Add --display-orientation
Deprecate the option --rotation and introduce a new option --display-orientation with the 8 possible orientations (0, 90, 180, 270, flip0, flip90, flip180 and flip270). New shortcuts MOD+Shift+(arrow) dynamically change the display (horizontal or vertical) flip. Fixes #1380 <https://github.com/Genymobile/scrcpy/issues/1380> Fixes #3819 <https://github.com/Genymobile/scrcpy/issues/3819> PR #4441 <https://github.com/Genymobile/scrcpy/pull/4441>
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@@ -14,6 +14,7 @@
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#include "frame_buffer.h"
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#include "input_manager.h"
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#include "opengl.h"
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#include "options.h"
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#include "trait/key_processor.h"
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#include "trait/frame_sink.h"
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#include "trait/mouse_processor.h"
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@@ -49,8 +50,8 @@ struct sc_screen {
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// fullscreen (meaningful only when resize_pending is true)
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struct sc_size windowed_content_size;
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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// client orientation
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enum sc_orientation orientation;
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// rectangle of the content (excluding black borders)
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struct SDL_Rect rect;
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bool has_frame;
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@@ -86,7 +87,7 @@ struct sc_screen_params {
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bool window_borderless;
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uint8_t rotation;
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enum sc_orientation orientation;
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bool mipmaps;
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bool fullscreen;
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@@ -129,9 +130,10 @@ sc_screen_resize_to_fit(struct sc_screen *screen);
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void
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sc_screen_resize_to_pixel_perfect(struct sc_screen *screen);
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// set the display rotation (0, 1, 2 or 3, x90 degrees counterclockwise)
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// set the display orientation
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void
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sc_screen_set_rotation(struct sc_screen *screen, unsigned rotation);
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sc_screen_set_orientation(struct sc_screen *screen,
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enum sc_orientation orientation);
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// react to SDL events
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// If this function returns false, scrcpy must exit with an error.
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