Add --display-orientation

Deprecate the option --rotation and introduce a new option
--display-orientation with the 8 possible orientations (0, 90, 180, 270,
flip0, flip90, flip180 and flip270).

New shortcuts MOD+Shift+(arrow) dynamically change the display
(horizontal or vertical) flip.

Fixes #1380 <https://github.com/Genymobile/scrcpy/issues/1380>
Fixes #3819 <https://github.com/Genymobile/scrcpy/issues/3819>
PR #4441 <https://github.com/Genymobile/scrcpy/pull/4441>
This commit is contained in:
Romain Vimont
2023-11-19 01:06:59 +01:00
parent 9df92ebe37
commit bb88b60227
15 changed files with 409 additions and 80 deletions

View File

@@ -14,6 +14,7 @@
#include "frame_buffer.h"
#include "input_manager.h"
#include "opengl.h"
#include "options.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
@@ -49,8 +50,8 @@ struct sc_screen {
// fullscreen (meaningful only when resize_pending is true)
struct sc_size windowed_content_size;
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
unsigned rotation;
// client orientation
enum sc_orientation orientation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
bool has_frame;
@@ -86,7 +87,7 @@ struct sc_screen_params {
bool window_borderless;
uint8_t rotation;
enum sc_orientation orientation;
bool mipmaps;
bool fullscreen;
@@ -129,9 +130,10 @@ sc_screen_resize_to_fit(struct sc_screen *screen);
void
sc_screen_resize_to_pixel_perfect(struct sc_screen *screen);
// set the display rotation (0, 1, 2 or 3, x90 degrees counterclockwise)
// set the display orientation
void
sc_screen_set_rotation(struct sc_screen *screen, unsigned rotation);
sc_screen_set_orientation(struct sc_screen *screen,
enum sc_orientation orientation);
// react to SDL events
// If this function returns false, scrcpy must exit with an error.