Make use_opengl local

The flag is used only locally, there is no need to store it in the
screen structure.
This commit is contained in:
Romain Vimont
2021-02-07 19:12:14 +01:00
parent c0c4ba7009
commit 862948b132
2 changed files with 2 additions and 5 deletions

View File

@@ -280,8 +280,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
// starts with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
@@ -444,7 +444,6 @@ update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[2], frame->linesize[2]);
if (screen->mipmaps) {
assert(screen->use_opengl);
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);