Enable trilinear filtering for OpenGL

Improve downscaling quality if mipmapping is available.

Suggested-by: Giumo Clanjor (哆啦比猫/兰威举) <cjxgm2@gmail.com>

Fixes #40 <https://github.com/Genymobile/scrcpy/issues/40>
Ref: <https://github.com/Genymobile/scrcpy/issues/40#issuecomment-591917787>
This commit is contained in:
Romain Vimont
2020-04-11 16:08:23 +02:00
parent 8a9b20b27e
commit bea7658807
5 changed files with 155 additions and 6 deletions

View File

@@ -168,10 +168,30 @@ screen_init(struct screen *screen) {
}
static inline SDL_Texture *
create_texture(SDL_Renderer *renderer, struct size frame_size) {
return SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
frame_size.width, frame_size.height);
create_texture(struct screen *screen) {
SDL_Renderer *renderer = screen->renderer;
struct size size = screen->frame_size;
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
if (!texture) {
return NULL;
}
if (screen->mipmaps) {
struct sc_opengl *gl = &screen->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -.5f);
SDL_GL_UnbindTexture(texture);
}
return texture;
}
bool
@@ -238,6 +258,28 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
// stats with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
screen->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGW("Trilinear filtering disabled (not an OpenGL renderer)");
}
SDL_Surface *icon = read_xpm(icon_xpm);
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
@@ -248,7 +290,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
screen->texture = create_texture(screen->renderer, frame_size);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
screen_destroy(screen);
@@ -346,7 +388,7 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
LOGI("New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
screen->texture = create_texture(screen->renderer, new_frame_size);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
@@ -363,6 +405,13 @@ update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (screen->mipmaps) {
assert(screen->use_opengl);
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);
}
}
bool