Swap position/point names

A point is a 2D vector. A position represent a point relative to the
screen size.
This commit is contained in:
Romain Vimont
2018-01-29 14:52:22 +01:00
parent f70359f14f
commit 879941355d
15 changed files with 109 additions and 109 deletions

View File

@@ -144,32 +144,32 @@ SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
}
to->mouse_event.buttons = convert_mouse_buttons(SDL_BUTTON(from->button));
to->mouse_event.point.screen_size = screen_size;
to->mouse_event.point.position.x = (Uint16) from->x;
to->mouse_event.point.position.y = (Uint16) from->y;
to->mouse_event.position.screen_size = screen_size;
to->mouse_event.position.point.x = (Uint16) from->x;
to->mouse_event.position.point.y = (Uint16) from->y;
return SDL_TRUE;
}
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
const struct size screen_size,
struct size screen_size,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
to->mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
to->mouse_event.buttons = convert_mouse_buttons(from->state);
to->mouse_event.point.screen_size = screen_size;
to->mouse_event.point.position.x = from->x;
to->mouse_event.point.position.y = from->y;
to->mouse_event.position.screen_size = screen_size;
to->mouse_event.position.point.x = from->x;
to->mouse_event.position.point.y = from->y;
return SDL_TRUE;
}
SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
const struct point point,
struct position position,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_SCROLL;
to->scroll_event.point = point;
to->scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
to->scroll_event.hscroll = mul * from->x;