Replace noconsole binary by a wrapper script
This simplifies the build system. Refs <https://github.com/Genymobile/scrcpy/issues/1975#issuecomment-745314161>
This commit is contained in:
@@ -11,8 +11,7 @@
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.PHONY: default clean \
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build-server \
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prepare-deps-win32 prepare-deps-win64 \
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build-win32 build-win32-noconsole \
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build-win64 build-win64-noconsole \
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build-win32 build-win64 \
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dist-win32 dist-win64 \
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zip-win32 zip-win64 \
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sums release
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@@ -21,9 +20,7 @@ GRADLE ?= ./gradlew
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SERVER_BUILD_DIR := build-server
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WIN32_BUILD_DIR := build-win32
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WIN32_NOCONSOLE_BUILD_DIR := build-win32-noconsole
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WIN64_BUILD_DIR := build-win64
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WIN64_NOCONSOLE_BUILD_DIR := build-win64-noconsole
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DIST := dist
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WIN32_TARGET_DIR := scrcpy-win32
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@@ -39,7 +36,7 @@ release: clean zip-win32 zip-win64 sums
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clean:
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$(GRADLE) clean
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rm -rf "$(SERVER_BUILD_DIR)" "$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)" \
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"$(WIN32_NOCONSOLE_BUILD_DIR)" "$(WIN64_NOCONSOLE_BUILD_DIR)" "$(DIST)"
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"$(DIST)"
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build-server:
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[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
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@@ -60,17 +57,6 @@ build-win32: prepare-deps-win32
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-Dportable=true )
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ninja -C "$(WIN32_BUILD_DIR)"
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build-win32-noconsole: prepare-deps-win32
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[ -d "$(WIN32_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN32_NOCONSOLE_BUILD_DIR)" && \
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meson "$(WIN32_NOCONSOLE_BUILD_DIR)" \
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--cross-file cross_win32.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dwindows_noconsole=true \
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-Dportable=true )
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ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
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prepare-deps-win64:
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-$(MAKE) -C prebuilt-deps prepare-win64
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@@ -84,23 +70,12 @@ build-win64: prepare-deps-win64
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-Dportable=true )
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ninja -C "$(WIN64_BUILD_DIR)"
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build-win64-noconsole: prepare-deps-win64
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[ -d "$(WIN64_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN64_NOCONSOLE_BUILD_DIR)" && \
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meson "$(WIN64_NOCONSOLE_BUILD_DIR)" \
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--cross-file cross_win64.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dwindows_noconsole=true \
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-Dportable=true )
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ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"
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dist-win32: build-server build-win32 build-win32-noconsole
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dist-win32: build-server build-win32
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mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
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cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)"
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cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)"
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cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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@@ -111,12 +86,12 @@ dist-win32: build-server build-win32 build-win32-noconsole
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cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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dist-win64: build-server build-win64 build-win64-noconsole
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dist-win64: build-server build-win64
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mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
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cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)"
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cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)"
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cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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