Enable trilinear filtering for OpenGL
Improve downscaling quality if mipmapping is available. Suggested-by: Giumo Clanjor (哆啦比猫/兰威举) <cjxgm2@gmail.com> Fixes #40 <https://github.com/Genymobile/scrcpy/issues/40> Ref: <https://github.com/Genymobile/scrcpy/issues/40#issuecomment-591917787>
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@@ -7,6 +7,7 @@
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#include "config.h"
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#include "common.h"
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#include "opengl.h"
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#define WINDOW_POSITION_UNDEFINED (-0x8000)
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@@ -16,6 +17,8 @@ struct screen {
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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bool use_opengl;
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struct sc_opengl gl;
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struct size frame_size;
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struct size content_size; // rotated frame_size
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// The window size the last time it was not maximized or fullscreen.
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@@ -29,12 +32,15 @@ struct screen {
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bool fullscreen;
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bool maximized;
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bool no_window;
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bool mipmaps;
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};
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#define SCREEN_INITIALIZER { \
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.window = NULL, \
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.renderer = NULL, \
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.texture = NULL, \
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.use_opengl = false, \
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.gl = {0}, \
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.frame_size = { \
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.width = 0, \
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.height = 0, \
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@@ -56,6 +62,7 @@ struct screen {
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.fullscreen = false, \
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.maximized = false, \
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.no_window = false, \
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.mipmaps = false, \
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}
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// initialize default values
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