Use a callback to notify frame skip

A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.

However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.

Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.
This commit is contained in:
Romain Vimont
2021-02-23 19:59:43 +01:00
parent fb9f9848bd
commit cb9c42bdcb
6 changed files with 24 additions and 29 deletions

View File

@@ -10,14 +10,12 @@ struct video_buffer;
struct decoder {
struct video_buffer *video_buffer;
struct fps_counter *fps_counter;
AVCodecContext *codec_ctx;
};
void
decoder_init(struct decoder *decoder, struct video_buffer *vb,
struct fps_counter *fps_counter);
decoder_init(struct decoder *decoder, struct video_buffer *vb);
bool
decoder_open(struct decoder *decoder, const AVCodec *codec);