Swap position/point names

A point is a 2D vector. A position represent a point relative to the
screen size.
This commit is contained in:
Romain Vimont
2018-01-29 14:52:22 +01:00
parent f70359f14f
commit 879941355d
15 changed files with 109 additions and 109 deletions

View File

@@ -11,16 +11,16 @@ struct size {
Uint16 height;
};
struct position {
struct point {
Uint16 x;
Uint16 y;
};
struct point {
struct position {
// The video screen size may be different from the real device screen size,
// so store to which size the absolute position apply, to scale it accordingly.
struct size screen_size;
struct position position;
struct point point;
};
#endif

View File

@@ -17,11 +17,11 @@ static inline void write32(Uint8 *buf, Uint32 value) {
buf[3] = value;
}
static void write_point(Uint8 *buf, const struct point *point) {
write16(&buf[0], point->position.x);
write16(&buf[2], point->position.y);
write16(&buf[4], point->screen_size.width);
write16(&buf[6], point->screen_size.height);
static void write_position(Uint8 *buf, const struct position *position) {
write16(&buf[0], position->point.x);
write16(&buf[2], position->point.y);
write16(&buf[4], position->screen_size.width);
write16(&buf[6], position->screen_size.height);
}
int control_event_serialize(const struct control_event *event, unsigned char *buf) {
@@ -45,10 +45,10 @@ int control_event_serialize(const struct control_event *event, unsigned char *bu
case CONTROL_EVENT_TYPE_MOUSE:
buf[1] = event->mouse_event.action;
write32(&buf[2], event->mouse_event.buttons);
write_point(&buf[6], &event->mouse_event.point);
write_position(&buf[6], &event->mouse_event.position);
return 14;
case CONTROL_EVENT_TYPE_SCROLL:
write_point(&buf[1], &event->scroll_event.point);
write_position(&buf[1], &event->scroll_event.position);
write32(&buf[9], (Uint32) event->scroll_event.hscroll);
write32(&buf[13], (Uint32) event->scroll_event.vscroll);
return 17;

View File

@@ -33,10 +33,10 @@ struct control_event {
struct {
enum android_motionevent_action action;
enum android_motionevent_buttons buttons;
struct point point;
struct position position;
} mouse_event;
struct {
struct point point;
struct position position;
Sint32 hscroll;
Sint32 vscroll;
} scroll_event;

View File

@@ -144,32 +144,32 @@ SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
}
to->mouse_event.buttons = convert_mouse_buttons(SDL_BUTTON(from->button));
to->mouse_event.point.screen_size = screen_size;
to->mouse_event.point.position.x = (Uint16) from->x;
to->mouse_event.point.position.y = (Uint16) from->y;
to->mouse_event.position.screen_size = screen_size;
to->mouse_event.position.point.x = (Uint16) from->x;
to->mouse_event.position.point.y = (Uint16) from->y;
return SDL_TRUE;
}
SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
const struct size screen_size,
struct size screen_size,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_MOUSE;
to->mouse_event.action = AMOTION_EVENT_ACTION_MOVE;
to->mouse_event.buttons = convert_mouse_buttons(from->state);
to->mouse_event.point.screen_size = screen_size;
to->mouse_event.point.position.x = from->x;
to->mouse_event.point.position.y = from->y;
to->mouse_event.position.screen_size = screen_size;
to->mouse_event.position.point.x = from->x;
to->mouse_event.position.point.y = from->y;
return SDL_TRUE;
}
SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
const struct point point,
struct position position,
struct control_event *to) {
to->type = CONTROL_EVENT_TYPE_SCROLL;
to->scroll_event.point = point;
to->scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
to->scroll_event.hscroll = mul * from->x;

View File

@@ -29,7 +29,7 @@ SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
// on Android, a scroll event requires the current mouse position
SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
struct point point,
struct position position,
struct control_event *to);
#endif

View File

@@ -104,12 +104,12 @@ static inline struct size get_window_size(SDL_Window *window) {
return size;
}
static inline struct position get_mouse_position() {
static inline struct point get_mouse_point() {
int x;
int y;
SDL_GetMouseState(&x, &y);
SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
return (struct position) {
return (struct point) {
.x = (Uint16) x,
.y = (Uint16) y,
};
@@ -322,9 +322,9 @@ static void handle_mouse_button(const SDL_MouseButtonEvent *event, struct size s
}
}
static void handle_mouse_wheel(const SDL_MouseWheelEvent *event, struct point point) {
static void handle_mouse_wheel(const SDL_MouseWheelEvent *event, struct position position) {
struct control_event control_event;
if (mouse_wheel_from_sdl_to_android(event, point, &control_event)) {
if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {
if (!controller_push_event(&controller, &control_event)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Cannot send wheel button event");
}
@@ -366,11 +366,11 @@ void event_loop(void) {
handle_mouse_motion(&event.motion, frame_size);
break;
case SDL_MOUSEWHEEL: {
struct point point = {
struct position position = {
.screen_size = frame_size,
.position = get_mouse_position(),
.point = get_mouse_point(),
};
handle_mouse_wheel(&event.wheel, point);
handle_mouse_wheel(&event.wheel, position);
break;
}
case SDL_MOUSEBUTTONDOWN: