Update code style

Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.

This allows to avoid very long lines, and all function names are
aligned.

(We do this on VLC, and I like it.)
This commit is contained in:
Romain Vimont
2019-03-02 20:09:56 +01:00
parent b2fe005498
commit aeda583a2c
45 changed files with 813 additions and 409 deletions

View File

@@ -4,13 +4,15 @@
#include "log.h"
void fps_counter_init(struct fps_counter *counter) {
void
fps_counter_init(struct fps_counter *counter) {
counter->started = SDL_FALSE;
// no need to initialize the other fields, they are meaningful only when
// started is true
}
void fps_counter_start(struct fps_counter *counter) {
void
fps_counter_start(struct fps_counter *counter) {
counter->started = SDL_TRUE;
counter->slice_start = SDL_GetTicks();
counter->nr_rendered = 0;
@@ -19,14 +21,17 @@ void fps_counter_start(struct fps_counter *counter) {
#endif
}
void fps_counter_stop(struct fps_counter *counter) {
void
fps_counter_stop(struct fps_counter *counter) {
counter->started = SDL_FALSE;
}
static void display_fps(struct fps_counter *counter) {
static void
display_fps(struct fps_counter *counter) {
#ifdef SKIP_FRAMES
if (counter->nr_skipped) {
LOGI("%d fps (+%d frames skipped)", counter->nr_rendered, counter->nr_skipped);
LOGI("%d fps (+%d frames skipped)", counter->nr_rendered,
counter->nr_skipped);
} else {
#endif
LOGI("%d fps", counter->nr_rendered);
@@ -35,7 +40,8 @@ static void display_fps(struct fps_counter *counter) {
#endif
}
static void check_expired(struct fps_counter *counter) {
static void
check_expired(struct fps_counter *counter) {
Uint32 now = SDL_GetTicks();
if (now - counter->slice_start >= 1000) {
display_fps(counter);
@@ -49,13 +55,15 @@ static void check_expired(struct fps_counter *counter) {
}
}
void fps_counter_add_rendered_frame(struct fps_counter *counter) {
void
fps_counter_add_rendered_frame(struct fps_counter *counter) {
check_expired(counter);
++counter->nr_rendered;
}
#ifdef SKIP_FRAMES
void fps_counter_add_skipped_frame(struct fps_counter *counter) {
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
check_expired(counter);
++counter->nr_skipped;
}