Add an audio demuxer
Add a demuxer which will read the stream from the audio socket.
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@@ -41,6 +41,7 @@ struct scrcpy {
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struct sc_server server;
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struct sc_screen screen;
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struct sc_demuxer video_demuxer;
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struct sc_demuxer audio_demuxer;
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struct sc_decoder decoder;
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struct sc_recorder recorder;
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#ifdef HAVE_V4L2
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@@ -225,6 +226,16 @@ sc_video_demuxer_on_ended(struct sc_demuxer *demuxer, bool eos,
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}
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}
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static void
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sc_audio_demuxer_on_ended(struct sc_demuxer *demuxer, bool eos,
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void *userdata) {
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(void) demuxer;
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(void) eos;
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(void) userdata;
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// Contrary to the video demuxer, keep mirroring if only the audio fails
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}
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static void
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sc_server_on_connection_failed(struct sc_server *server, void *userdata) {
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(void) server;
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@@ -283,6 +294,7 @@ scrcpy(struct scrcpy_options *options) {
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bool v4l2_sink_initialized = false;
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#endif
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bool video_demuxer_started = false;
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bool audio_demuxer_started = false;
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#ifdef HAVE_USB
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bool aoa_hid_initialized = false;
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bool hid_keyboard_initialized = false;
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@@ -390,6 +402,14 @@ scrcpy(struct scrcpy_options *options) {
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sc_demuxer_init(&s->video_demuxer, "video", s->server.video_socket,
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&video_demuxer_cbs, NULL);
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if (options->audio) {
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static const struct sc_demuxer_callbacks audio_demuxer_cbs = {
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.on_ended = sc_audio_demuxer_on_ended,
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};
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sc_demuxer_init(&s->audio_demuxer, "audio", s->server.audio_socket,
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&audio_demuxer_cbs, NULL);
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}
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bool needs_decoder = options->display;
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#ifdef HAVE_V4L2
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needs_decoder |= !!options->v4l2_device;
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@@ -629,6 +649,13 @@ aoa_hid_end:
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}
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video_demuxer_started = true;
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if (options->audio) {
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if (!sc_demuxer_start(&s->audio_demuxer)) {
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goto end;
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}
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audio_demuxer_started = true;
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}
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ret = event_loop(s);
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LOGD("quit...");
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@@ -678,6 +705,10 @@ end:
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sc_demuxer_join(&s->video_demuxer);
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}
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if (audio_demuxer_started) {
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sc_demuxer_join(&s->audio_demuxer);
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}
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#ifdef HAVE_V4L2
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if (v4l2_sink_initialized) {
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sc_v4l2_sink_destroy(&s->v4l2_sink);
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