Use a callback to notify frame skip
A skipped frame is detected when the producer offers a frame while the current pending frame has not been consumed. However, the producer (in practice the decoder) is not interested in the fact that a frame has been skipped, only the consumer (the renderer) is. Therefore, notify frame skip via a consumer callback. This allows to manage the skipped and rendered frames count at the same place, and remove fps_counter from decoder.
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@@ -10,14 +10,12 @@ struct video_buffer;
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struct decoder {
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struct video_buffer *video_buffer;
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struct fps_counter *fps_counter;
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AVCodecContext *codec_ctx;
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};
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void
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decoder_init(struct decoder *decoder, struct video_buffer *vb,
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struct fps_counter *fps_counter);
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decoder_init(struct decoder *decoder, struct video_buffer *vb);
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bool
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decoder_open(struct decoder *decoder, const AVCodec *codec);
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