Move event conversion to input_manager

Only keep helper functions separated.

This will help to convert coordinates internally when necessary.
This commit is contained in:
Romain Vimont
2019-10-20 12:49:47 +02:00
parent 8d601d3210
commit b0db1178d1
3 changed files with 103 additions and 117 deletions

View File

@@ -7,36 +7,22 @@
#include "config.h"
#include "control_msg.h"
struct complete_mouse_motion_event {
SDL_MouseMotionEvent *mouse_motion_event;
struct size screen_size;
};
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
struct complete_mouse_wheel_event {
SDL_MouseWheelEvent *mouse_wheel_event;
struct point position;
};
enum android_metastate
convert_meta_state(SDL_Keymod mod);
bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to);
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod);
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state);
bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to);
// the video size may be different from the real device size, so we need the
// size to which the absolute position apply, to scale it accordingly
bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to);
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
bool
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to);
// on Android, a scroll event requires the current mouse position
bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to);
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
#endif