Simplify non-static injectEvent() implementation
Just call the static version (having a displayId) from the non-static version (using the displayId field).
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@@ -188,10 +188,7 @@ public final class Device {
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}
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public boolean injectKeyEvent(int action, int keyCode, int repeat, int metaState) {
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long now = SystemClock.uptimeMillis();
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KeyEvent event = new KeyEvent(now, now, action, keyCode, repeat, metaState, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0,
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InputDevice.SOURCE_KEYBOARD);
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return injectEvent(event);
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return injectKeyEvent(action, keyCode, repeat, metaState, displayId);
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}
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public static boolean injectKeycode(int keyCode, int displayId) {
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@@ -199,7 +196,7 @@ public final class Device {
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}
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public boolean injectKeycode(int keyCode) {
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return injectKeyEvent(KeyEvent.ACTION_DOWN, keyCode, 0, 0) && injectKeyEvent(KeyEvent.ACTION_UP, keyCode, 0, 0);
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return injectKeycode(keyCode, displayId);
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}
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public static boolean isScreenOn() {
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