Use pointers-to-const where relevant

Explicitly declare const a function parameter intended to be read-only.
This commit is contained in:
Romain Vimont
2018-01-19 15:12:22 +01:00
parent 53cd59605a
commit 90c69d2c79
7 changed files with 25 additions and 26 deletions

View File

@@ -117,7 +117,7 @@ static enum android_motionevent_buttons convert_mouse_buttons(Uint32 state) {
return buttons;
}
SDL_bool input_key_from_sdl_to_android(SDL_KeyboardEvent *from, struct control_event *to) {
SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from, struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_KEYCODE;
if (!convert_keycode_action(from->type, &to->keycode_event.action)) {
@@ -133,7 +133,7 @@ SDL_bool input_key_from_sdl_to_android(SDL_KeyboardEvent *from, struct control_e
return SDL_TRUE;
}
SDL_bool mouse_button_from_sdl_to_android(SDL_MouseButtonEvent *from, struct control_event *to) {
SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from, struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
if (!convert_mouse_action(from->type, &to->mouse_event.action)) {
@@ -147,7 +147,7 @@ SDL_bool mouse_button_from_sdl_to_android(SDL_MouseButtonEvent *from, struct con
return SDL_TRUE;
}
SDL_bool mouse_motion_from_sdl_to_android(SDL_MouseMotionEvent *from, struct control_event *to) {
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from, struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
to->mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
to->mouse_event.buttons = convert_mouse_buttons(from->state);
@@ -157,7 +157,7 @@ SDL_bool mouse_motion_from_sdl_to_android(SDL_MouseMotionEvent *from, struct con
return SDL_TRUE;
}
SDL_bool mouse_wheel_from_sdl_to_android(struct complete_mouse_wheel_event *from, struct control_event *to) {
SDL_bool mouse_wheel_from_sdl_to_android(const struct complete_mouse_wheel_event *from, struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_SCROLL;
to->scroll_event.x = from->x;