Implement keyboard/mouse control
To control the device from the computer: - retrieve mouse and keyboard SDL events; - convert them to Android events; - serialize them; - send them on the same socket used by the video stream (but in the opposite direction); - deserialize the events on the Android side; - inject them using the InputManager.
This commit is contained in:
94
app/tests/test_control_event_queue.c
Normal file
94
app/tests/test_control_event_queue.c
Normal file
@@ -0,0 +1,94 @@
|
||||
#include <assert.h>
|
||||
|
||||
#include "controlevent.h"
|
||||
|
||||
static void test_control_event_queue_empty() {
|
||||
struct control_event_queue queue;
|
||||
SDL_bool init_ok = control_event_queue_init(&queue);
|
||||
assert(init_ok);
|
||||
|
||||
assert(control_event_queue_is_empty(&queue));
|
||||
|
||||
struct control_event dummy_event;
|
||||
SDL_bool push_ok = control_event_queue_push(&queue, &dummy_event);
|
||||
assert(push_ok);
|
||||
assert(!control_event_queue_is_empty(&queue));
|
||||
|
||||
SDL_bool take_ok = control_event_queue_take(&queue, &dummy_event);
|
||||
assert(take_ok);
|
||||
assert(control_event_queue_is_empty(&queue));
|
||||
|
||||
SDL_bool take_empty_ok = control_event_queue_take(&queue, &dummy_event);
|
||||
assert(!take_empty_ok); // the queue is empty
|
||||
|
||||
control_event_queue_destroy(&queue);
|
||||
}
|
||||
|
||||
static void test_control_event_queue_full() {
|
||||
struct control_event_queue queue;
|
||||
SDL_bool init_ok = control_event_queue_init(&queue);
|
||||
assert(init_ok);
|
||||
|
||||
assert(!control_event_queue_is_full(&queue));
|
||||
|
||||
struct control_event dummy_event;
|
||||
// fill the queue
|
||||
while (control_event_queue_push(&queue, &dummy_event));
|
||||
|
||||
SDL_bool take_ok = control_event_queue_take(&queue, &dummy_event);
|
||||
assert(take_ok);
|
||||
assert(!control_event_queue_is_full(&queue));
|
||||
|
||||
control_event_queue_destroy(&queue);
|
||||
}
|
||||
|
||||
static void test_control_event_queue_push_take() {
|
||||
struct control_event_queue queue;
|
||||
SDL_bool init_ok = control_event_queue_init(&queue);
|
||||
assert(init_ok);
|
||||
|
||||
struct control_event event = {
|
||||
.type = CONTROL_EVENT_TYPE_KEYCODE,
|
||||
.keycode_event = {
|
||||
.action = AKEY_EVENT_ACTION_DOWN,
|
||||
.keycode = AKEYCODE_ENTER,
|
||||
.metastate = AMETA_CTRL_LEFT_ON | AMETA_CTRL_ON,
|
||||
},
|
||||
};
|
||||
|
||||
SDL_bool push1_ok = control_event_queue_push(&queue, &event);
|
||||
assert(push1_ok);
|
||||
|
||||
event = (struct control_event) {
|
||||
.type = CONTROL_EVENT_TYPE_TEXT,
|
||||
.text_event = {
|
||||
.text = "abc",
|
||||
},
|
||||
};
|
||||
|
||||
SDL_bool push2_ok = control_event_queue_push(&queue, &event);
|
||||
assert(push2_ok);
|
||||
|
||||
// overwrite event
|
||||
SDL_bool take1_ok = control_event_queue_take(&queue, &event);
|
||||
assert(take1_ok);
|
||||
assert(event.type == CONTROL_EVENT_TYPE_KEYCODE);
|
||||
assert(event.keycode_event.action == AKEY_EVENT_ACTION_DOWN);
|
||||
assert(event.keycode_event.keycode == AKEYCODE_ENTER);
|
||||
assert(event.keycode_event.metastate == (AMETA_CTRL_LEFT_ON | AMETA_CTRL_ON));
|
||||
|
||||
// overwrite event
|
||||
SDL_bool take2_ok = control_event_queue_take(&queue, &event);
|
||||
assert(take2_ok);
|
||||
assert(event.type == CONTROL_EVENT_TYPE_TEXT);
|
||||
assert(!strcmp(event.text_event.text, "abc"));
|
||||
|
||||
control_event_queue_destroy(&queue);
|
||||
}
|
||||
|
||||
int main() {
|
||||
test_control_event_queue_empty();
|
||||
test_control_event_queue_full();
|
||||
test_control_event_queue_push_take();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user