (server->control_socket == INVALID_SOCKET) {
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return false;
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}
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}
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@@ -251,8 +264,11 @@ server_stop(struct server *server) {
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if (server->server_socket != INVALID_SOCKET) {
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close_socket(&server->server_socket);
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}
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if (server->device_socket != INVALID_SOCKET) {
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close_socket(&server->device_socket);
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if (server->video_socket != INVALID_SOCKET) {
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close_socket(&server->video_socket);
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}
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if (server->control_socket != INVALID_SOCKET) {
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close_socket(&server->control_socket);
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}
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SDL_assert(server->process != PROCESS_NONE);
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