Send touch events from the client

On SDL touch events, send control messages to the server.
This commit is contained in:
Romain Vimont
2019-09-22 21:30:05 +02:00
parent f765aae352
commit b5a2d99bc2
5 changed files with 52 additions and 0 deletions

View File

@@ -207,6 +207,34 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
return true;
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
bool
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen_size;
// SDL touch event coordinates are normalized in the range [0; 1]
to->inject_touch_event.position.point.x = from->x * screen_size.width;
to->inject_touch_event.position.point.y = from->y * screen_size.height;
to->inject_touch_event.pressure = from->pressure;
return true;
}
bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to) {