Fix touch events HiDPI-scaling

Touch events were HiDPI-scaled twice:
 - once because the position (provided as floats between 0 and 1) were
   converted in pixels using the drawable size (not the window size)
 - once due to screen_convert_to_frame_coords()

One possible fix could be to compute the position in pixels from the
window size instead, but this would unnecessarily round the event
position to the nearest window coordinates (instead of drawable
coordinates).

Instead, expose two separate functions to convert to frame coordinates
from either window or drawable coordinates.

Fixes #1536 <https://github.com/Genymobile/scrcpy/issues/1536>
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Refs e40532a376
This commit is contained in:
Romain Vimont
2020-06-25 08:54:40 +02:00
parent 3c1ed5d86c
commit e8a565f9ea
3 changed files with 27 additions and 12 deletions

View File

@@ -580,14 +580,14 @@ screen_handle_window_event(struct screen *screen,
}
struct point
screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
screen_convert_drawable_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {
unsigned rotation = screen->rotation;
assert(rotation < 4);
int32_t w = screen->content_size.width;
int32_t h = screen->content_size.height;
screen_hidpi_scale_coords(screen, &x, &y);
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
@@ -616,6 +616,13 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
return result;
}
struct point
screen_convert_window_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {
screen_hidpi_scale_coords(screen, &x, &y);
return screen_convert_drawable_to_frame_coords(screen, x, y);
}
void
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
// take the HiDPI scaling (dw/ww and dh/wh) into account