Update code style

Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.

This allows to avoid very long lines, and all function names are
aligned.

(We do this on VLC, and I like it.)
This commit is contained in:
Romain Vimont
2019-03-02 20:09:56 +01:00
parent b2fe005498
commit aeda583a2c
45 changed files with 813 additions and 409 deletions

View File

@@ -3,7 +3,8 @@
#define MAP(FROM, TO) case FROM: *to = TO; return SDL_TRUE
#define FAIL default: return SDL_FALSE
static SDL_bool convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
static SDL_bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
MAP(SDL_KEYUP, AKEY_EVENT_ACTION_UP);
@@ -11,7 +12,8 @@ static SDL_bool convert_keycode_action(SDL_EventType from, enum android_keyevent
}
}
static enum android_metastate autocomplete_metastate(enum android_metastate metastate) {
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependant flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
@@ -30,7 +32,8 @@ static enum android_metastate autocomplete_metastate(enum android_metastate meta
}
static enum android_metastate convert_meta_state(SDL_Keymod mod) {
static enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
@@ -70,7 +73,8 @@ static enum android_metastate convert_meta_state(SDL_Keymod mod) {
return autocomplete_metastate(metastate);
}
static SDL_bool convert_keycode(SDL_Keycode from, enum android_keycode *to, Uint16 mod) {
static SDL_bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, Uint16 mod) {
switch (from) {
MAP(SDLK_RETURN, AKEYCODE_ENTER);
MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER);
@@ -123,7 +127,8 @@ static SDL_bool convert_keycode(SDL_Keycode from, enum android_keycode *to, Uint
}
}
static SDL_bool convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
static SDL_bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
@@ -131,7 +136,8 @@ static SDL_bool convert_mouse_action(SDL_EventType from, enum android_motioneven
}
}
static enum android_motionevent_buttons convert_mouse_buttons(Uint32 state) {
static enum android_motionevent_buttons
convert_mouse_buttons(Uint32 state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
@@ -151,8 +157,9 @@ static enum android_motionevent_buttons convert_mouse_buttons(Uint32 state) {
return buttons;
}
SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
struct control_event *to) {
SDL_bool
input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_KEYCODE;
if (!convert_keycode_action(from->type, &to->keycode_event.action)) {
@@ -169,9 +176,10 @@ SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
return SDL_TRUE;
}
SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
struct size screen_size,
struct control_event *to) {
SDL_bool
mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
struct size screen_size,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
if (!convert_mouse_action(from->type, &to->mouse_event.action)) {
@@ -186,9 +194,10 @@ SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
return SDL_TRUE;
}
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
struct size screen_size,
struct control_event *to) {
SDL_bool
mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
struct size screen_size,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
to->mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
to->mouse_event.buttons = convert_mouse_buttons(from->state);
@@ -199,9 +208,10 @@ SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
return SDL_TRUE;
}
SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
struct position position,
struct control_event *to) {
SDL_bool
mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
struct position position,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_SCROLL;
to->scroll_event.position = position;